In my last game a Wookie PC lost an arm due to a critic. I told the player to look into the rule book since there is the possibility to replace limbs and organs by means of cybernetic implants.
Immediately he saw that cybernetics give good boosts to characteristics and he became very enthusiastic. Of course jokes here and there started, "cut me a leg", or "cut me the other arm", "I burn my eyes". Luckily for me, there is no problem with my players in that regards. They are by no means munchkins or anything similar, so some jokes was all we had.
Yet, now that I know about this, it itches me. Star Wars, as we see in the movies, is not a setting where cyborgs or cybernetics are popular, it is not a cyberpunk setting. I have the impression that in SW cybernetics are things developed for medical purposes (Darth Vader, Luke, General Grievous) and not for mental/body enhancement like in a cyberpunk setting.
So I was thinking going in one of the two ways:
1) Keep the bonus but add a "cybernetic stigma malus" to social interactions etc which increase the more cybernetics you posses. There are such things in cyberpunk rpgs, where the more cyber-implants you have the less human you become.
2) Totally remove the bonuses granted by cybernetics.
What do you think?
but I am more interested in reading others opinion on the matter. How do you see it? because the rules as written encourage maximising the amount of cyber-implants in your body and it does not feel ver Star Warish to me.