Questions, questions, questions!!

By funnylumpy, in Arkham Horror Second Edition

1st I love Arkham horror and only have the original expansion.

And I have some noob questions.. altough we have played many many rounds there is still quarrels about the rules.

I have tons of questions I've been searching for a more complete rulebook or more explaining than the one I got.

Maybe there is a list with errata somehwere or a FAQ page which I would really love due to all many of my questions.

I'll just take the most urgent ones 1st.

Spell Cost / Sanity Loss

1a - Casting a spell with a sanity cost does it count as loss?

1b - Harvey Walters can prevent 1 sanity loss so does it affect the cost of the spell?

Outskirt

2a - Now entirely sure about how to play outskirt. When a mythos phase is played the gate goes 1st and incase of monster surge it fills the outskirt beyond the limit lets say you have a limit of 4 and x monsters is exceeding the limit do I remove the 4 already in outskirt and fill with x or do I simply just put all out and then remove?

As my understanding it will be the last option due to in example a 8 player game with monster surge then it would if the 1st point is the right one put the terror level sky high jumps 8 points.

2b - Same as question 2a but with addition that after you put the monsters in outskirt then the last section of the mythos card say put 2 monster in x street which also have to go to outskirt is it resolved like putting the monster surge monsters out 1st then remove the excess and then put in the 2 new monsters to the outskirt or simply the removal of monsters in outskirt happens as the last thing in mythos phase?

The rules don't specify when and how this is resolved.

Closing Gates

3a - At start of the game we have 1 gate and then one guy went to the Science Building to pick up clue tokens and then had an encounter there.

The encounter was the special one that allows you to roll one die for each gate in play and close them and he rolled a 5 and it closed.

With no gates ingame did we win or did we misunderstood the rules?

3b - Another time we had 2 gates open and to investigators in other world in their movement phase returned to arkham and closed those 2 gates is that a win as well?

Use of Clue Tokens

4a - Can clue tokens only be used for skill rerolls?

4b - Is it possible to use clue token to reroll Bless, Retrainer and similar rolls?

4c - Is it possible to use clue tokens to reroll on events like in my question 3a?

Closed Locations/Streets

5a - If I'm at a location that get closed down either by terror lvl increase or mythos card am I pushed out in the street or can I stay there and move out when I want to?

5b - Some streets can also be closed how does that work do I get bounced out if so what directions since streets have more than one connecting location/street or can I stay in the closed street and move out later?

Buying items

6 - When I go to any shops for unique/common/spell/skill I'm entitled to draw x numbers and buy one. Can I choose not to buy anything after looking at the x numbers of cards or am I forced to buy one if I have the money?

OK these was the most pressing questions which usually cause lots of fuzz in our group. I hope I can get some answers and if someone has a link to a site with more explaination or a spot in this forum with FAQ's I'm really happy if someone can provide it.

Thanks

funnylumpy said:

I'll just take the most urgent ones 1st.

Spell Cost / Sanity Loss

1a - Casting a spell with a sanity cost does it count as loss?

1b - Harvey Walters can prevent 1 sanity loss so does it affect the cost of the spell?

1a: No.

1b: No.

funnylumpy said:

Outskirt

2a - Now entirely sure about how to play outskirt. When a mythos phase is played the gate goes 1st and incase of monster surge it fills the outskirt beyond the limit lets say you have a limit of 4 and x monsters is exceeding the limit do I remove the 4 already in outskirt and fill with x or do I simply just put all out and then remove?

As my understanding it will be the last option due to in example a 8 player game with monster surge then it would if the 1st point is the right one put the terror level sky high jumps 8 points.

2b - Same as question 2a but with addition that after you put the monsters in outskirt then the last section of the mythos card say put 2 monster in x street which also have to go to outskirt is it resolved like putting the monster surge monsters out 1st then remove the excess and then put in the 2 new monsters to the outskirt or simply the removal of monsters in outskirt happens as the last thing in mythos phase?

The rules don't specify when and how this is resolved.

Monsters go to the Outskirts if the monster limit is full. If Outskirts limit is 4, there are 3 already there and you surge 4 monsters (monster limit full), #1 and #2 monster go to OS, then empty it (increase Terror), place #3 and #4 there.

funnylumpy said:

Closing Gates

3a - At start of the game we have 1 gate and then one guy went to the Science Building to pick up clue tokens and then had an encounter there.

The encounter was the special one that allows you to roll one die for each gate in play and close them and he rolled a 5 and it closed.

With no gates ingame did we win or did we misunderstood the rules?

3b - Another time we had 2 gates open and to investigators in other world in their movement phase returned to arkham and closed those 2 gates is that a win as well?

3a: IIRC, you don't get them as trophies. Even if you do, you need X gate trophies (X = # of investigators)

3b: see above on X

funnylumpy said:

Use of Clue Tokens

4a - Can clue tokens only be used for skill rerolls?

4b - Is it possible to use clue token to reroll Bless, Retrainer and similar rolls?

4c - Is it possible to use clue tokens to reroll on events like in my question 3a?

4a: For skill checks . Clues aren't rerolls, they are extra dice.

4b: No.

4c: No.

funnylumpy said:

Closed Locations/Streets

5a - If I'm at a location that get closed down either by terror lvl increase or mythos card am I pushed out in the street or can I stay there and move out when I want to?

