How effective are all of the non-action die manipulators?

By DraconPyrothayan, in X-Wing

So, for the purposes of this exercise, I will assume that every non-ship-specific modifier is on a 3 die attack. I will also do separate posts with the lists and the results, after I do the math.

Abilities that grant a full action or action-like ability (being a stressed Farlander or having an Outlaw Tech, for example) will not be counted, as we already know how effective they are.

Moreover, rather than list all of the available options, I will only list the ones that are technically distinct from one another as far as they manipulate the dice.

For instance: Merc Co-Pilot effectively covers Greedo and firing the Mangler cannon.

Offensive options to be explored:

Merc Co-Pilot (Turn 1 Hit into a Crit)

Darth Vader (After damage is calculated, add 1 Crit)

Lone Wolf (Re-roll one blank)

Predator v ps 3 (Re-Roll 1 attack die)

Predator v ps <3 (Re-roll 2 attack dice)

Opportunist (+1 die)

Accuracy Corrector (Set minimum damage to 2 hits)

Advanced Targeting Computer (Add 1 Crit before damage is calculated)

Being Han Solo (Re-roll all attack dice. No choosing)

Being Horton Salm (Re-roll all blanks)

Being Rear Admiral Chiraneau (Turn 1 Focus to a Crit)

Did I miss any Offensive ones? I'll do the math soon, unless I get ninjad, then I'll leap into the Defensive side of things, assuming 2 agility.

Edited by DraconPyrothayan

Lone Wolf is going to be different than most of the other abilities that let you reroll attack dice since it only allows you to reroll a blank.

Lone Wolf is going to be different than most of the other abilities that let you reroll attack dice since it only allows you to reroll a blank.

Wow, I hadn't noticed that. Huh.

Fixed!

Edited by DraconPyrothayan