I think the TIE Advanced X1 + Accuracy Corrector may take the Y-Wing and B-Wing down a bit and make agility 2 more important but...
In general I agree the generic X-wing can use a buff, but I feel the problem is specific to the Rookie and Red Squadron pilots and as such should be an upgrade targeted towards them and not a new pilot card or a title card that would benefit other X-wings more.
The proposed R3 Astromech is interesting but I think it helps Y-wings too much (I'm saying this despite loving Y-wings) and X-wings not enough. What I feel the X-wing needs is something to nudge its primary weapon performance over that of the B-wing.
My thoughts:
<Generic Astromech>
When attacking with a primary weapon you may re-roll 1 attack dice at ranges 2-3 or 2 dice at range 1.
4 points
A slightly better predator that is also slightly more expensive. It'd work on a Y-wing but I don't think it'd be cost efficient since it wouldn't work with turrets or torps. It'd work on more elite X-wings but Predator would might be a better buy. It'd do everything I want only question is the points... maybe it should be 5 points instead but I don't want it to push a Rookie's cost over 25 points.
Edited by Duty Remains