The X-wing Under Fire

By TIE Pilot, in X-Wing

"They are not a hardly maneuvrable brick of a Fighter"

This is not reality. Boost and barrel roll are defining characteristics of interceptors or the gyroscopic slipperiness of the bwing. Those attributes don't need to be on EVERY ship to make them viable.

Holy cow people, the amount of hyperbole in the idea that the Xwing is in need of some kind of fix with the variety of viable pilots and upgrades available is flabbergasting to be completely honest.

Only if you don't get a TL for ATC, yes. If you get the TL it's equal or inferior.

Biggs's problem has been since wave 4 had been formation flying, i don't think as much as you can hide behind Biggs, that's gonna change how it functions. What would seriously scare me, is to upgrade its agility because of Biggs tho. I don't want to boost offense, because i don't want to continue the 4 attack dice being the 3 attack dice, if i am explaining myself correctly.

None of the suggestions i did improve the maximum damage boost, more about either action accessibility, more maneuvers, or rewarding Xwing pilots with PS.

Edited by DreadStar
Rogue Squadron (Title): Gives the Xwing the barrel roll + evade action. 1 point.

And turn it into an E-wing with one less agility?

Cloaked xwing plz

Psst...stealth device.

---------------------------

2 quick ideas that have worked well for me in campaign mode:

Production model title:-1 pt

You may not equip any other upgrades to this ship.

Aileron roll: you may BR with the long side of the 1 template (like large ships).

---------------------------

I've long suspected that the bwing has 1 too many sheilds and maybe 1 hp too many total vs the xwing.

Production model is nice for many basic ships. I've allowed use on any ship costing 15 or more so far. Might be nice to allow the xwing to take a torp or astromech.

Aileron is nice for small fighters to widen thier arc a little and seldom helps arc dodge. I havnt settled on how to "add" it yet. Allowing use after completing a green straight manuver is an easy requirement. I'd be ok with it being a free addition to the xwing, not sure how to get it in.

Rogue Squadron (Title): Gives the Xwing the barrel roll + evade action. 1 point.

And turn it into an E-wing with one less agility?

And a worse dial withouth Systems upgrade. But yes.

If barrel roll is not considered thematic for the x wing, why not just give it the Evade action instead? Even the Firespray gets that one and I don't believe that the Firespray, a much larger ship, was somehow more agile than the x wing. Evade would improve stock generic x wing survivability; something which has been highlighted as a weakness, without buffing the hull or shields and add some action economy to a ship with only 2 current options. It would also differentiate the ship from the B and Y wings, which were both bigger heavier, slower bomber/assault role ships. Yes, Evade would make Biggs better, but only negate 1 hit per turn and as has been pointed out it isn't hard to shoot an X wing down. The x wing was the Rebs main line (dog)fighter and evasive capability makes some sense in that regard.

You could make it an astromech slot (Evadebot if you will), but I agree with some of the points above in not making any x wing improvement astromech dependent.

I didn't read all the posts, but I read most of them. So, if someone else has suggested this, I'm not trying to steal your ideas or be redundant, it's just late and I didn't want to read everything.

The Xwing and the Tie Advanced were nearly mirrors of each other in Wave 1. The both had a base cost of 21. They each had 5 hull total. The Xwing had 3 Attack and 2 Agi. The Tie Advanced had 2 Attack and 3 Agi.

They fixed the Tie Adanced by making it hit harder. It seems that most of us think the Xwing lacks durability these days, especially when compared to it's cousin the Bwing.

So let's just invert the Tie Advanced fix. A 0 point title card that adds 1 evade to your defense roll if you are attacked by a ship you have a TL on.

That should give more durability. And it also doesn't create super Xwings out of Wedge and Biggs. Wedge will almost always have spent his TL, he's shooting first. Biggs will still almost always focus because it still may be better, and even if he TLs a ship, he's only getting 1 evade which is about what a focus would have done for him anyway.

