So I think that the majority of players can agree that munitions are generally overcosted (even if we have seen them work amazingly on occasion). I had an idea while answering another thread and thought I would flesh out my thoughts here. I may suggest it to the local crowd as a home brew option.
So a few points:
Munitions Failsafe is 1 point, and fills your modification slot.
Deadeye is also 1 point and improves your actions (don't have to be in range or choose a target with a focus) even if it doesn't actually improve your action efficiency. Also takes your EPT slot.
I was thinking a title named "Assault Bomber" (or something similar). Cost 5 points.
Munitions cost 2 points less to equip. Once per turn, when instructed to discard a target lock, you may instead discard a focus.
When attacking with munitions (currently designated as torpedoes and missiles), you do not need to discard the card unless it hits.
You may not equip a modification.
My wording is less than perfect, but I think you get the idea. The high cost has a few reasons, but generally it means that it is only worthwhile on ships that can carry multiple munitions (i.e. TIE bombers, y-wings, b-wings). I think it could help them fill the niche they were designed for and possibly make the aforementioned ships play more thematically.
Thoughts?
Edited by StarWarsDad1138