Recently the discussion of the sorry state of the TIE advanced x1, one of the most popular recurring discussions of the forum, was brought to an abrupt end to to and end by the announcement of the Raider and the fairly powerful TIE advanced fixes that came with it. With advanced back in the game so to speak, attention quickly turned to another ship and to a discussion that had been quietly bubbling away in the corner for a few months now.
I refer to the X-wing, the eponymous icon that gives its name to the game, a ship that has been as sure a staple of lists since Wave I and which now finds its quality called into question, first by the mathematics of respected members of the community and now by ever more players. This has provoked something of a backlash from people who feel that the X-wing's fine, that the A-wing and TIE advanced were the two ships that needed fixing and now the forum will be filled with accusations of ineffectiveness for every ship in the game that hasn't instead got a thread complaining about it being overpowered. It's an understandable reaction, I felt the same way when the forum filled up with fourth faction threads after S&V was announced, and no amount of explaining why S&V exists and this isn't the beginning of a flood of new factions could shake them from their belief that they were right and that their ideas were amazing and that FFG will "certainly" do something I view as both completely illogical and inconsistent with FFG's apparent modus operandi. I may have been right in my posts, they may announce a fourth faction or a cards only pack tomorrow and I'll look like an idiot.
My aim with this post is to throughly examine the cause of this discussion and the state of the X-wing in the hopes that everyone who reads this post gains a deeper understanding (whether they agree with my views on it or not) of both the X-wing and both sides of the discussion. I won't be going into it mathematically, however. For that, I recommend reading MajorJuggler's MathWing and House Rules threads.
So, in a vacuum (no pun intended) is a X-wing a bad ship? If you ask me, definitely not. It's the only ship in the game to have been released three times, it has eight named pilots and they're excellent. Wedge is almost as effective as Biggs as protection for other ships because he draws so much fire, Wes Janson singlehandedly makes Opportunist viable, Tarn Mison with R7 Astromech is amazing for his point cost and Luke Skywalker effectively has a focus token for every time he gets shot.
The pilot abilities on the named X-wing pilots are great: they power up the X-wing's attacks, make it a nightmare to kill, boost its action economy or set up lethal synergy combo attacks with other ships. They're the Rebel faction identity in a nutshell and I think when someone leaps into action to defend the X-wing against its critics its these guys they're thinking about. Tarn, Hobbie, Wes, Wedge, Biggs and Luke. (Garven and Jek are all right too.)
This post is not about the named pilots. Some will disagree with my assertion that the named pilots are pretty **** competitive as they are and that's fair enough. This thread is about the X-wing in general.
You may well now be asking yourself how I can make a post about the X-wing's power level when I just said I'm going all but ignore eight out of its ten pilots. I'm going to go a step further and ignore nine.
Red Squadron Pilot's problem is that it pays 2 points for 2PS, and nowadays that's simply not worth it. One point for a two PS jump over the pilot below it would be so cheap we'd have the opposite problem (why take a Saber when for one point more you can get a Royal Guard?), but the fact remains that, with a few notable exceptions, +2pt +2PS elite generics are rarely considered when those two points could go on much more useful upgrades. FFG carried on printing them, and they continue to be widely ignored. How many ships are you going to beat on PS by going from Blue Squadron Pilot to Dagger Squdron Pilot? How much have you seen Avenger, Grey, Onyx, Blackmoon, Gamma or Red fielded? The elites that get used are Green, Black, and Royal Guard.
Fortunately I think FFG has realised this and is trying to give the elite generics more pull. Predator was meant to encourage Elite Generics and the Scyk elite for example gets a +3PS buff and it may also have an EPT. Regardless, it's a widespread elite generic problem and not specific to the X-wing. Red may not be good (at least in my view) but that's not the X-wing's fault.
I'm going to mainly consider one pilot here, which is Rookie Pilot. Why? Because the discussion about the X-wing is really about this guy, and how he's been pushed out of his spot in the Rebel military doctrine.
Why was the TIE advanced fix met with such elation? It's not just because it was a broken ship people really wanted fixed. It wasn't just because Vader regained his rightful place as one of the galaxy's best pilots. It was because of the new options, and I don't mean the massive diversification in role the x1 title provides. In its previous state the TIE advanced was so cost inefficient it wasn't worth considering. When a ship is in that state, it effectively doesn't exist. Bringing the TIE advanced back into the game was effectively readding it to the game, and that opened up new options for the Empire by giving the Imperials a solid fighter in the 20pt bracket.
The designers spoke about this in the GenCon interview. There are three levels (I avoid the word "tier" because that's used in a very different context quite often on this forum and I don't want to be ambigious), and the Imperials were lacking in the 20pt zone.
