Have you used expose on the decimator?

By Chief Hugh, in X-Wing

The main disadvantage with expose is not loosing the agility but loosing the action instead. Along with taking up that valuable EPT slot.

Sure expose is better on the VT-49 than any other ship but that doesn't make it the best upgrade for the VT-49.

Which is why it is only run with Experimental Interface, trading the action cost for a stress cost. With Admiral Cheerios you get a focus effect for free and toss in a weapon engineer, I have actually had many turns when I didn't really need to take an action in the Perform action step at all. (I did of course, there is always the possibility of rolling more than 1 eyeball).

So yes, that expose costs you an action is very significant, but on a decimator it is hardly an insurmountable problem.

The main disadvantage with expose is not loosing the agility but loosing the action instead. Along with taking up that valuable EPT slot.

Sure expose is better on the VT-49 than any other ship but that doesn't make it the best upgrade for the VT-49.

Which is why it is only run with Experimental Interface, trading the action cost for a stress cost. With Admiral Cheerios you get a focus effect for free and toss in a weapon engineer, I have actually had many turns when I didn't really need to take an action in the Perform action step at all. (I did of course, there is always the possibility of rolling more than 1 eyeball).

So yes, that expose costs you an action is very significant, but on a decimator it is hardly an insurmountable problem.

Yup, but you can only have one EI as it is a unique. Also there is the EPT which is a very competitive slot that has numerous cards available for it but unless you are an A-wing you can't equip more than 1.

Expose + decimator is viable, It is probably the best use of the expose upgrade, even better than putting it on vader.

I wouldn't use expose on any other ship but it just works on the decimator, getting five hits at range one just feels so good, and there's no need to use it constantly so it does not limit your choice of moves.

I wouldn't use expose on any other ship but it just works on the decimator, getting five hits at range one just feels so good, and there's no need to use it constantly so it does not limit your choice of moves.

Vader + x1 + ATC + Epose (+EI)

might be a valid option, don't you think?

I don't trust three dice to keep a ship alive never mind two, I've watched fel roll six dice and get six blanks.

Can't trust those greenies.

And do you think there is a difference in rolling 2 blanks or 3?

You don't need to use Expose every turn just like you have written before.

I know the feeling of rolling 5 blanks when the attacker just rolled 3 hits ;)

Well I play against rebels so I know two dice fail way more often than three, only have to think back to my last game against the outrider for examples of that.

I find it simpler to kill the other guy before he shoots me enough for the greens to betray me :)

Yup, but you can only have one EI as it is a unique. Also there is the EPT which is a very competitive slot that has numerous cards available for it but unless you are an A-wing you can't equip more than 1.

Expose + decimator is viable, It is probably the best use of the expose upgrade, even better than putting it on vader.

Absolutely. I was just addressing the action cost point.

What sells it for me is that it doesn't make your attack more reliable, it actually increases the amount of damage you can do. EPTs like predator and outmaneuver and the like make your 3 dice much more consistent, but the expose set up I run is consistent and actually does more damage. The decimator dies really fast, you have to be dishing out huge amounts of damage and killing a ship a turn with it.

I played against Rear Admiral with Expose and Experimental Interface, Howlrunner with Wingman and two Obsidian TIE Fighters and the game was a total white wash against my four ship rebel.

The Decimator throws out four die just like Dash but the crit hurts and so does range 1. With Howlrunner nearby there is the constant re-roll and the stress disappears at the start of combat so the Admiral doesn't have to stick to green moves.

So, what do you want to shoot at first? Howlrunner? If you don't delete her in one or two turns you still have 10 modified die coming back against a single ship and that Decimator is still rocking full hull and shields. This makes the late game (40 minutes plus) very difficult to win, especially when you have one and a half ships left. If you are lucky.

Shoot the Decimator first? Then you still have 10 die hitting you, repeatedly for about three turns whilst that THING does what it does best and acts like a sponge.

The second game I changed the build to include two Dagger B wings with tactician and two Red Squadrons and the game swung my way. The decimator, even being able to clear two stress a turn was still hitting hard and being a turret just infuriated me even further. Managed to claim a win but my fleet was a burning wreck for the privilege.

In a tournament however, how often are you going to come across an absolute counter? The meta in my area is go big 360 or don't turn up so the Exposed Decimator wins those trades quite nicely. Given time however, maybe people will come back to the firing arc ways of the game, until then, more die wins.

What was even more annoying is that this list was my idea in the first place, I just can't bring myself to play large 360 ships. Not yet anyway.

I wouldn't use expose on any other ship but it just works on the decimator, getting five hits at range one just feels so good, and there's no need to use it constantly so it does not limit your choice of moves.

Vader + x1 + ATC + Epose (+EI)

might be a valid option, don't you think?

I don't trust three dice to keep a ship alive never mind two, I've watched fel roll six dice and get six blanks.

Can't trust those greenies.

And do you think there is a difference in rolling 2 blanks or 3?

You don't need to use Expose every turn just like you have written before.

I know the feeling of rolling 5 blanks when the attacker just rolled 3 hits ;)

I have used Exposed on Vader and while it is a valid use for Expose as Vader gets an additional action where you loose on is in the points spent. You spend 33 points on a Wedge that does not lower agility, where as Wedge naked only cost 29 points. And yes you do not have to use it and go turtle mode with 3 agility + focus and evade tokens. I have done that but it didn't stop vader from being swarmed and eventually overwhelmed and with it being one of the more point expensive ships it was the end.

Plus I didn't really want to K-turn it as I would loose 2 actions that I've put 30+ points in. K-turning Vader is the least effective maneuver you can do. That is why Tie Advanced jousting is so low.

Edited by Marinealver

Vader /w Expose, Title and Adv. TC. is a thing. Maxing out at 5 Hits/Crits at Range 1 is just proper for the Sith Lord.