Alternative effect for the Aim maneuver?

By LukeZZ, in Star Wars: Edge of the Empire RPG

1 Aim Maneuver = (+1 Boost Die) or (+2 Setback Dice and targeted hit) or (+1 Pierce for personal scale weapon / +1 Breach for vehicle scale weapon)

2 Aim Maneuvers = (+2 Boost Die) or (+1 Setback Dice and targeted hit) or (+2 Pierce for personal scale weapon / +2 Breach for vehicle scale weapon)

What do you think?

Any ideas for additional alternative effects?

Edited by LukeZZ

Pierce isn't bad, breach is way OP.

So by adding pierce you are deciding it is better to give a mechanical way to get it rather than people having to find/buy mods for their weapons? why not just give sunder or blast too while you are giving away qualities.

So by adding pierce you are deciding it is better to give a mechanical way to get it rather than people having to find/buy mods for their weapons? why not just give sunder or blast too while you are giving away qualities.

Well I would say because blast does not make all that much sense but I could see a person aiming for weak points on armour or specifically targeting weapons for a peirce/sunder combo. Of course the boost dice are already good enough and honestly add more then enough without mucking around with it.

In my not even slightly humble opinion, at the most the pierce could work but anything more would already be handled by the boost dice for aiming. You can already have a targeted hit for two setback dice so unless you just wanted to forgo that mechanic entirely...

So by adding pierce you are deciding it is better to give a mechanical way to get it rather than people having to find/buy mods for their weapons? why not just give sunder or blast too while you are giving away qualities.

I disagree. I think Pierce is a balanced effect, but I wouldn't make it a standard option. I would give attacks a Pierce quality if the PC is taking a shot aimed somewhere specific on their target (and has already taken Setbacks to do so), like an unarmored shoulder or collarbone.

Sunder is a great quality to look to if the PC is trying to blast something carried by his target.

Blast would make little sense, except in very situational applications.

The additional Boost Dice (from the "basic effect" of Aim) could add 1 success (remember, 1 success = 1 extra damage) and 1 extra damage (personal scale) is better than Pierce 1. Likewise 1 extra damage (vehicle scale) is better than Breach 1.

So it's a gamble.

If Pierce is good for a personal scale weapon, then Breach must be good for a vehicle scale weapon too.

Pierce isn't bad, breach is way OP.

Edited by LukeZZ

The additional Boost Dice (from the "basic effect" of Aim) could add 1 success (remember, 1 success = 1 extra damage) and 1 extra damage (personal scale) is better than Pierce 1. Likewise 1 extra damage (vehicle scale) is better than Breach 1.

So it's a gamble.

If Pierce is good for a personal scale weapon, then Breach must be good for a vehicle scale weapon too.

Pierce isn't bad, breach is way OP.

good

And then it's a total rebalance when you look at freighters, and then again at capital ships. Space combat, though it has many similarities to personal scale, is really a different animal.

Edited by awayputurwpn

Personal scale combat normally have higher value for damage and for soak then vehicle scale, but the difference between the two values is what matters.

Anyway one success in personal scale combat adds one extra damage exaclty as in vehicle scale combat.

So I think that taking the risk to loose one success in personal scale should lead to the same result in vehicle scale combat.

It doesn't sound OP, but think it might be. One boost = 1/3 success = 1/3 damage. But Pierce guarantees +1 damage on a hit. given that you might get Advantages from a boost die, I'd say granting Pierce is twice as potent as a boost.

One Boost = 1/3 success & 2/3 advantages

If you have no uses for advantages, then yes this Pierce would be much more useful than the Boost die.

Actually it's 1/6 success, 1/6 advantage, 1/6 S+A, and 1/6 2A :) There are two blank faces on the boost die, so you can't get more than 2/3 of "any benefit".

I guess given that those 2A could crit or increase the odds of it, +1 Pierce isn't too bad. I don't think I'd adopt it though, unless it was away's option.

Essentially adding Pierce you have given on his +1 damage to the player which is 2 of 6 possible outcomes of the boost dice. Advantage is part of the probability and helps eliminate threat and allow you to crit it's not a route I would go in a narrative game. Unless you are looking to move combat along quickly I don't think that is a good use of the aim maneuver.

In thinking about it, the only real problem I have with granting Pierce instead of a Boost die is that it can tend to be boring. The chance of Success and/or Advantage is fun and, like Tassedar infers, is what a narrative game is all about.

Edited by awayputurwpn

The additional Boost Dice (from the "basic effect" of Aim) could add 1 success (remember, 1 success = 1 extra damage) and 1 extra damage (personal scale) is better than Pierce 1. Likewise 1 extra damage (vehicle scale) is better than Breach 1.

So it's a gamble.

If Pierce is good for a personal scale weapon, then Breach must be good for a vehicle scale weapon too.

Pierce isn't bad, breach is way OP.

Personal scale weapons and vehicle scale weapons are scaled differently, as are Armor and Soak. Look at how easy it is to increase you damage output at personal scale: 7-8 damage is nothing, and having 5 or even 6 starting soak is very easy. But those numbers on a fighter, using vehicle scale weapons and armor, are good.

And then it's a total rebalance when you look at freighters, and then again at capital ships. Space combat, though it has many similarities to personal scale, is really a different animal.

What awayputurwpn said. If you've played this game at all then you have to know in vehicle combat using fighter sized craft they are already extremely fragile, you take away what little armor they have with a simple maneuver and you've turned them into paper kites literally. The two forms of combat really aren't scaled the same.

Edited by 2P51

IMHO, I'd leave it the way it is. As previously stated, pierce is more potent thant a boost die. Anyone with a decent pool would almost always take the pierce quality over the boost die unless he was trying to activate another quality with advantage.