Chaos Tournament of blades? (GM needs Contestant ideas / stats)

By Isador Martellus, in Black Crusade Game Masters

So I am doing a "Tournament of Steel" (A melee tournament) on a chaos aligned space station, the winner (And the warband / clan / gang he represents) gets the prize of leading the next big raiding party (Ones that have been launched off / led from the station in this manner for years now, with a very good sucsess rate) , and having the Lion's share of the loot...

Problem is I have reached a block as, for a bit of fun, I have decided to actually play out all the battles for the last 2 or so parts of the contest... meaning I need a good 8 or so chracters to act as contestants...

So if anyone can help out with some cool / creative character ideas , and what groups he could represent (These groups should be no more than 100 - 200 men strong at most, as it is a large collection of hundreds of these groups that make up the raiding party) so I can have a nice variety :L
I will , in turn, reward you all (regardless of how many suggestions / full on bios I get) with a detailed report of the tournament goes :D

But until then... get creating :D (P.S: Thanks in advance)

Marines, humies or mixed?

Mostly Humans... never in it's history has a mighty space marine been in the tournament... but it is not disallowed ...

Look up the flesh shaper ritual in ToE and give a slaanesh psyker all of those plus some blades and the melee psi powers.

I am late for the Party, end I? Well....
stats won´t come from me since I am not good at them anyhow, but I can give you some idea


Zel´ehen RA, First Sister of the 11 Cuts
The 11 Cuts are a DarkEldar raiding Party the roams the Region, lead by a gladiatoral cult that hunts for slaves and their own amusement. Their Name Comes from an Initiation ritual of their inner circle where they Need to defeat an armed enemy in single combat with the aim of kiling the Opponent with exactly eleven cuts (NO stabs!).

Zel ´ehen RA (not her true name but one that comes Close enought to her own name that a mon-keigh tongue is able to wrap around it) is a small a lithe figure wrapped in tight xenos leather, wielding two sickle-like Hand blades. It is the first time that the Cabal of the 11 Cuts enters the tournment and she decided to do it now both for the pleasure, her own pride and the Chance oc scoring a lot of slaves.
The characters are not only in for a hard time against a skilled DE gladiatora but will be targted during the raid by the "Cuts" if they defeat Zel´ehen RA: either she is alive and lusting for revenge to Keep her pride (and Position...and life in the face of a throng of would-be ursupers from her own ranks) or the new leader wants to cement her new Position by defeating the own that bested Zel `ehen RA.

The fighting style of the 11ten cuts should be played out in the confrontation. Each of the first 10ten successful attacks by this master of blades inflcts only minor damage (perhaps one wound) but will give a cumulative -2 penatly to all further rolls for the rest of the confrontation. The final attack is an all-out-attack with enough potential damage to kill (not sure about which Talent to incorporate here)...

Characters that learn about that way of fighting (might be hard to learn Prior to the match, but not impossible) might feint to be easy Prey while "taking" the first 10 hits on intent..."...if they do so, the arrogant DE will get tricked ..and a Counter attack will be "Righteous Fury" (or the BC equivalent of it).

Another possible trick: use dodge or block in a way that the elventh attack hits...but is not killing (hard test). Zell will refuse to fight on (if Submission is an Option) as she was unable to finish the ritual... and vow to get the mon-keigh (see above).
The second time, she will NOT fall for this and might not even care for the ritual again.

Edited by Gregorius21778

by the by: what are the exact rules of the "Tournemant"? Is it "until" death or can a fighter "give up/submit'"? Is it enough to cripple the enemy? Can the "winner" decide if she wants to kill her Opponent or not? Is there any HEALING between the different bouts? How many contestants? Is there any Kind of weapon banned -besides- "ranged weapons"? What about throwing weapons? What about shields? About nets? Wrist mounted dart throwers? ;)

Are attack squigs allowed as a personal weapons?
May a Champion of Nurgle take his "nurgling investations" into the Arena?
Would it be allowed to announce a Daemon-Host as Champion?
What about actual summoned daemons?
Would a Heretek be allowed to Appoint a servitor as a fighter?
What are about other techno-arcana constructs?
Xenos are allowed, yes?
Psykers allowed?
Sorcerers allowed?
Are cultists allowed to summon a daemon mid-battle if they can?
Any Limits to artefacts and gear? To armour? Force fields allowed?
What Kind of Arena? Just a large sand pit? a small pit? Different kinds of Arenas?

