First off, kudos to TIE Pilot for a great, thoughtful post.
Secondly, I apologize for not yet having read the entire thread. I always strive to do that before posting, but there's a lot here and it's taking some time.
Inspired by this thread , I've been thinking about a "Sideslip" maneuver. It's used throughout the X-wing novels, a slight repositioning that I think cold find a place in this game, and give the X-wing in particular a cool, unique maneuver.
Modification:
(Maybe X-wing only)
Etheric Rudder
If you do not have the (Boost) or (Barrel Roll) action, you may perform a Sideslip in conjunction with your revealed maneuver.
Performing a Sideslip
When you reveal your maneuver dial, you may choose to perform a Sideslip before or after your maneuver. To perform a Sideslip, declare left or right. Place the straight 2 template along the front of your base, aligning one end with the opposite side of your base (so if you declare Sideslip right, place the straight 2 template along the front of your base, aligned with the left side of the base). Move your ship in the direction declared, aligning the other side of the base with the other end of the template. Performing a Sideslip increases the difficulty of your revealed maneuver by 1 "rank" (green becomes white, white becomes red, cannot be done with a red maneuver). Large ships Sideslip using the straight 3 template (if not X-wing only).
That's woefully unclear, most like, and I'll leave the wording to you rules gurus. Essentially it's a short Barrel Roll (but only 1 base width total) with no forward/backward movement, that can be performed before of after the chosen maneuver. This would allow some minor repositioning without being a full-on Barrel Roll or Boost, and would also not eat up an action. Could help the X-wing not land on the rocks, and could also help not overlap ships.
I'm quite sure that could all be condensed to something considerably more clear, but I like the "move within the maneuver" it implies, especially in regard to how it's used in the fiction.
Edited by jme