BA Baracus van

By Maelora, in Star Wars: Age of Rebellion RPG

Okay, it doesn't have to be a van as such :)

One of my players was considering picking up Rigger, so we got to talking about what vehicle would suit them best. The character focuses on Piloting/Planetary and has some Driver talents already.

For those who have the 'Stay On Target' book, is there any vehicle that would suit a planetside-based Rigger?

I guess the Custom talents are meant for some kind of a bike, but is there anything that could carry the entire party?

Thanks in advance,

Marcy

The Talents work (at base) for a silhouette 3 or lower vehicle. There are 2 talents that upgrade that by 1 each, so you can eventually have a sil 5 vehicle/ship as your signature vehicle. So get that once, and your freighter can be your signature vehicle.

In the book, the PTB-625 Heavy Bomber (air speeder) can have a group, with 5 stations and 1 passenger. The All-Terrain Anti-Aircraft walker has 3 crew and 2 passengers, 1-L Imperial Repulsor Tank has 2 crew, 4 passenger spots. So, there are a few vehicles that a Piloting (Planetary) can definitely get some use out of, with a group.

Edited by Raistlinrox

Thanks. Airspeeder might work. I'll have a chat with the player, see if it's not better used for a Piloting/Space type character.

How about the A-A5 heavy transport from the EotE CB?

A-A5_truck.jpg

Just picture it all in black with a red stripe down the side then angling up.

Better yet.

BA-A5.jpg

I've always wanted a reason to adapt an old Clone Wars juggernaut, sans weapons, into some sort of mobile PC base, exploration vehicle, etc. While cool, you really couldn't move the thing around from planet to planet without a small capital ship.

That's very cool, thanks MM!

Still in discussion, but the player's thinking of going with the spacecraft, possibly having the upgrades apply to the Krayt Fang.

Anyway, looking at the Rigger talents, quite a few of the Signature upgrades stack, so it wouldn't surprise me to see something similar in the Technician or Engineer books too. And I'm mildly surprised in retrospect something like it wasn't in 'Fly Casual' for the Smuggler. This is seemingly how you you get the 'Millennium Falcon' type ships in the game, the ones that are modded beyond the norm.

Edited by Maelora

If I am to guess, we are more likely to see the Rigger specialization in the Technician book at this point. It is purely a guess since despite my involvement in Stay on Target and Fly Casual, I have no knowledge whatsoever of any other Career Sourcebooks. However, I think my outlaw tech is really going to like the Rigger skill tree regardless where it comes from. If it does end up being a Technician spec, I'll give him bonus Xp later. :)

Because the Talents look like they are intended to stack, I'm thinking we won't see a straight reprint of the Spec (because you can't buy a Spec twice), but something like it with similar talents for Engineers and Technicians.

Thanks for your work on the SOT book anyway, Agatheron.

Edited by Maelora

There's always the Millenium Lee or General Ackbar.

lee1.jpg

Haha, the Krayt Fang is only really missing the Confederate flag:

(artwork by my good friend Chris!)

the_krayt_fang_poster_by_maelora69-d86m3

Edited by Maelora

We had the General Grevious, a light freighter painted blue with a big Separatist symbol on top and bottom. It was flown around by a pair of Droid survivors from the Clone Wars, the Dooku Boys.

… And I'm mildly surprised in retrospect something like it wasn't in 'Fly Casual' for the Smuggler. ...

So, do you have an advance copy from a time hole, are you working on the "Fly Casual", or did I (finally!) tap into my genetic heritage, go into hibernation and missed something?

Edit:

P.S.: While I believe mouthymerc nailed it with the A-A5, if your player switches back to liking landspeeders and wants something packing more of a punch, why don't you try Ubrikkian Guardian 5e or Mekuun Invader AA-9 from Dangerous Covenants? (Unfortunately no pictures, but I guess the AA-9 might look like the KAAC Freerunner)

Edited by Spraug

Spraug, the 'Fly Casual' specs have been released, and they are 'Charmer', 'Gunslinger' and 'Gambler'... none of which are likely to be a technical spec for upgrading your ship.

There will likely be new mods and the like, naturally, but I'm mildly surprised that the EOE career that revolves most around flying spaceships doesn't have something like this.

Spraug, the 'Fly Casual' specs have been released, and they are 'Charmer', 'Gunslinger' and 'Gambler'... none of which are likely to be a technical spec for upgrading your ship.

There will likely be new mods and the like, naturally, but I'm mildly surprised that the EOE career that revolves most around flying spaceships doesn't have something like this.

