Hey all,
I was wondering if anyone had any general guidelines for assembling encounters to be reasonably balanced. For the half-dozen sessions we played so far I've worked from modules (AoR Beginner's Box, Shadowpoint and then Jewel of Yavin) but the players have been tearing through opponents pretty easily.
For the next few months at least, the party will consist of four players, one commando (now a ground combat monster), a skilled Ace (who is pretty handy with a blaster as well), a spy and a tech (reasonable at close range but not as powerful). I'd like to design a couple of encounters for them to fight through.
I've seen a few comments on these boards regarding balancing respective die pools to help balance things out, depending on desired results (generally successful, success with panache, struggle to win, etc). Does anyone have any general guidelines for constructing groups of adversaries (including breaking down by minions/rivals/nemeses) and series of encounters (opportunities to heal/recover between encounters)?