E/Z Build

By CaptHalbarad, in X-Wing

I'm brand new to this game, but have been messing with the Yet Another Builder. I love the Z-95 (fluff and model wise) and the E-Wing's stats make up for the lackluster stats of the Z.

Curious to see if this would be as potent as I think.

E-Wing:

Corran Horn

Expose

Adv Sensors

Exp Interface

R7-T1

Z-95:

Cracken

Wingman

Hull Upgrade

Z-95:

Blount

Deadeye

Assault Missiles

Hull Upgrade

98pts total.

Very glass cannon, but Corran could one shot a lot of different ships in one turn. Potential for 5 dice at Range 1 w/ target lock and potential for another free action and de-stress (Cracken). Blount would unload missiles early (especially before swarms break up) for maximum damage and then be my expendable Z as people seem to like, with the possibility of Cracken keeping him kicking with an extra focus if Corran doesnt need it.

Note: I have no idea of the meta in my area.

Thoughts?

If you're going to use Expose and EI, I would personally use FCS as well for that second attack. If you have a 3rd Z95 I cooked up:

Corran

PTL

FCS

R2D2

Craken

Squad Leader

Bandit Squadron

Assault Missiles

Munitions fail safe

Bandit Squadron

Homing missile

Blount can be dropped allowing another Z95 with ordnance. On initial engagement Craken gives a focus TL to each of the bandits. That should get each missile off. Coupled with a Corran double tap that round you should be able to drop at least one ship gaining the upper hand early. Good luck!

Go with a 4 ship build over 3. 3 ship rebel usually 3 small ships never have that much firepower and stats at the start where it really counts. Also it takes just as many turns to knock out the first small ship.