Oh! Are the "Groups/horders/whatever" that appointend a fighter still part of the raid if their Champion loses? If -NOT-, which Groups is the raidining Party made of?

Edited by Gregorius21778

[KLA-390-VI]

The murder-servitor with the identification KLA-390-VI embossed in his steel skull is one of a about two dozen of such constructs that the Heretek Artrisius ROM was able to reconstruct and re-program out of the findings on board of a hulk a raiding party he belonged to tried to plunder. While warband he was then part of needed to leave as harder competition arrived (and disbanded quickly thereafter) he still counts the undertaking a "extraordinary secondary success". His ambitions lie not in really taking charge of the raid if he should win (and plans on barter this right away if he should actually win) but in using the tournament as a field test for his salvaged & re-furbished murder servitors.

Like the other examples Atrisisus keeps around him, KLA-390-VI looks like metallic Frankenstein. It is obvious that to all but those with no knowledge about Tech at all that the parts he is made of did not started the way they are assembled now and some of the work is not the Quality the amibitious hertek hoped to achieve.

In game terms:

"Seen THAT weld line ...?":
any heretic with the "Technomant" skill can spot some serious weak points in the current construction (most of it badly executed Plasma wielding of metal parts) that can be targeted (-20) to give the attack the armour piercing Quality (I hope it is called that way in BC; I mean the same Quality that the MurderServitor itself haves to Show that his claws MIGHT just slive through something). The difficulty of said test depends on how Long a heretic can spend studiying the KLA in "relativ rest". (-30 for just looking at him Walking around; +20 if the characters can sneak into the store room Atrisius ROM keeps his creation when Needs to recharge).

(Optinal): "Prrr0gr4m brrEak--DOWN!!": If the Murder-Servitor sustains damage in the head Location, it shuts down for the following round...like it would have suddenly stopped functioning. ..only to reactive the round after as the emergency routines kick back in...which actually make him act like the "Frenzy" Talent would have been activated. The program will not stop until there is nobody left in the vincinity of KLA but his creator.

===========================
@Isador
If you would still like more ideas, please leave a comment in regard to the questions put up above. Otherwise, I guess "the Party is alread over" ;)

I love this idea... but do it with space marines. So much more action. With 'oomies, many of them would be capable of being 1-shot... perhaps 2 or 3-shot for the toughest meatbag in the place. That's no fun.

Is this for Harlequins? I left some ideas with Tom, replicated below.

Tried to give each opponent an aspect that a combatant other than the 'main duellist' might be able to notice or affect.

Ideas:

  1. Pirate Prince - knows he can't win, but looking to make a profit on the deal. Will 'throw' the match for a suitable bribe
  2. Mutant thug - part of a shipwrecked crew. His followers are looking for a new raider crew to sign on with, and could be convinced to become permenant troops for the person who beats him
  3. Feral swordsman - used to being the biggest, strongest fighter in the arena, and a previous winner - the presence of space marines is a new twist, though. Very skilled, so still has a chance.
  4. Hired mercenary - an augmetic gladiator used as a champion for a slaaneshi captain who has no interest in getting her hands dirty. Has to kill quickly before motivational suicide implants start to kill him
  5. Wych. Psychic powers may be banned, but he figures he's good enough to cheat. Uses subtle powers like biomancy enhancements. A suitably gifted heretic might sense this and be able to interfere.
  6. Former rogue trader. Has no interest in a fair fight, and arranges to have his opponents drugged with crippling poisons by a henchman prior to the matches.
  7. Heretek. A gifted mechanicus secutor soldier. Any marine would be well advised to fight divested of their powered plate and with low-tech weapons, as facing a mechanicus battlesmith inside technological armour is asking for it to betray you.