How did this Deep One end up in Yuggoth?

By Chipacabra, in Arkham Horror Second Edition

Most of the time, you draw an Innsmouth Look card because of an Arkham Encounter, so if you get turned into a Deep One there's no big deal.

However, we've found that it's quite possible to be forced to draw an IL card when you're in an Other World. There's a mythos card that does it, and at least one OW card. And, of course, it turned the poor investigator into a monster both times. So, in the case when the devoured investigator was in an other world, what do you do with the Deep One?

Leaving it in the OW space seems completely wrong; there's no precedent for allowing monsters on those spaces. Although some of our players voted for having the monster progress along the OW track until it was spit back out of the gate! :D

Another possibility is that the deep one just goes straight back into the cup, like a monster encountered due to an OW card, but that doesn't seem right either.

We finally settled on putting the deep one back on the gate that the investigator originally entered. It's not a perfect solution (What if the gate isn't there any more?) but it got us through the game. Any other thoughts?

I'd just return it to the cup. Maybe it just wonders off into the distance or something.

IIRC, there are OW encounters that have the investigator move to R'lyeh. That could see Silas Marsh fail his PS (at work, so can't check the exact wording).

On the gate sounds reasonable to me, although I like the idea of leaving the deep one in the OW and might do that myself athough it doesn't feel rules correct.

I have a scenario which has byakhee that can stalk invetsigators into certain OWs if they are dealing with the maguffin. That aspect of the scen worked well when I tried it out.

Not that *that* counts for much as a precendent :-) I'm just tired and my mind is wandering, like a sanity token on a bumped table.

- chris

I would have ignored the placement of a deep one. The poor investigator was tranformed and wandered off never to be heard from again..

Every other instance of a monster appearing in an OW, but not being immediately defeated, results in it being returned to the cup. That's how the rules handle monsters from OW encounters. I think you should do the same here.

(Although even if the Deep One stayed, it would have no further effect on the game. A similar question came up a while ago when I was misreading Milk of Shub-Niggurath. Other World movement is a very mechanical process, and you get no choice about it. If you're in the first area, move to the second. If you're in the second, move back to Arkham. That's it. The rules for encountering and evading monsters are part of the Arkham movement rules, with a few specific exceptions for monsters that appear as a result of encounters. But if you moved into an OW space that had a monster on it, you couldn't encounter the monster, because the rules simply don't provide a mechanism for it. The monster also wouldn't ever move (since all monster movement rules refer explicitly to Arkham), wouldn't be affected by gate closures (same reason), and wouldn't affect the monster limit (same reason again). So if you manage to get a monster into the OWs somehow, it's basically going to stay there forever, and there's no way to encounter it. Everything that effects monsters tends to refer to "your street or location", "in Arkham", and so on.)

Svavelvinter said:

I would have ignored the placement of a deep one. The poor investigator was tranformed and wandered off never to be heard from again..

I agree with this, mechanically and thematically.

Chipacabra said:

How did this Deep One end up in Yuggoth?

On a Fulbright Grant?