Scimitar Squadron in current meta

By TheRealStarkiller, in X-Wing

It is generally known that Tie Bombers could pack a punch, but its not easy to win with them.

Some like them naked as a beefy fighter, others use them as minelayers ...

But their main (canon) role (in space) as a torpedo and missile platform is the hardest way to play and win.

In the one hand thats because one-time use weapons are not cost-effective/too difficult to use on targets with higher PS - on the other hand it was because of the presence of Biggs.

The bombers also triggered the first run to a high PS, since Gammas have PS4 and you don't wanted to let the Tie Bombers get a first torpedo shot on your ships.

Engaging Biggs currently is a rare event, so maybe Jonus' Scimitars got a chance in current meta?

Im not going for Gammas for 2 reasons:

Fluff: Jonus was an officer 2nd in command of Scimitar Squadron

Points: I want to get 2 serious shots for each generic bomber and some points left to equip Jonus.

Captain Jonus (26)
TIE Bomber (22), Flechette Torpedoes (2), Deadeye (1), Munitions Failsafe (1)

Scimitar Squadron Pilot (25)
TIE Bomber (16), Assault Missiles (5), Cluster Missiles (4)

Scimitar Squadron Pilot (25)
TIE Bomber (16), Assault Missiles (5), Cluster Missiles (4)

Scimitar Squadron Pilot (24)
TIE Bomber (16), Proton Torpedoes (4), Cluster Missiles (4)

Assault Missiles in case you are to oppose swarms or close formation flying synergy squads.

Cluster Missiles are Scimitars best friends, since it is very likely that you end up in combat range 1 or 2 if you move first and take a target lock. Jonus tries to stress high agility targets.

Captain Jonus (24)
TIE Bomber (22), Squad Leader (2)

Scimitar Squadron Pilot (26)
TIE Bomber (16), Advanced Proton Torpedoes (6), Concussion Missiles (4)

Scimitar Squadron Pilot (26)
TIE Bomber (16), Advanced Proton Torpedoes (6), Concussion Missiles (4)

Scimitar Squadron Pilot (24)
TIE Bomber (16), Cluster Missiles (4), Cluster Missiles (4)

I actually used this list once in a fun game and completely annihilated my opponents' squad while losing one bomber. (opponent had Vader+Procks+other stuff, BH, Shuttle+Captive)

The Concussions are used for the opening salvo in range 2 + 3 or APT in range 1.

The bomber with clusters is meant for the end game.

High-PS pilots in ships with high maneuverability like Han+EU and Whisper are a challenge, of course. Each bomber would need to get a bomb for 'area control'. On the other hand, this would reduce their firepower.

Captain Jonus (26)
TIE Bomber (22), Squad Leader (2), Seismic Charges (2)

Scimitar Squadron Pilot (25)
TIE Bomber (16), Proton Rockets (3), Concussion Missiles (4), Seismic Charges (2)

Scimitar Squadron Pilot (25)
TIE Bomber (16), Proton Rockets (3), Concussion Missiles (4), Seismic Charges (2)

Scimitar Squadron Pilot (24)
TIE Bomber (16), Ion Pulse Missiles (3), Ion Pulse Missiles (3), Seismic Charges (2)

Proton Rockets can be lethal due to Jonus rerolls + focus, even if you don't get 5 red dice. Ion Pulse Missiles used with right timing (and a bit of good old luck of course) may ruin Fat Hans next meal. I'd love to run them with Proton Bombs instead of the Seismics to scare Phantoms away.

So is it harder now in the current meta for Jonus' Bombers since the Tie Bomber was released? Or even easier?

What do you think?

Phantoms will eat you alive.

Phantoms might be a problem but bombers can take it slow and make a killing field, I think it would be really fun to run an ordanace bomber list and with big turrets being in I think that cud do quite a bit of damage.

It'd be nice if you could reliably take ordinance on a bomber but right now it's iffy.

I wish they'd release an ordinance expansion with reprints of the older cards or a new mechanic maybe to make missiles more than one use so they are worth their cost.

I have seen a number of successful lists in my area containing a single bomber, but the only reliable multi bonnet list I've seen is the assault missile alpha strike list. Jonus and three Scimitars all with assault missiles and seismic charges.

I find it odd to try to use bombers as interceptors. Bombers, by their nature, are designed to engage capital ships and not their fighter screen. That said, I too have used TIE Bombers as a heavily-armed fighter/bomber style attacker multiple times.

It takes a bit more effort to fly them effectively, and having a decent understanding of your opponent's dial certainly helps. Of course, I only own two Bombers right now so it limits the list I can bring to the table. However, I do often use them along side of basic TIE fighters, or with Soontir or someone as as base interceptor screen.

Taking four Bombers would certainly be an interesting tactical challenge. As noted above, it'd be a juicy target to fly against someone with a high mobility squad such as Phantoms, A-Wings, or what have you. Personally, I'd probably drop one of the bombers simply to bring two simple TIE fighters as escorts.

But yes, I'd be quite happy to see more bombers on the table.

Echo will tear you apart, unfortunately, as she does all low PS non-turreted ships. Combined with the generally poor performance of ordnance, and you have a list that might win some games but will never be consistent. Fun, something to take out of the box from time to time for some variety, but certainly not a "competitive" list.

Not panning your idea, just trying to give my take on its place in the food chain. I would (and do) play with ordnance bombers, but I don't have illusions about their relative effectiveness. It's a fun list, towards the bottom of the 2nd Tier, which is good enough to give you a reasonable success rate (1/3 maybe?) against anything except Echo.

FWIW, I love the alpha strike assault missiles and seismics list.