So, the "Scyk" M3-A Interceptor (Spoilers ahead!), with some pontification on price-design.

By DraconPyrothayan, in X-Wing

We know most of the expansion now, thanks to our crafty Bothans.

Now, what we don't know is the price of the Generics.

***EDIT*** Apparently the title costs 2 points, and not 0. Keep everything written after this with a grain of salt.

I would contend that the cheapest generic is 14 points, rather than the expected 13, to prevent the usage of 5 Heavy Laser Cannons in a single fleet, on bodies with 3 agility.

There is a prescedent design-decision of FFG:

Rookies are priced at 21 points to prevent them from being 5-offs.

Academy Pilots are priced at 12 to prevent them from being 9-offs.

Et cetera, et cetera, et cetera.

This then lead to the pricing of Proton Torpedoes at 4, as that way it could be a 4-off, but not with an Astromech.

So, that means that I would suspect the price tree at 14, 16, 18, and 20, rather than what some have theorized at 13, 15, 18, and 20. And I'm cool with that.

If you build the Heavy Scyk with anything but the HLC, it's still incredible value.

Moreover, it's also in-line with a previous combination we have:

The Scyk's stats draw direct comparison with the TIE Fighter (2/3 and 3 hp), and its action bar is exactly that of a TIE Fighter with a Targeting Computer, which costs 14.

Now, I think we can all agree that the Targeting Computer is not actually worth 2 points. However, the addition of the Modification and Cannon/Torpedo/Missile slots certainly make up the difference.

All that being said, we still have a holy host of swarmable upgrades on this beastie.

Missiles and Torpedoes aren't as good as Cannons, in general, but it's still worth remembering they exist. We've been getting better ones, after all.

2 points: Flechette Torpedoes, Flechette Cannon

3 points: Proton Rockets, Ion Pulse Missiles, Ion Cannon

4 points: Cluster Missiles, Concussion Missiles, Proton Torpedoes, Mangler Cannon

5 points: Assault Missiles, Homing Missiles, Ion Torpedoes, Autoblaster

6 points: Advanced Proton Torpedoes

7 points: Heavy Laser Cannon

I will also point out that, even though the slightly-cheaper Z-95 can also carry the missiles, the Scyk trades 1 shield for 1 agility, 2 extra actions, and better synergy with the Proton Rockets. However, the Z-95 can fly in greater numbers with the 3 or 4 point missiles than the Scyk can.

Interestingly, Serriseu is the Agility-dice version of Howlrunner, giving you extra survivability in whichever Alpha-Strike fleet you run.

You can fly three 14-point Scyks and Serriseu with HLCs for only 90 points.

Edited by DraconPyrothayan

Keep in mind the title is 2 pts.

You could only run 5 HLC Scyks if the lowest generic cost 11 points.

11 + 2 + 7 = 20

Keep in mind the title is 2 pts.

Oh. Well that changes things...

2 points: Flechette Torpedoes, Flechette Cannon

3 points: Proton Rockets, Ion Pulse Missiles, Ion Cannon

4 points: Cluster Missiles, Concussion Missiles, Proton Torpedoes, Mangler Cannon

5 points: Assault Missiles, Homing Missiles, Ion Torpedoes, Autoblaster

6 points: Advanced Proton Torpedoes

7 points: Heavy Laser Cannon

All I'm seeing is that we clearly need a 6-point Cannon and a 3-point Torpedo.

Where were the spoilers posted? Don't see anything new on the FFG website.

2 points: Flechette Torpedoes, Flechette Cannon

3 points: Proton Rockets, Ion Pulse Missiles, Ion Cannon

4 points: Cluster Missiles, Concussion Missiles, Proton Torpedoes, Mangler Cannon

5 points: Assault Missiles, Homing Missiles, Ion Torpedoes, Autoblaster

6 points: Advanced Proton Torpedoes

7 points: Heavy Laser Cannon

All I'm seeing is that we clearly need a 6-point Cannon and a 3-point Torpedo.

I'd be game.