5b - Some streets can also be closed how does that work do I get bounced out if so what directions since streets have more than one connecting location/street or can I stay in the closed street and move out later?

5a: Out you go.

5b. IIRC that Mythos card (can only think of one) states nothing can enter or leave the street. Can't recall if it kicks you out, or you just sit there for that turn.

funnylumpy said:

Buying items

6 - When I go to any shops for unique/common/spell/skill I'm entitled to draw x numbers and buy one. Can I choose not to buy anything after looking at the x numbers of cards or am I forced to buy one if I have the money?

Must buy 1.

funnylumpy said:

Spell Cost / Sanity Loss

1a - Casting a spell with a sanity cost does it count as loss?

1b - Harvey Walters can prevent 1 sanity loss so does it affect the cost of the spell?

Outskirt

2a - Now entirely sure about how to play outskirt. When a mythos phase is played the gate goes 1st and incase of monster surge it fills the outskirt beyond the limit lets say you have a limit of 4 and x monsters is exceeding the limit do I remove the 4 already in outskirt and fill with x or do I simply just put all out and then remove?

As my understanding it will be the last option due to in example a 8 player game with monster surge then it would if the 1st point is the right one put the terror level sky high jumps 8 points.

2b - Same as question 2a but with addition that after you put the monsters in outskirt then the last section of the mythos card say put 2 monster in x street which also have to go to outskirt is it resolved like putting the monster surge monsters out 1st then remove the excess and then put in the 2 new monsters to the outskirt or simply the removal of monsters in outskirt happens as the last thing in mythos phase?

The rules don't specify when and how this is resolved.

Closing Gates

3a - At start of the game we have 1 gate and then one guy went to the Science Building to pick up clue tokens and then had an encounter there.

The encounter was the special one that allows you to roll one die for each gate in play and close them and he rolled a 5 and it closed.

With no gates ingame did we win or did we misunderstood the rules?

3b - Another time we had 2 gates open and to investigators in other world in their movement phase returned to arkham and closed those 2 gates is that a win as well?

Use of Clue Tokens

4a - Can clue tokens only be used for skill rerolls?

4b - Is it possible to use clue token to reroll Bless, Retrainer and similar rolls?

4c - Is it possible to use clue tokens to reroll on events like in my question 3a?

Closed Locations/Streets

5a - If I'm at a location that get closed down either by terror lvl increase or mythos card am I pushed out in the street or can I stay there and move out when I want to?

5b - Some streets can also be closed how does that work do I get bounced out if so what directions since streets have more than one connecting location/street or can I stay in the closed street and move out later?

Buying items

6 - When I go to any shops for unique/common/spell/skill I'm entitled to draw x numbers and buy one. Can I choose not to buy anything after looking at the x numbers of cards or am I forced to buy one if I have the money?

Alright. First, look at the top of this forum page. The "Official Answers from Kevin Wilson" stickied thread will answer a lot of your questions right off, and clear up some common misconceptions. The "Comprehensive FAQ Project" might be a little detailed for your purposes, but it contains plenty of clarifications (and unanswered questions). Finally, the FAQ from the Dunwich Horror rulebook, available on the Support section of this website, will fill you in on a great many things as well.

1. Sanity Costs (as in spellcasting or "spending" sanity) and Sanity Loss (as from monsters) are two separate things. Thus, Harvey Walters cannot use his ability to reduce the costs of spells, because it only works on Sanity Loss.

2. A four player game has a monster limit of seven in Arkham and four in the outskirts. Say there are seven monsters in Arkham (the limit) and three in the outskirts. Say you draw a monster surge for five monsters on a card that puts two monsters downtown. You would place one monster on the outskirts, then another. That second monster brings you above your limit, so you take all five outskirts monsters and return them to the cup, raising the terror level. Then you resume placing your monsters on the outskirts. Since there are three left, they will all end up on the outskirts. Finally, you resolve the text on the card. Since the two monsters have to go to the outskirts, they exceed the limit, empty the outskirts, and raise the terror level once again.

This can indeed make an eight player game very dangerous. Just make sure you don't exceed the Arkham limit, because monsters aren't allowed in the outskirts. Every time one goes there, the terror level will rise.

I hope that makes sense. If not, somebody here will probably clarify. The DH rulebook goes into this topic in some detail, I believe.

3. To win the game by closing gates, you have to have a number of gate trophies in your possession equal to the number of players. Since that encounter does not give you any of the gates as trophies, you will not win that way. As for your second example, I don't know without more information.

4. The primary use for clues is to seal gates. Once you go through an other world, when you close the gate, you may spend five clues to seal it and place an elder sign on the board. This prevents gates from opening there in the future, and leading on step closer to victory.

But yeah, you can also use them to add to skill checks. They are not rerolls. Even in a situation where you get no dice, you can spend clues in order to try to pass. You can wait to see the outcome of the rest of your dice, then spend as many clues as you like to augment your roll.

Clues can not be used to reroll any other dice (like blessings, retainers, or the cards that tell you to roll a number of dice). Only skill checks.

5a. You immediately move to the street.

5b. I know the Parade mythos card does something to the Merchant District streets. That just means you can't move into or out of it that turn. If you have the misfortune to be trapped on that street, as always seems to happen to me when I draw that card, you can't move anywhere that turn.

6. If you have the money, you must buy something.

thanks for the response and the direction to the FAQ