Hi guys,
I have just remarked that besides psychometry and a bunch of other non combat psychic abilities, i lack sustained psychic skills.
In combat situations, i can indeed release good firepower in half an action thanks to divine shot, and have the hip shooting abilities, which allows me to move at the same time. Meaning i can do a lot of things in a half action, releasing me another half action to do something else.
I was wondering what type of sustained ability i could take in order to be even more efficient. I have thought about :
- Chameleon (-20 to BS for ennemy shots) always good. I thought about a cheesy build where you can buy a holographic device (see in the Radical handbook) that would add a further-10 to BS (needs half an action to activate). Meaning that in one action, (time to activate both psychic power and holographic device, i can have -30 against ennemy shots for at least 10 rounds).
- Sense presence. This one sounds also great, because what i usually do is to run undercover while divine shooting anything within my range, and once covered, i will use precog strike and full auto attack ennemies. My GM has sarted to pop ennemies in my back to avoid me killing everyone without being scratched, so that i can no longer camp safely. I have a very poor WS and i cannot allow myself to be engaged in a melee encounter.
Sense presence would allow me to use half an action to check if someone undercover is going to attack me in my back, while using the other hald action to divine shot other enemies.
- Preternatural awareness. This one sounds good too because of the high initiative rolls. But i already have rapid reaction, so i don't know exactly how it could work. I would be interested into knowing more how it could help me since i have read on this forum that this ability was cheesy.
As i have a psy rating of 4, i can also chose a sustainable power from a discipline. I am thinking about Telepathy.
- See me not. Takes half an action to sustain. But i don't know exactly how it works. They say (core rulebook) that it has a range of 20 meters, but when you read the description that it affects ennemies within your willpower range (it would then be 5 meters?). Can someone explain to me how is this supposed to work? If i sustain this avility, does it mean that i cannot be hit by melee attacks, since someone charging me would suddenly see me disappear when he enters within my willpower range?
- Telepathy. Its a free action! I mean, its awesome. Sustaining a free action means that you just have gained the ability for the next ten rounds. Telepathy is used to communicate by thoughts with anyone within the range. Could be useful to communicate with teamates, but i see other possible uses, like frightening the ennnemies by spamming negative thoughts on them, or distracting them.
- Dominate : by far the most useful ability, since you can control someone with half an action, and keep on shooting with another half action. The only thing is that the threshold is quite high, and that you have to make sure that someone is not going to backstab you while you control the dominated character.
What do you guys think? Do you have any good suggestion?