But I only play rebel so the extra ties will just be collecting dust, I picked up a extra set of dice already. So the templates and x wing will be all i use, which I can get for 30. The shop I play at has a demo set to teach new players, so no reason for me to have 2. I can spend the 30 on 2 exspansions or 1 big ship which would be more useful for competitive play.
Ok, you may not make use of the additional fighter(s) from the other side. If the "ships" you own are your only concern and you have the extra dice then that second core set isn't all that important. If you never need to supply both sides of a fight that is even more reason you can avoid a second core.
A thing about playing only one side is that you miss out on the other goodies that come in the enemy expansions. Maybe no one takes issue with using card forgeries or you have a group that is all great with sharing but with those aren't certainties for many players. Getting upgrades leads to purchasing from the other side. Also, having and playing the other side allows you to expand your own game even if you aren't into them; "Know thy enemy" is sound advice for a reason.
It has been answered many times but I'll just repeat the reasons for the second core set:
1. It is the most economical way to get the additional ships,
2. extra dice,
3. second damage deck,
4. and spare templates.
I guess the reason to stay away from a second core set are:
1. You don't need the "extra" ships.
2. You already have the additional dice.
3. You never need to get a second damage deck.
4. You get by fine with one set of movement templates.
Those are basically the opposite of the reasons you'd want the extra core set so the one other reason to stay away:
5. You want to spend the money to advance into other ships.
Realistically, many people have reasons 3 and 4 covered but 1,2, and 5 can come into play especially for the "Rebel" player. For the Rebel player that second core is two "useless" ships and the X-Wing is available two other places which you'll actually want for those pilots. While you can fly more than three X-Wings it just doesn't happen as often as you'd see multiple TIEs flown. The Rebels also rely more on ships other than the X-Wing in this game.