Hey folks,
So I've been Co-GM'ing an EotE campaign for over a year now, and we've now run over 20 sessions with the group. While there have been a few long term story arcs, they were always meant to have an ending in sight. Right now, the group is in a mode where they're simply taking a variety of jobs that pays them well and doesn't go against their (loose) morals.
What I want to do is establish a "higher purpose" overall theme for what the group as a whole wants to accomplish with their life. What's the end goal for them? I have a few ideas on what these could be, but I'm not sure how to get the group to establish that themselves within the story. (I could just ask the players out of game to help decide what they want to do, but that seems less immersive and like cheating a bit.)
Some of the ideas for things that fall into this category:
- Aiding the Rebels. (Though that starts to venture into AoR territory.)
- Starting their own crime ring and becoming crime lords. (Inspired by the Lords of Nal Hutta preview.)
- Becoming colonists and aiding/settling communities around the galaxy. (Inspired by the Far Horizons book.)
- Establishing themselves as high ranking members of some other organization. (No clue what that organization is though. Some planetary government or an established crime syndicate like Black Sun maybe.)
Any tips or guidance highly appreciated.
Thanks,
-Jaspor