Regarding Activation and Deployment - Questions!

By Ryelic, in Star Wars: Imperial Assault

I had a few questions relating to the imperial activation and deployment. I just got the game a couple days ago, and I'm not entirely clear on a couple rules.

"Activation Phase: Play alternates back and forth, starting with the Rebel players activating one of their figures and resolving two actions, such as moving and attacking. Then
the Imperial player activates all figures corresponding to one Deployment card.
Players continue activating figures until each figure has resolved an activation."
If the Imperial player has more than 4 cards, does that mean he only activates 4 of them? Or does he activate them all?
Also, when deploying new cards, can you deploy from any point? Like, say, on the "Under Siege" map, can I deploy figures from the red and yellow points once other figures deploy from them? Or am I limited to the green points?

Actually, nevermind the second question. I reread the rules and found my misinterpretation. Still need the first question answered, though.

Edited by Ryelic

The Imperial player will activate all of his groups before the round ends. If he has more than 4, he will activate the last groups consecutively with no interrupt from the Rebels. It can be very advantageous for the Imperial player to have many cheap groups so he can adapt more easuly to the heroes' strategies.

Thanks for the quick reply! Good to know, as it'll let me put some more strategies into play. Thanks again.

Rules Reference page 3

Activation

• If all friendly groups are exhausted, that player cannot perform any more activations this round. The player’s opponent(s) continue to resolve activations until all groups are exhausted