Something like that makes Expert Handling powerful against them, and Kagi can neutralize the ability.

I'd like to see them more mobile and gain a boost or roll option somehow, but I also think FFG has put too much mobility into the game recently.

It does make someone like Tarn even more defensive than he already is. But, that's his purpose. And it does make Xwings end game monsters, but right now I wouldn't be too scared facing an Xwing late game with any boosting ship.

I think right now if I am facing an opponent with an Xwing and a Bwing, I'll kill the Xwing first and be happy. But with a fix like I suggest, I'm not sure who to try to kill first. That makes for a more balanced game. Hard decisions are good. Right now it's just too easy not to choose to put an Xwing into your list.

Edited by Rinehart

Reinhart's suggestion is probably my favorite and most elegant (because it mirrors the Advance fix). There may be some tweaks needed to make sure it's not too powerful, but in general I like the idea.

Good post, as everyone knows the X-wings are the Jack of all trades masters of none. However in a competitive turn based game you really want masters over the flexible items. Still 4 X-wings on the board is a solid list.

As the OP mentioned it hasn't been replaced, although rookie pilots are finding themselves on the bench along with knave squadron pilots. Still one would argue that Red squadrons pilots have been on the bench longer. As for Blackmoon squadron they can only hope to fetch the water in a game.

Edited by Marinealver

Red Squadron pilots problem is mostly that mid PS is a gamble, and you are not paying 1 point like for Tie fighters or Z's, but 2 points, so it's not worth investing into it in the current meta.

Yeah Rinehart, those were my thoughts when thinking about the advanced / xwing and what the xwing should/may need.

I like your fix proposal.

I didn't read all the posts, but I read most of them. So, if someone else has suggested this, I'm not trying to steal your ideas or be redundant, it's just late and I didn't want to read everything.

The Xwing and the Tie Advanced were nearly mirrors of each other in Wave 1. The both had a base cost of 21. They each had 5 hull total. The Xwing had 3 Attack and 2 Agi. The Tie Advanced had 2 Attack and 3 Agi.

They fixed the Tie Adanced by making it hit harder. It seems that most of us think the Xwing lacks durability these days, especially when compared to it's cousin the Bwing.

So let's just invert the Tie Advanced fix. A 0 point title card that adds 1 evade to your defense roll if you are attacked by a ship you have a TL on.

That should give more durability. And it also doesn't create super Xwings out of Wedge and Biggs. Wedge will almost always have spent his TL, he's shooting first. Biggs will still almost always focus because it still may be better, and even if he TLs a ship, he's only getting 1 evade which is about what a focus would have done for him anyway.

Something like that makes Expert Handling powerful against them, and Kagi can neutralize the ability.

I'd like to see them more mobile and gain a boost or roll option somehow, but I also think FFG has put too much mobility into the game recently.

It does make someone like Tarn even more defensive than he already is. But, that's his purpose. And it does make Xwings end game monsters, but right now I wouldn't be too scared facing an Xwing late game with any boosting ship.

I think right now if I am facing an opponent with an Xwing and a Bwing, I'll kill the Xwing first and be happy. But with a fix like I suggest, I'm not sure who to try to kill first. That makes for a more balanced game. Hard decisions are good. Right now it's just too easy not to choose to put an Xwing into your list.

Just use R7 Astromechs for a similar effect.

Here is my take on it:

Title

X-wing Only

Advanced Computer Systems

2 Pts

All Droids equipped count as 1 point lower squad cost to a minimum of 0. Doesn't work on droids 3 points or higher.

They way you give the X-wing a boost and help the non named pilots more than the named pilot, since named pilots take the more expense Droids anyhow, who in my opinion are really ok.

You could fluff it by saying something like, the more expensive droids cannot fit into the new advanced computer systems. Which was a common problem in Rebel ships.

Edited by eagletsi111

The Xwing and the Tie Advanced were nearly mirrors of each other in Wave 1. The both had a base cost of 21. They each had 5 hull total. The Xwing had 3 Attack and 2 Agi. The Tie Advanced had 2 Attack and 3 Agi.

