We know most of the expansion now, thanks to our crafty Bothans.
Now, what we don't know is the price of the Generics.
***EDIT*** Apparently the title costs 2 points, and not 0. Keep everything written after this with a grain of salt.
I would contend that the cheapest generic is 14 points, rather than the expected 13, to prevent the usage of 5 Heavy Laser Cannons in a single fleet, on bodies with 3 agility.
There is a prescedent design-decision of FFG:
Rookies are priced at 21 points to prevent them from being 5-offs.
Academy Pilots are priced at 12 to prevent them from being 9-offs.
Et cetera, et cetera, et cetera.
This then lead to the pricing of Proton Torpedoes at 4, as that way it could be a 4-off, but not with an Astromech.
So, that means that I would suspect the price tree at 14, 16, 18, and 20, rather than what some have theorized at 13, 15, 18, and 20. And I'm cool with that.
If you build the Heavy Scyk with anything but the HLC, it's still incredible value.
Moreover, it's also in-line with a previous combination we have:
The Scyk's stats draw direct comparison with the TIE Fighter (2/3 and 3 hp), and its action bar is exactly that of a TIE Fighter with a Targeting Computer, which costs 14.
Now, I think we can all agree that the Targeting Computer is not actually worth 2 points. However, the addition of the Modification and Cannon/Torpedo/Missile slots certainly make up the difference.
All that being said, we still have a holy host of swarmable upgrades on this beastie.
Missiles and Torpedoes aren't as good as Cannons, in general, but it's still worth remembering they exist. We've been getting better ones, after all.
2 points: Flechette Torpedoes, Flechette Cannon
3 points: Proton Rockets, Ion Pulse Missiles, Ion Cannon
4 points: Cluster Missiles, Concussion Missiles, Proton Torpedoes, Mangler Cannon
5 points: Assault Missiles, Homing Missiles, Ion Torpedoes, Autoblaster
6 points: Advanced Proton Torpedoes
7 points: Heavy Laser Cannon
I will also point out that, even though the slightly-cheaper Z-95 can also carry the missiles, the Scyk trades 1 shield for 1 agility, 2 extra actions, and better synergy with the Proton Rockets. However, the Z-95 can fly in greater numbers with the 3 or 4 point missiles than the Scyk can.
Interestingly, Serriseu is the Agility-dice version of Howlrunner, giving you extra survivability in whichever Alpha-Strike fleet you run.
You can fly three 14-point Scyks and Serriseu with HLCs for only 90 points.
Edited by DraconPyrothayan