If you pit the most overcosted ships and worst upgrades in a 100 point game what would the match up look like?

By ralpher, in X-Wing

Might be interesting scenario to have players assemble the worst, most overcosted, and least synergistic 100 point squads and then give them to their opponent to play and see who can win with the Dogs of War. What would you make?

Outer Rim Smuggler

Grey Squadron with 2 advanced proton torpedoes

Anyone with marksmanship...

Load Major Rhymer to the teeth with ordnance

The possibilities are limitless.

This is surprisingly asked fairly often. When it comes to a "how terrible can you make a squadron" the "winner" is almost always filled with HWKs that aren't equipping turrets. You can spend a lot of points on one but if you're only offense is a 1 die primary attack that can make winning very difficult.

ORS are still shooting with 2 dice and they don't even need to work too hard to line up shots. Y-Wings with APT would just DESTROY HWKs as could Rhymers loaded with ordnance. MAYBE the guy flying the HWKs could manage to stay alive but killing someone is going to be a challenge.

Fel's Wrath

ORS are the best blockers in the game.
Marksmanship > Expose

Uhh... a lot of fun.

For the Imperial side I would say you equip no more than three craft.

Something like a Shuttle without upgrades, the PS3 Interceptors with Target Locks, a PS2 Bomber with 2 Concussion Missiles and 2 Proton Torpedoes.

Something like that.

For the Rebel side the afore mentioned turretless PS2 HWK + Saboteur Crew

Two turretless Grey Squadron Y-wings and an E-wing with the system upgrade which makes its PS 0

Fill up points with expensive upgrades like Hull Upgrade and Shield Upgrade which cost loads of points, but don bring damage to you opponent.

Sorry I can't remember the card names at the moment nor look them up..... :-(

Edited by Cununculus

Honestly, if you wanted to do this, everyone picks one list. They set up, with asteroids, and then the Tournament Organizer announces whether you keep your fleet, or switch sides with your opponent.

Chaos!

Ten Numb (31)
"Mangler" Cannon (4)

Total: 35 :unsure:

Edited by Thrawn on YouTube

This is surprisingly asked fairly often. When it comes to a "how terrible can you make a squadron" the "winner" is almost always filled with HWKs that aren't equipping turrets. You can spend a lot of points on one but if you're only offense is a 1 die primary attack that can make winning very difficult.

ORS are still shooting with 2 dice and they don't even need to work too hard to line up shots. Y-Wings with APT would just DESTROY HWKs as could Rhymers loaded with ordnance. MAYBE the guy flying the HWKs could manage to stay alive but killing someone is going to be a challenge.

Edited by ralpher

Jan w/Luke crew, Kyle w/gunner, both with Outmanuver, Roark w/gunner all three with engine upgrade, my group just had a worst list event and my opponents lost with this list everytime

Put Marksmanship on Dutch with r2-d6, title, blaster turret, and include Garven, and watch them put massive holes in people.

Ten Numb (31)"Mangler" Cannon (4)Total: 35 :unsure:

Other than that, dear OP, try Marksmanship on Han with Gunner. It's more than deadly!

For the single dumbest combo of the game i would go with a Whisper plus Darth Vader Crew.

Edited by ForceM

Ten Numb (31)"Mangler" Cannon (4)Total: 35 :unsure:

Err.. What? That is actually a pretty good combo!

Agree! But at the end of the day, it's still a B-Wing with one agility. If your opponent want it

to die, you will have less chance to prevent that. IMHO losing easily 35 of 100 points by enemie's focus fire is a big issue.

No offense, but I prefere to keep my B-Wings as cheap as possible.

With other words: max. 30 Points (Farlander w/ VI)

Edited by Thrawn on YouTube

This is surprisingly asked fairly often. When it comes to a "how terrible can you make a squadron" the "winner" is almost always filled with HWKs that aren't equipping turrets. You can spend a lot of points on one but if you're only offense is a 1 die primary attack that can make winning very difficult.

ORS are still shooting with 2 dice and they don't even need to work too hard to line up shots. Y-Wings with APT would just DESTROY HWKs as could Rhymers loaded with ordnance. MAYBE the guy flying the HWKs could manage to stay alive but killing someone is going to be a challenge.

That's true but we're talking worst one can make out of their personal collections.

That limits the list to four ships:

Kyle Katarn (21), Engine Upgrade (4), Leebo (2)

Roark Garnett (19), Moldy Crow (3), Engine Upgrade (4), Weapons Engineer (3)

Rebel Operative (16), Engine Upgrade (4), Saboteur (2)

Rebel Operative (16), Engine Upgrade (4), Saboteur (2)

100 points

I'd rather fly six naked operatives than that.

