Narrative Collection (part II)

By Jamin Rexx, in X-Wing

For those unaware of a part I, it's in the Armada forum.

But as a quick summary: I like all the Star Wars products FFG are offering, but my interest is in the RPG and using that to create narrative games of X-Wing and Armada. Everything will be linked together into one story.

Like Armada, I'll get a core set to learn the rules. But Edge of the Empire will be my first big buy, and that will start the story off.

X-Wing will see an Empire and Scum and Villainy collection. The narrative has nothing to do with civil war or Rebels. Though a few Rebellion ships might appear in X-Wing games.

The Rebel ships are Y-Wings, which can swap their cards and tokens with S&V. Z95's and Hawk-290's the same. All thanks to most wanted. Ironically, they're my most wanted after the YT's and CR-90.

The CR-90, while used by S&V in Epic battles, is actually an objective they have to cripple, destroy or board at times. The Y-Wings and Z95s will be escorts in "Rebel" colours during those sorts of games.

Scum and Villainy I'll talk about later. So far the Aggressor and StarVipers are on my list because I think they're awesome. Then a Firespray, with the help of Most Wanted. But I have hopes for other bounty hunter large ships, V-Wings and Black Sun.

My Empire plans are solid now and are as follows:

Tie Phantom

Only one as they range ahead of the fleet to search systems for pirates. They determine whether a few Advanced, a Raider led attacking or a fleet assault is needed. Sometimes the Phantom will do a hit and run.

Tie Advanced

With their own hyperdrives, they are the core fighters and well make up the numbers. I'll be using the Tie from the Raider box as squadron leader.

Tie Bombers

I hope the Raider does have room for two bombers. These need no explanation as they bomb targets, lay mines and destroy ships.

Raider

From the moment I read the description I knew this was going in my collection. It is exactly what the Empire need to hunt S&V in the Outer Rim.

So that is how Edge of the Empire narrative has determined my choice of both faction and ships.

P.S. EU and sticking to the rules regarding fleet lists is second to having fun here.

Edited by Jamin Rexx

I love the idea of a narrative campaign, are you going to keep a blog/journal of your groups progress?

What time period are using if you are not intending to use the civil war? I am asking because some of the ships/characters/weapons/mods are in universe because of the Rebellion against the Empire.

Do a search through these forums, some folks have already worked out adapting rules for the cross pollination of the game mechanics. As an semi-professional designer and game master of over thirty years, I can say, "Try not to reinvent the wheel", these game systems were designed to run independently of one another. If you are going to make adaptations and still use the basic game mechanics, try to keep it as simple as possible. My idea was to build a stat card on 3x5 with point modifications based on the RPG character sheets, this way I am having as little effect on the X-Wing game mechanic and still allow for customization for my players.

On a side note; You may already have considered this, but if your are throwing dice against your team as a game master, make sure you are throwing behind the screen and fudge the rolls as you need to allow for your plot to go forward.

Edited by LordCole

I was planning to start a YouTube channel.

Time period is after Endor. Not sure how far after yet.

I have read about X-Wing for working out space combats, at least at that scale of battle. I love the idea of making each character a crew or upgrade card. Also each player does their role. Eg: pilot controls dial and rolls evades.

I like your card idea too.