The Overwatch discussion in the DH2 forums has caused me to look a little closer at DH1's rules and reactions, and I've come to an uncomfortable realization.
It's the whole "you can only use reactions when it isn't your turn."
This means that for the purposes of melee combat, the delay action renders the Feint action almost completely irrelevant. I'll grant you could do something like Feint, and then do an All-Out-Attack or something, but otherwise, what's stopping me from doing the following:
My theoretical Acolyte is in melee combat with a random heretic. He takes a half-action aim and then delays for his other half action. All is well. Heretic's round comes about, and before he can do anything, the Acolyte takes his delay action to attack the Heretic on his turn. Even if he loses the Agility test, he still gets to make an attack that the Heretic cannot dodge or parry, since it is his turn, and he cannot make reactions on his turn.
With this in mind, what is the point of having a Feint Action, which the delay action seems to accomplish without the need for an opposed Weapon Skill test?
It also begs the question why anyone would bother to make standard attacks, even with a half-action aim, when they can just use the delay action to add on that the attack can't be blocked or dodged.
....Also the delay action is beginning to seem more and more broken the more I look into the possibilities of what can be done with it-- especially with this new realization about reactions.
Edited by ColArana