Hello everyone,
Long story short, I have a store tournie coming up on Sunday and there's $20 store credit on the line so you know it'll be cut-throat. While I'm very excited for what Wave 6 & the Tie/x1 will do to the meta, they obviously won't be available in time for the tournie.
Personally, I have never had much problem with Wave 4 and phantoms, finding them reliably predictable with blocking and obstructions (really, the mini-swarm was more dangerous). With Wave 5, though, the local boogeyman has been Phantom + Decimator lists combining the worst of the forum's fears into a single list.
Why win rate against this composition has been hovering around 50/50, and every game I've had to work my ass off keeping the two nimble buggers in arc. I've had decent successes with Jake Farrel with accompanying Bs and imperial Boba (don't laugh) with a mini-swarm, but I really want to bury this kind of list into the ground because I just hate turrets.
Now I've used Wes before to deadly effect against Phantoms, but he didn't gel with me so well. His ability and R3-A2 seemed like hard counters to a very specific ship and it just wasn't as fun to me next to nimble all comers (like Jake and Boba). With this new meta in tow, however, I think this is his perfect time to shine.
Wes Janson (29), Veteran Instincts (1), R3-A2 (2), Engine Upgrade (4) = 36
With engine upgrade to course correct, it's very easy to keep Whisper (not so much echo) in arc. With the devastating effect of pre-shot stress on phantoms (no re-cloak), Wes doesn't even have to deal damage with his attack to take them out of the game. His squad-mates can take care of that for him. Against the Decimator + Phantom lists, knocking off Target-lock cuts down significantly on incoming fire while stress forces predictable maneuvers leading to easier blocks.
The problem now is deciding what to take with him. I'm thinking B-wings have the best natural bulk and firepower per cost to overpower turreted ships, and they more than most benefit from the amount of damage cut by Wes' anti-TL shenanigans. Still, one mind is rarely as good as several, so I'm hoping for your input ![]()
Expect to encounter plenty of Whispers, one Echo, and Chiraneaus as far as the eye can see.
Currently considering:
I
1.) Wes (36)
2.) Blue Squadron, FCS --> imo, very effective loadout for soaking damage and dealing it back
3.) Blue Squadron, FCS --> ditto
4.) Proto-type pilot, Refit OR Bandit + Ion Pulse + Failsafe
[99 points for Proto] --> some people really like VI Chiraneau
[100 for Bandit]
II
1.) Wes (36)
2.) Airen, VI (20)
3.) Blue Squadron (22)
4.) Blue Squadron (22)
[100]
III
1.) Wes (36)
2.) Biggs (25) --> turrets hate him because he's always a viable target
3.) Tarn, R7 (25) --> R7's re-rolls are murder when your opponent is depending on one to two shots as their entire list's offense which will let him split from Biggs without much issue.
4.)Tala (13) --> because that's all that fits
[99 points] --> some people really like VI Chiraneau
Feedback is appreciated
Edited by ficklegreendice