do you need for an effective and ferice M3-A Interceptor only squad?
Maybe its difficult to guess because the generics are still unspoiled.
do you need for an effective and ferice M3-A Interceptor only squad?
Maybe its difficult to guess because the generics are still unspoiled.
None for me. Too much to buy at Scum release, and they all are at top of my priority list (2 most wanted, IG, starviper x3)
At least one for Sirissu. That ship is going to be so, so frustrating.
Based on the 18 point PS 6 and 20 point PS 8, I'd guess that 6 is going to be the most that you'd probably end up fielding. If you want to upgrade them to Heavies and toss cannons on them you'll probably only be able to squeeze in 5. If you want a named M3-A in that squad it will probably drop you to 4.
I don't imagine that M3-A swarms are going to be a thing. I'm guessing you'll see one or two added to lists with either Flechette or Ion Cannons to add a bit of control.
Not sure if it has any weight in the discussion, but at Worlds, when discussing the Scyck (among other things) they said they would never have a ship be less than 12 points. Rightly or wrongly, I took that to mean the PS1 will be 12. Though I could be wrong as the Scum already have a PS1 Z-95 at 12 points. Would be awesome if the Scycks were that cheap though.
Not sure if it has any weight in the discussion, but at Worlds, when discussing the Scyck (among other things) they said they would never have a ship be less than 12 points. Rightly or wrongly, I took that to mean the PS1 will be 12. Though I could be wrong as the Scum already have a PS1 Z-95 at 12 points. Would be awesome if the Scycks were that cheap though.
The PS 6 TIEs are 16 and the PS 6 Z-95 is 17. Based on that I expect the PS1 M3-A to come in at 14 points.
As a general rule for ordering,
Ship plus upgrades 31-50 (2 ships)
Ship plus upgrades 20-30 (3 ships)
Ship plus upgrades 15-19 (4 ships)
Ship plus upgrades 10-14 (5 ships)
I do think though for upgrade cards 3 ships is a sweet spot.
I did buy 12 ties but I play epic so it made sense. ( Plus I got 4 starters for 80 on Clearance target so 4 more was not to crazy)
Edited by CubanboyWith Z-95s costing 12 points I would think the M3-A will be 3 or 14. I doubt they will ever have 2 different ships share a starting point cost.
1 initially (of the whole wave), but will probably end up with 2 to 4 of the M3-A eventually.
I have preordered 4 and will look if the ship would be playable with "heavy" title and a cannon at or under 20 points. If yes i might buy a 5th at some point.
3-4. I buy that many of all the small ships. ![]()
Assuming the generic costs 14, a Heavy with a Mango Cannon is 20 points. Maybe swap three for Flechette, Ion and Heavy, and run five?
I always buy the most you can field in a 100-point squad. That means I will end up buying 6-8 of them, depending on how many points the generic pilot costs.
I will probably get 2, unless they have some kind of crazy upgrade the Rebs and Imps can use.
I can't see myself wanting to fly a swarm like I do with As and Ties.
If you are playing REAL STAR WARS then you need twelve of these wonderful ships.
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100 who?
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In the basket
(6) M3-A
(3) Most Wanted
(4) IG-2000 (the synergy in an Epic list looks dangerous)
(2) StarViper(maybe a third later)
Edited by LordColeI ordered a pair as I didn't know if I needed more as I'll have two z95`s as well, I will probably put the new canons on them and use them as snipers instead of cheap chaff.
I start out buying two of each of the small fighters. I think have two Z-95s (from Most Wanted) and two M3s is a good start to a scum set for filler.
Edited by AlexWI'll HAVE to have at least 12!
I'm a HUGE A and Z fan, how could I not Love these?
If you are playing REAL STAR WARS then you need twelve of these wonderful ships.
100 who?
Who wants to pay the rent anyways, right ? ![]()
I've preordered two, might get more later.
Assuming 14 points and PS2, will any of you run light Scyks?
Pre-ordered 2, may buy more if I like them enough
I won't run un modded scyks if i want a cheap fighter z-95s are there, scyks will be there for cannons sit them at range three and enjoy 4 agility while i snipe with the mango cannon.
It depends. If they are 13 points, you can mix up 4 Z's + 4 Scyks.
x+1 where X=100 point squad build.. or just guess at 6..