Prior to this, the Imperials had three ships sitting here. The TIE interceptor was a fragile arc dodger which did better when pushed into named territory: the 30pt Soontir Fel being one of the most desirable. PTL interceptors really start at Royal Guard Pilot at 25 points. The idea with the interceptor is not to get shot.
The other two options were the Lambda Shuttle and TIE bomber, both of which are something of utility ships and oddballs. The TIE advanced fix gave the Empire a the 20pt range ship it was meant to be in the first place: it fits in an area of design space the Empire needed. Three ship elite Imperial can now be four ship elite Imperial.
The Rebel Alliance has never had this worry. Rookie Pilot defined this bracket and has been there since the start. It's probably one of the most recognisable pilot cards in the game and it's a pilot that's more than earned its stripes. The worries with the X-wing are, I feel, truly worries about Rookie Pilot.
The named pilots are good, but the ones that get used usually have upgrades that push them into the 30pt bracket where the likes of Soontir Fel and Delta Squadron Pilot live. The two named pilots living in the low twenties are Tarn Mison and Biggs Darklighter. Biggs is a special case as his appeal is overwhelmingly his ability rather than his Red 3 X-wing. Tarn, however, is relevant and will come up later.
Back when generics ruled the game and you wanted at least four ships in a squad Rookie was beloved. He (or she) was low in point cost, fairly durable and could punch hard. He was also the only thing really in his bracket. The A-wing was dwelling in the Rebel's version of the TIE advanced's prototyping hanger of overcosted misery and the Gold Squadron Y-wing had yet to come into its own (control wasn't nearly as important or useful as it is now) and more importantly was a very different, less maneuverable beast with a lower damage output.
However, soon there was a new kid on the block.
The B-wing was not designed to replace the X-wing. Its dial was meant to be a weakness, its ordnance slots were meant to be used. It looks like what its designers had in mind was more of a turretless Y-wing archetype than a new X-wing, something you'd load up with a secondary or two and shred your enemies with. It's also got a dial that was almost certainly meant to be a weakness: a ship that can pull off some impressive slow maneuvers but pays dearly for them in stress tokens. A new player looking at the B-wing isn't likely to coclude it's meant to be a dogfighter like the X-wing.
Unfortunately for the X-wing, a certain world champion saw a way to turn it into an amazing dogfighter. By purchasing a couple of Lambda shuttles (at the time mostly ignored by Imperials) stripping out their sensor packages and fitting them to Dagger Squadron B-wings (here being our foremost notable exception to the 2pt 2PS thing from above) he was able to turn that Achilles Dial into a huge strength. With the Lambda's Advanced Sensors the B-wing no longer lost action economy. It was the first ship to K-turn and keep its action, it could pretty much turn on the spot, it couldn't be blocked and all those red maneuvers didn't hurt its action economy at all so long as it flew red green red green red green. This B-wing flew strangely but it flew great. Paired with Biggs and a Rookie two of these Daggers took Worlds off guard, defeated the dominating Howlrunner TIE swarm and made Paul Heaver the Wave 3 World Champion and spawned the Biggs Walks The Dogs list archetype (aka XXBB and XBBB).
The B-wing matches the X-wing for firepower. It's tougher, and its reliance on health instead of green dice makes it both more reliable (highly valued in tournaments) and improves its action economy (health doesn't need focus tokens to get the most out of it, green dice do). It's more maneuverable in a close quarters furball, can reposition with barrel roll, can turn and K-turn more sharply and beats the X-wing on upgrade options. The X-wing's got its astromech slot but the B-wing's got both system and cannon slots. The newer B-wing/E2 can take crew which give it the ability to match most of the tricks the X-wing has up its sleeve. Stressbot? B-wing's got Tactician. Multiple B-wings with Tactician. And to add insult to injury, the mathematicians of the X-wing community have run the numbers and in a straight up joust the B-wing's better too.
But if the B-wing's so great, why did Paul Heaver run a Rookie Pilot?
I'm not Paul Heaver and thus can't answer that question, but it's not actually possible to fit another Advanced Sensors B-wing in without dropping to Blues, and if Paul didn't go with the cheaper Blues in the first place I'd wager there was a reason he wanted the Daggers. What the X-wing's got going for it is that it's cheaper. While a version that used three Adv Sensor Blues with Biggs soon appeared, if you wanted anything more expensive than Adv Sensor Blues you couldn't take a third Adv Sensor B-wing. You've got to take a cheaper ship, and the best one was Rookie Pilot. The only things below a Rookie Pilot are naked Y-wings (not worth taking) or the A-wing (still sitting in the cripplingly overcosted hanger of sadness) and neither could match the X-wing for firepower.
Or rather, what it had going for it.