Happy Festivus!
With the actual announcement of the Imperial Epic ship, the Raider, I am going to go full ahead into hosting an event at our FLGS for a giant Epic Play experience. Normally I stay away from the overly huge games of 'put everything you own on the table' and to be fair this event will not be quite that, but I do want to create that mythic battle feel. The goal is to get about ten players in a titanic battle of light capital ship action with fighter support on one extended table. To that end several other goals must be considered: Game Balance, Game Speed, Minimizing Downtime of Players, and of course Providing an Awesome Experience.
We have some info to work from thanks to the lore written into the announcement article to guide us thematically. Which as we discuss the event design we'll open the floor to suggestion of this battles location, when it happens in the story, what was the battle's importance, and so on. We know to start it was introduced to service around 6BBY, but lacking some knowledge of much of the EU I'll use a lot of all your help when molding the background story. Although I would like it to involve Dantooine in some way if that's not out of the question. Always liked that planet in Knights of the Old Republic games, and it's referenced in A New Hope to have had a Rebel base and lore says it has a Jedi Temple. But any suitable location would be great.
So here is the foundation I've put together over several months of the idea percolating in my head. If you have a formatting suggestion for this feel free to chime in. I would of course use the Mission Control program for this but I can not find in that program suitable tools for this particular event type.
Squad Build Instructions: Basically Team Epic build rules. 200 Points, 3 Epic Points. Added rule You must(?) use your Epic Points. There will be two teams of five players, who will nominate a Team Admiral to settle in team disputes if they arise. Unique rules apply to the whole team. This may need a resolution system like a in-team draft or some such. Five players will complicate this I'm beyond sure.
Event Date/Time: Players should arrive an appropriate time before the game. I'm thinking a Saturday, show up at Noon, Game starts promptly at One PM? The store is open till midnight, but a reasonable time limit, (possibly tied to a turn limit?) like say Six PM might be called for. Open to thoughts on the issue.
Setup: The Play area will be 15' x 3'. Each player will be assigned a deployment zone of one, three foot section of the board along the long sides. For a time I thought to keep the board from cluttering in clumps, of alternating the players around the board, which would also stagger out the direction of the frigates for a really cinematic look, but I currently think just having each team have their own side will make the event easier to manage for the players. And as long as there is a rule in place to keep players from all deploying together piles, we should be good. Something like your DZ is one range ruler out to either side from the middle point of your deployment section. Thirty obstacles total will be used, to keep it from getting ridiculous however, no 3'x3' section of the play are may have more than two more obstacles than any other 3'x3' section. This obstacle rule will need refined I imagine.
Objective: This will have to be worked on in concert with event background story to some extent, but because event balance is also to be considered I would like to use a point system to determine over all victory in a more casual way. I would really like a system that awards several different victory types so that almost every player will have the opportunity to claim some kind of 'win'. So a 'Strategic Victory' will be awarded to the overall winning team, but several 'Tactical Victories' can be awarded. And to be sure this portion is what will define the event, so should be considered carefully. I'm currently thinking of a system that says here's a list of the Tactical Victories you can achieve, each of those is worth a certain number of Strategic Points, the team at the end of the game with the most Strategic Points Wins.
So that's kinda the ground work of the thing. If you have thoughts/comments/criticisms to share please do! And Fly Casual! ![]()
Edits will be in this color!
Edited by ForceSensitive