Ok, I know this question must have come up several times by now, but I couldn't find it ad hoc.
So how do you handle this. I am aware that there are clarifications in the Errata, but in my oppinion the RAW renders weapons capable of only semi-auto fire nearly useless.
In additon, as anyone can confirm who ever fired a weapon on Fullauto, you are lucky to hit anyone target with more than two bullets in that mode. On the other hand you are much more likely to hit several times when "semiauto" firing.
In my game I want to keep the to-hit-modiefiers (+10 for semi, +20 for full because it is more likely to hit anything) but change but switch the condition for further hits (additional hits semi: 1 per level of success; full: 2 per level of success, less likely to hit unerringly).
What do you think.
Sorry again for not having the patience for searching for the old thread.