They fixed the Tie Adanced by making it hit harder. It seems that most of us think the Xwing lacks durability these days, especially when compared to it's cousin the Bwing.

So let's just invert the Tie Advanced fix. A 0 point title card that adds 1 evade to your defense roll if you are attacked by a ship you have a TL on.

Just use R7 Astromechs for a similar effect.

I liked his suggestion due to it stacking with R7, Tarn Mison, and Hobbie Kilvan. :)

The requiring a target lock on the person attacking you is too situational in my opinion. While it does work for action economy, it requires you to guess correctly which ship will attack you AND it doesn't really work for the low pilot skill ones because they move first and are far less likely to get the target lock.

After some thought about the R6-Astromech I thought up on the previous page I think the effect as a title would be better rather than a Droid. As a droid it would offer to much mobility as a generic so here it is again as a Title and some of the extended thoughts:

-----

Rogue Squadron X-Wing

Title, X-Wing Only, cost: 2, requires PS 3 or Higher

Action: Perform a free Barrel Roll or Boost action. You may perform both actions then receive 1 (or 2) Stress Token.

Originally, thought a PTL BR-BOOST mech wouldn't be too strong as a cross platform (E, X, Y) but then all 3 of those ships become "Hyper - Mobile". But turning it into a Title would make the X-Wing take the "Hyper - Mobile" role for the Rebels. In the hands of an Elite Pilot a Jack-of-all-Trades Ship can be turned into a specialized weapon.

Restricting the title to PS3+ allows the Red Squadron Pilot to compete with the AdvS Blues as 25 options. In comparison to the Imps and S&V Hyper Mobiles

At 25pts, the Interceptor can be built as an RGP with PTL or VI + Autothrusters. The Interceptor has a stronger dial, more agility, and wins in the PS department at 6 or 8.

Scum have the Starviper at 25 points for the basic PS1. Has 1 extra Green, 1 Agility, and has Segnor's Loop instead of a K-Turn. It also trades turning at slow speeds (1-Turn) vs high speed (3-Turn).

One thing to note is that the Rogue Squadron X-Wing is not adding Barrel-Roll or Boost to its action bar limiting the built-in PTL in comparison to a full PTL that is available to the Interceptor and the Named Starvipers as well as action sharing.

Although considering that the Starviper doesn't have a natural EPT so maybe just the removal of the built-in PTL or make it cost 2 stress to trigger (1 for the ship, the other for the pilot).

For those that say "what about the poor Rookie?" A Rogue/Red X-Wing is a 4 point upgrade to it. I think that a 0 cost Title for all X-wings would have a difficult time adding to the value of the ship. IF it's considered "over cost" an update for it should use that overage cost and apply it to a stronger upgrade tailored to.

A 0 cost modification would be better suited for helping out the Rookie since it would block out EI and other modifications that help strengthen non-Rookies.

Also If RA:2 comes out I'm expecting no Rogue EPT Generic (even though I'd like one..), Reds are the Nameless Rogues when they first enter the squadron. Once they earn Elite status flying with them they would most likely have earned a name and face.

EDIT: stupid mobile and wonky copy/paste functionality...

Edited by IvlerIin

I think what the X-Wing could need is a reliable and reasonable cheap ordnance weapon.

While the Y-Wing, E-Wing and B-Wing all carry a Torpedo slot, it mostly is never used, as it is with the X-Wing.

If the X-Wing would get a title which would give it a discount on Torpedo ordnance, this type of upgrade would hopefully see more use while also making the X-Wing more varied in it's combat uses.

What if it could fire it's ordnance after a primary weapons attack? Would a that level of alpha damage make it worth taking?

But then the X-wing'd be the bomber of choice despite the B- and Y-wings being actual assault fighters.

B-Wing and Y-Wing don't use Torpedoes in the current meta anyway, so why not make the X-Wing the nimble ordnance dealer of the Rebels? In the OT movies the X-Wing is the only ship to use Torp's anyway.