For EotE the talents seem like a better fit in Technician. AoR is more likely to see each character piloting their own personal ship so it fits well in Ace. EotE relies more on communal ships, so you expect a separate pilot and mechanic on-board. If the pilot had the sig vehicle mechanical stuff, then what does the mechanic do?

Good point, Doc. In fact, we were thinking of making the new PC the original owner of the Krayt Dragon, before Trex murdered her boyfriend who was the pilot, and put her in a coma before stealing her ship.

It actually makes sense for the mechanic who upkeeps the ship to be the one to mod the hell out of it, even if it has another pilot.

I think Rigger fits in well with the pilot career as that career is all about vehicles and Rigger allows for thectech dabbler. Other careers can dabble like smuggler/pilot or warrior/starfighter ace. Rigger would fit better with technician giving them a pilot option in theme for them.

Spraug, the 'Fly Casual' specs have been released, and they are 'Charmer', 'Gunslinger' and 'Gambler'... none of which are likely to be a technical spec for upgrading your ship.

There will likely be new mods and the like, naturally, but I'm mildly surprised that the EOE career that revolves most around flying spaceships doesn't have something like this.

Aha, so the hibernation kicked in. And no, those specs don't sound like they have something like a signature vessel. So Han Solo became a rebel soldier (Rigger) before he even met Luke? Hmmm...

I'm guessing he just bought the cross-career spec, yes.

Or maybe Lando did, didn't Han win it in a sabacc game or something? How much of the Falcon is Han's own work?

Not sure how I feel yet about the new Smuggler specs. Scoundrel and Charmer sound like they might have some overlap. But I'm not worried, FFG haven't failed me yet. If they can do something different and unique with a narrow career like Ace, they can easily do it with the Smuggler career.

I think Chewie is the Rigger. Han goes off on crazy adventures – like rescuing Luke from the cold, Hoth night – while he stays in and fixes the Falcon. And then when something goes wrong, Han starts yelling at him.

In fact, I'm starting to think that we are giving Han waaay too much credit for that ship. He's just a good pilot with a talent for self-promotion and an awesome BFF.

Because the Talents look like they are intended to stack, I'm thinking we won't see a straight reprint of the Spec (because you can't buy a Spec twice), but something like it with similar talents for Engineers and Technicians.

Thanks for your work on the SOT book anyway, Agatheron.

Thanks. I've been saying that I simply got to ride on Sterling, Jason, and Keith's coattails :)

I'm personally liking what I'm seeing with the Rigger spec tree. Despite having helped on the project, this is my first chance really seeing what this specialization tree looks like in the final form. I'll have to see if my Outlaw Tech wants to make use of it, when he was leaning towards doing the Demolitionist as a cross-spec option.

Doc, Agatheron, maybe you could conform something for me about the Rigger?

Doc mentions above that Chewbacca seems more the like the 'tech' on the Falcon, and Han is the pilot, that Chewie repairs and upgrades it and Han flies it.

Would that work with this spec? Does the Rigger have to 'own' the vehicle, or could it be the communal ship? From what Doc says above, the 'custom paint job' bonuses would only work for Chewie, not Han. But presumably the actual ship upgrades would still work whoever is piloting it?

What if Chewie isn't on the ship? What if he dies? Do the upgrades still count in that case, does the Rigger have to be present?

I am currently discussing these things with my player, who is a Driver/Gunner/Mechanic and isn't a space pilot. We were wondering if they took the spec, could they use it to upgrade the ship even if that character is not the pilot? It wouldn't really make sense in our game to make a custom vehicle that wasn't the Krayt Fang - that ship is almost a character in its own right these days. That character is currently in the AOR group, but we were thinking of swapping her to the EoE team, retconning that she was the original owner of the ship before Trex.

Edited by Maelora

I'm still waiting for my copy to arrive, and since my parts weren't the spec trees (that was Andy Fischer) I'd be simply giving you my interpretation. My guess is that as long as the Rigger is a regular part of the crew, that their bonuses may apply, but don't quote me on that just yet. :)

I'd say that if something extra was installed under the supervision of the Rigger, it could remain in place, but if it sustained any damage it couldn't be replaced if the rigger was no longer present. I see this working maybe in a similar way to a Gadgeteer or Outlaw Tech in terms of their personal weaponry. Once a weapon is sold, it reverts back to "normal" because the owner isn't there to constantly tweak and modify it for optimum performance.

However, I need my book to arrive before I can be any less vague :)

Edited by Agatheron

2765.jpg?itok=PNQFvALO

Sorry, thread made me remember this.

Edited by DoctorWhat

Thanks Agatheron, that's how I imagined it too. That gives the smugglers a reason to keep an Alliance officer as part of the crew!

DrWhat, which vehicle is that?

Edited by Maelora