Okay so throwing this around and I know at first range bonuses were ignored to secondary weapons because at the start the only secondary weapons were missiles, torpedoes (and turrets).
So with looking at some of the new cannons and the problem that munitions still are underwhelming I was thinking of letting range bonus (Attacker gets +1 Attack Die at Range 1, Defender gets +1 Defense Die at Range 3) apply to secondary weapons too with the exception of missile and torpedo weapons.
So what will this do?
- Nerfs cannons such as HLC at range 3. (the defender will get an extra dice against range 3 cannon attacks)
- Buffs turret upgrades and short range cannons at range 1. (attacker will get an extra dice on range 1 attacks)
- Long range munitions may shift up in the meta as their ability to deny the bonus green dice becomes an advantage that is not taken by other weapons. (the defender will not receive a bonus dice against missiles and torpedoes at range 3)
- Short rang munitions while mostly unaffected will still suffer from the problem that they do not provide bonus red dice so any munition at range 1 will be under-classed unless it has a firepower of at least 4.(the attacker will not receive a bonus dice on range 1 attacks with missile and torpedo weapons)
It sort of makes sense as munitions with limited guidance systems would do better at ranges but up close they may not arm in time thus are less effective for close in gun fights.
Edited by Marinealver