Hwk is truly the worst ship.

However ffg reportedly said there is major improvements coming in wave 6.

Next I expect the tie bomber is the next worst and its full if in efficnt upgrade slots.

Like seriously people barely use 1 ordinance why do I need 3-4 on a ship.

The reason ffg is going around refixing ships is because ordinance was the worst designed part of the game. It overvalued a bunch of ships.

Edited by Gungo

We did this a few weeks ago, I ended having to play with Jonus and Rhymer( two bombers and that was it) fully laden with every possible type of ordnance, I don't think it's possible to have a worst 100 points, well played my devious cousin, well played.

Very few cards are just plain bad- some just have a much smaller utility than others. If you got phantoms your never going to put ptl on one but that doesn't make it a bad card

Might have to limit to one upgrade card of a particular type and one or two ships of a particular type otherwise that four HWK list is going to be the worst.

Have tried something like this.... Basically my friend posted a pondering regarding EPTs some of the named TIEs and some moron had a massive go saying that my friend was just awful at the game, all the ships are balanced and that he should learn to play better etc... As such i then had to fly Mareek, Winged Gundark, another of the named ties and the top bomber dude... Rest of the points I could spend myself. I'm pretty good. UK tourney regular and know the game. Flew the list against 4 fat han lists and just got battered every time... Not fun. Defo a challenge though...

Ten Numb (31)"Mangler" Cannon (4)Total: 35 :unsure:

Err.. What? That is actually a pretty good combo!

Agree! But at the end of the day, it's still a B-Wing with one agility. If your opponent want it

to die, you will have less chance to prevent that. IMHO losing easily 35 of 100 points by enemie's focus fire is a big issue.

No offense, but I prefere to keep my B-Wings as cheap as possible.

With other words: max. 30 Points (Farlander w/ VI)

Gotta disagree with you there. 35 points may seem like a lot, but I'd take that B-wing over three academy pilots for sure. If you let your B-wing take every shot your opponent has, you're flying it wrong. Bring blockers. B's have great dials, even though they may not look like it.

I did this in Star Trek Attack Wing - 8 person tournament with everyone bringing the worst possible (ship faction pure) fleet they could bring. Each round, you swapped with your opponent, playing their worst fleet against yours. It was a TON of fun! I can't wait to do this once Wave 6 arrives.

The tournament took a little longer because everyone wasn't used to each other's dials, but other than that it was probably the most "balanced", most skillful flying I've had to do in that game.

I think the fully loaded bombers is a pretty good idea for the "worst" fleet, because even a pack of hawks can take those down fairly easy. My worst fleet would look something like a fully loaded bomber and a fully loaded shuttle. (without engine upgrade of course)

It was noted that when we did the STAW worst fleet tournament that all of those ships were 1-2 upgrades from being some of the best ships/fleets. I wonder what a 85/90 point "worst" fleet would look like, letting your opponent round out the last 15/10 points with their own upgrades...

This is surprisingly asked fairly often. When it comes to a "how terrible can you make a squadron" the "winner" is almost always filled with HWKs that aren't equipping turrets. You can spend a lot of points on one but if you're only offense is a 1 die primary attack that can make winning very difficult.

ORS are still shooting with 2 dice and they don't even need to work too hard to line up shots. Y-Wings with APT would just DESTROY HWKs as could Rhymers loaded with ordnance. MAYBE the guy flying the HWKs could manage to stay alive but killing someone is going to be a challenge.

That's true but we're talking worst one can make out of their personal collections.

That limits the list to four ships:

Kyle Katarn (21), Engine Upgrade (4), Leebo (2)

Roark Garnett (19), Moldy Crow (3), Engine Upgrade (4), Weapons Engineer (3)

Rebel Operative (16), Engine Upgrade (4), Saboteur (2)

Rebel Operative (16), Engine Upgrade (4), Saboteur (2)

100 points

I'd rather fly six naked operatives than that.

I don't remember seeing the "limited to your collection" restriction. Even then there are people who happen to have four HWKs. While I don't think you can do much worse in terms of ships I do think you could take dvor's list and make it even worse with upgrade selections that add overlapping functions; all of those Engine Upgrades make that a bit more maneuverable than I think you want HWKs to be if they are to be easy prey.

I really wonder how people could think that four toothless HWKs would fair well against two loaded Bombers. One attack die against two evade dice doesn't bode well and when it those have to chew through six hull they aren't likely to take one down in a single round. The ordnance loaded bombers on the other hand would cause some pretty serious damage to the HWKs and may even have the potential to one shot them which would quickly even the numbers. There's also that little issue where a Bomber could get behind a HWK and stay there because of its much better dial.