Their thinking is that they have to "match" me to "even the odds". I didn't want to hold the game up, so I didn't press the issue while we were playing, but it is something I would like to address before our next session.
I already plan to point out other uses of destiny points (they are new to the system), as well as explain as the GM I am not going to just match them. I also plan to explain the dice probabilities and how it isn't a one for one match.
I thought there was a thread here about why wouldn't the GM just flip when the players flip, every time. Maybe it was in the Google+ group. I'm not an advocate of that, however I had never thought of it from the other way around (player's just waiting for the GM).
Any tips to help break my players out of this trend? I'd prefer to avoid house ruling only one side can flip per roll. I just want my players to understand they don't have to save the points to "counter" me, which is their current strategy.
Edited by rowdyoctopus