In the OT movies the X-Wing is the only ship to use Torp's anyway.

Because the Y-wings were killed before they got to the exhaust port. The reason the Y-wings went in first is because they had better targeting computers for proton torpedoes.

The X-wing being better with ordnance than the TIE bomber, Y-wing and B-wing isn't being true to the source material.

Edited by TIE Pilot

B-Wing and Y-Wing don't use Torpedoes in the current meta anyway, so why not make the X-Wing the nimble ordnance dealer of the Rebels?

Because that's plain wrong.

But you're suggesting giving it the A-wing, E-wing and TIE interceptor's party trick.

And the S-Foils are way more than making the X-Wing similar to other Rebel ships if you look closer

"They are not a hardly maneuvrable brick of a Fighter"

This is not reality. Boost and barrel roll are defining characteristics of interceptors or the gyroscopic slipperiness of the bwing. Those attributes don't need to be on EVERY ship to make them viable.

Holy cow people, the amount of hyperbole in the idea that the Xwing is in need of some kind of fix with the variety of viable pilots and upgrades available is flabbergasting to be completely honest.

I think what the X-Wing could need is a reliable and reasonable cheap ordnance weapon.

While the Y-Wing, E-Wing and B-Wing all carry a Torpedo slot, it mostly is never used, as it is with the X-Wing.

If the X-Wing would get a title which would give it a discount on Torpedo ordnance, this type of upgrade would hopefully see more use while also making the X-Wing more varied in it's combat uses.

Ordnance should probably get its proper fix because no other mechanic is as broken as ordnance, but if they ever gave any ship an ordnance discount, well then it should be the Tie Bomber. The Y-Wing and B-Wing would als make sense but they already have other things going for them.

Edited by ForceM
So what if we look at the Empire, even the Bomber can barrel roll

All TIE fighters have Barrel Roll.

I'm more of the opinion that the B-wing shouldn't have Barrel Roll.

So what if we look at the Empire, even the Bomber can barrel roll

All TIE fighters have Barrel Roll.

I'm more of the opinion that the B-wing shouldn't have Barrel Roll.

No matter which way you look at it, the B-Wing and its gyroscopic cockpit lend itself to barrel roll like no other ship in the game.

The Bomber however should really be heavy to maneuver and still has barrel roll. Well then any ship could potentially have it.

The main thing is that there is absolutely no reason whatsoever why the X-Wing should not get access to more mobility. You can't find such reasons in any fluff, video game or wherever. You even have examples of ships that should be much clumsier than X-Wings that have one of them.

I don't think the X-Wing being more mobile will fix the problems it faces, such as finding a place for it in someone's 100 points. I feel like making the X-Wing more mobile through an S-Foil upgrade granting it a costly or situational boost option would be too complicated and outright silly. Barrel rolling an X-Wing just doesn't sound right, the structural design of the ship seems like it wouldnt allow that, unless the pilot has Expert Handling, in which case a skilled pilot can roll a Decimator.

The biggest strength of the X-Wing has always been its unique pilots abilities and cost effectiveness. If we could get more synergistic pilot ability options on the table, including a PS5-6 generic with an EPT, people may be more willing to take the X-Wing into combat. There are plenty of characters in the EU that can be thrown into an X-Wing which lends more reign for design space to come up with unique abilities that may be created to address the meta, or at least update the X-Wing so they won't sit on the shelf.

Honestly, an X-Wing with Corran Horn's ability (maybe even just Corran in an X-Wing) would be more cost effective for that kind of ability on a downgraded ship. Or, a pilot with a built in C-3PO effect that the number guessed can't be zero (although, they'd just guess 1 and still get an evade, so maybe not), or a reverse Biggs or a pilot that increases the agility of other X-Wings at range 1. Honestly, the fix is within the pilots itself because the physical stats and dial of the X-Wing is just fine.