Sorry if this is in the rules somewhere but I haven't been able to find it..
If a game effect causes an ally to "suffer a strain", is that taken as a damage instead? Thanks!
Sorry if this is in the rules somewhere but I haven't been able to find it..
If a game effect causes an ally to "suffer a strain", is that taken as a damage instead? Thanks!
Are you talking about the Campaign mode or the Skirmish mode?
Campaign: Heroes can suffer strain, but all other characters (Imperials, Mercenaries, and Rebel allies like Luke or Han) cannot suffer strain, so strain is translated into damage instead.
Skirmish: No characters can suffer strain, so if an effect would cause strain, the recipient can choose to either discard a command card or suffer 1 damage.
I don't have the rulebooks in front of me, or else I'd give you page references.
I was talking about the Campaign mode. Thanks for the response. Your interpretation is what I assumed also, but since I couldn't find it in the rules (so far, I'll keep checking), thought I'd put it out there.
I was talking about the Campaign mode. Thanks for the response. Your interpretation is what I assumed also, but since I couldn't find it in the rules (so far, I'll keep checking), thought I'd put it out there.
Sorry, but where did you "look" for it?? It's a simple lookup in the Rules Reference on page 23 (under "Strain" in the Index on the back page: (the copy paste below looks slightly girly weird but I can't be bothered to change it)
straIn
Strain is shown as the C icon and represents the loss of willpower or fortitude. Many game effects cause figures to suffer C.
sTrAin in A CAmpAign
When a hero suffers C, place an equal number of strain tokens on his Hero sheet. When any other figure suffers C, it suffers an equal amount of H (damage) instead.
• Heroes have many abilities that have C costs. These abilities require the hero to suffer C in order to use the ability.
• Aherocansuffer1C(strain)atanypointduringhisactivation to gain one movement point. He may do this up to twice per activation.
• AherocannotchoosetosufferCiftheamountofChehas suffered would exceed his Endurance. This includes suffering C to gain movement points or using abilities with a C cost.
• If an effect forces a hero to suffer C that exceeds his Endurance, he instead suffers one H for each C he cannot suffer.
• If an effect allows a hero to recover more C than he has suffered, he recovers one H for each C he cannot recover.
• If a Hero sheet ever contains strain tokens in excess of that hero’s Endurance, such as when a hero becomes wounded, the excess strain tokens are discarded.
• When a game effect mentions the amount of C a hero “has suffered,” it refers to the total value of strain tokens currently on his Hero sheet.
sTrAin in A skirmish
When a figure suffers C, it suffers an equal amount of H (damage) instead. The player controlling the figure can prevent any of this H by discarding one Command card from the top of his deck for each C that he wishes to prevent