Where were the spoilers posted? Don't see anything new on the FFG website.

They're going to be spoilering it soon, and folks with scripts caught the URLs of the images they were going to include.

The Flechette Cannon (costing 2) is basically an Ion Cannon that throws Stress instead of Ions, but only if the victim wasn't stressed yet.

The Mangler Cannon (costing 4) is a 1-3 3 die attack that changes one (Hit) result to a (Crit) result.

The level 6 pilot doesn't have an EPT, costs 18, and gains a free Evade token whenever he is not Hit by an attack.

Gotta say I'm a sucker for colored text, but I really appreciate the breakdown!

All in all, I'm thinking Ion Cannon, Flechette Cannon, even the Mangler will be pretty solid options. I think the HLC might make it a bit too expensive (and you're still down an attack die at Range 1, which is better than a doughnut hole, but still a little galling). I think 18 points for a Procket Scyk isn't all that bad, especially since it's still cheaper than the comparable A-Wing. The dial is going to decide this one, I think!

SCYK CONTROL

2x M3-A Interceptor (14)

+ "Heavy Scyk" (2)

+ Ion Cannon (3)

2x M3-A Interceptor (14)

+ "Heavy Scyk" (2)

+ Flechette Cannon (3)

Serissu (20)

+ 6 points of durability-oriented upgrades (Hull Upgrade + Predator [take defensive actions]?)

----------

SCYK DAMAGE

3x M3-A Interceptor (14)

+ "Heavy Scyk" (2)

+ Heavy Laser Cannon (7)

Serissu (20)

+ "Heavy Scyk" (2)

+ Heavy Laser Cannon (7)

+ up to 2 point EPT (Swarm Tactics?)

Gotta say I'm a sucker for colored text, but I really appreciate the breakdown!

All in all, I'm thinking Ion Cannon, Flechette Cannon, even the Mangler will be pretty solid options. I think the HLC might make it a bit too expensive (and you're still down an attack die at Range 1, which is better than a doughnut hole, but still a little galling). I think 18 points for a Procket Scyk isn't all that bad, especially since it's still cheaper than the comparable A-Wing. The dial is going to decide this one, I think!

I think im going to go the controll route where im going to outfit the Scyk with the Fletchette cannon on one and an ion cannon on the other. And what is more fun than a locked down ship to shoot at

I think we already discussed the cost of the MA-3 in another thread way back. There are all sort of guess around the 12-15 point range with some as low as saying it will cost 10 to me saying I think 16 might be the base cost.

However I do believe the popular opinion is that pilot skill 2 MA-3 will cost 15 because, that's what a prototype pilot with the Chardaan refit costs? :huh:

(I still predict 16, then the following pilots will be either 17, 19, and of course Serissu is already spoiled at 20.)

Edited by Marinealver

I think we already discussed the cost of the MA-3 in another thread way back. There are all sort of guess around the 12-15 point range with some as low as saying it will cost 10 to me saying I think 16 might be the base cost.

However I do believe the popular opinion is that pilot skill 2 MA-3 will cost 15 because, that's what a prototype pilot with the Chardaan refit costs? :huh:

(I still predict 16, then the following pilots will be either 17, 19, and of course Serissu is already spoiled at 20.)

Considering the other named pilot is 18 it's probably 14/16 or 14/15.

I think we already discussed the cost of the MA-3 in another thread way back. There are all sort of guess around the 12-15 point range with some as low as saying it will cost 10 to me saying I think 16 might be the base cost.

However I do believe the popular opinion is that pilot skill 2 MA-3 will cost 15 because, that's what a prototype pilot with the Chardaan refit costs? :huh:

(I still predict 16, then the following pilots will be either 17, 19, and of course Serissu is already spoiled at 20.)

13-14 seems about right for a base Scyk. It has slightly better durability than a TIE Fighter, with Target Lock and a higher PS.

I just noticed that the Scyk has a weird symmetry with the A-Wing, in that they both need to spend an extra 2 points over "list price" to equip Prockets. Or any missiles, really.