FLECHETTE CANNON

By Babaganoosh, in X-Wing

See, I told its called the Mangler cannon :P

And I think its awesome with the Scyk.

Maybe even interesting with Tie Defenders.

Also the flechette to stress big ships ... excellent for 2 points.

The mangler cannon on dash instead of hlc?

You lose that extra attack dice, buy gives you a 3 dice turret with no blind spot and saves ya 3 pts

I think it a good idea.

See, I told its called the Mangler cannon :P

And I think its awesome with the Scyk.

Maybe even interesting with Tie Defenders.

Also the flechette to stress big ships ... excellent for 2 points.

But it will forever live on in our hearts as a weapon powered by tropical fruits

Flub. I might get these. :(.

I'm gonna be broke again.

I wonder if Accuracy Corrector and the Mango Cannon will work off of one another.

When attacking with any weapon, including that waepon, you can use accuracy corrector to get two White-Attack03.png results. You cannot modify those results, you cannot change one of them to White-Attack01.png.

The mangler cannon on dash instead of hlc?

You lose that extra attack dice, buy gives you a 3 dice turret with no blind spot and saves ya 3 pts

I think it a good idea.

I'm thinking Mangler on Krassis might be nice too

So 2 flechette cannons cannot double stress a target, but they can stress large base ships. For only 2 points that seems fair. Plus, because of timing, an E2 Bwing w/ tactican and flechette cannon CAN double stress at range 2.

Mangler seems fair at 4 points to my eye.

You're thinking about 2x ION on large based ships for effect... large based ships suffer stress like all others.

If you had bothered to read a bit past that post, you'd have seen that in response to someone else saying the same thing to me, I was comparing it to flechette torpedo, which no large base ship has a low enough hull value to be stressed. 2 flechette torps can double stress a ship of hull value 4 or lower, but can't stress big boys. The cannon is the opposite, unable to double stress on it's own, but can tag the big ships.

Ten Numb might finally see some use with the "Mango" Cannon as I suspect Autothrusting Soontir w/ Stealth will be a thing in the Wave 6 meta. Just throw in FCS and VI and our Sullustan friend becomes a decent counter to the Baron.

With all these counters to counters in Wave 6,i have hope the meta will be pretty diverse. :-)

I think Mangler on a Scyk will make it play similar to an Interceptor (similar build to 3 attack dice, has 3 defence dice and 3 HP total, and very similar point total. Weapon loses range effects (both positive and negative), replaces a hull with a shield (making it immune to crits on the first hit, but sensitive to proton bombs), replaces boost with target lock, and will likely have a similar, but not identical dial. Compare Laetin with 'Heavy Scyk' and Mangler Cannon to Kir Kanos and you'll see many similarities. Right now its seems to be competing with the StarViper for the 'Interceptor' role, and with headhunter for the 'swarm' role, and can also have different cannons (mangler, heavy, ion). I likely wouldn't put missiles on one due to the headhunters not needing to spend 2 points on that, but the Scyk is also, I believe with the title, the cheapest torpedo carrier in the game.

I still hope the base Scyk will be 13. I know that now it looks like not, but i just would not find it right to pay 2 points over an Academy just for a TL and a HP changed into a shield. Sounds wrong to me!

+1 PS and possibly a better dial. If this thing moves like an A-Wing it could be worth it.

Still want to see the cost of Generic Heavy Scyk

Hopefully that few points cheaper than B-wings to build

Ion swarms and Flechette Swarm Builds or maybe even the Autoblaster interceptor swarm builds

I don't see enough counters to the turret meta to push the whales off the table. IMO there's by far more phantom hate.

Could see an indirect counter with swarms coming back into form without their natural predator and the advance finally arriving in style, though.

Kinda disappointed in the mangler cannon. Only ships that I think would want it are the Scyx, outrider, and a few random pilots like Ten Numb. Most 3 attack ships wouldn't benefit enough from it I feel for the cost.

I would think any of the Firespray pilots would be happy to have this. Krassis would be happy to use it and get the free re-roll on one die. It works at any range. It causes crits. That also means that Kath Scarlet would be extremely happy to use this. Any time she gets a single hit, it turns into a crit. Either it then causes a crit or it stresses them out!

I have a new double Firespray list. Bounty hunters with manglers with Jonus. Give him squad leader and each of the Firesprays tac jammers

Hopefully we'll get an awing level dial and the ps bump.

This will be as annoying as all get out for a casual game:

Serrisu+PTL+mangler+hull!

Laetin+stealth+MANGLER!

N'Dru+ lone wolf + hull

Leech+ bodyguard

Not competetive but will be great fun against my friend's 9 year old.

Kinda disappointed in the mangler cannon. Only ships that I think would want it are the Scyx, outrider, and a few random pilots like Ten Numb. Most 3 attack ships wouldn't benefit enough from it I feel for the cost.

I would think any of the Firespray pilots would be happy to have this. Krassis would be happy to use it and get the free re-roll on one die. It works at any range. It causes crits. That also means that Kath Scarlet would be extremely happy to use this. Any time she gets a single hit, it turns into a crit. Either it then causes a crit or it stresses them out!

Honestly with Scum out I would never run any Imperial Firespray besides Krassis (I would run the Scum ones instead), but you are right, 4 points to land a reroll and deny the range 3 bonus and add a crit seems like a good investment for a mid-PS large base

Folks who like the Mangler:

  1. Krassis
  2. Original-Flavour Kath
  3. Ten Nunb
  4. Freddie Fasbear
  5. Anyone with the "Outrider" title
  6. Captain Jonus (who can ride with 3 in a fleet, as opposed to the 2 HLCs)
  7. Anyone who couldn't afford an HLC before

I have a new double Firespray list. Bounty hunters with manglers with Jonus. Give him squad leader and each of the Firesprays tac jammers

I like the way you think!

Here's a variant;

Jonus

OGP x3

Mangler Cannon x3

Tactical Jammer x3

i'm really disappointed in these cannons, i was hoping for something worthwhile to put of the Tie Defender and these aren't it.

i'm really disappointed in these cannons, i was hoping for something worthwhile to put of the Tie Defender and these aren't it.

There is a significant advantage if you use Manglers on your Defenders: No range 3 extra green and a good chance to score a crit. But you cannot have 3 Defenders with Mangler cannons. After all, Tie Defenders are meant to carry Ion Cannons.

Hopefully we'll get an awing level dial and the ps bump.

This will be as annoying as all get out for a casual game:

Serrisu+PTL+mangler+hull!

Laetin+stealth+MANGLER!

N'Dru+ lone wolf + hull

Leech+ bodyguard

Not competetive but will be great fun against my friend's 9 year old.

Lol so spineless ... playing games you can't lose ... destroying the dreams and hopes of 9 year old kiddies....

You are my hero.

My prediction is an average dial (ie similar to an xwing, better than a z95 but worse than a Tie/ln.)... Potentially with segnor-loops instead of KTurns to make them more interesting and mobile.

@Kryzak: I think this game is pretty diverse... But you have to appreciate subtle differences like echo-phantoms with mini-swarm vs whisper-phantoms with doom-shuttle & soontir. If you just lump them together as "phantom lists" and don't how the small differences make a big difference to game play then I think you will be disappointed. I remember reading from the 2013 world finals that Paul heaver made an uncommon PS bid by upgrading from blues to daggers in his Biggs walks the dogs list. a subtle difference that apparently made all the difference. Also consider the face-off at gen-con of his fat-Han list in the semis with a dual falcons list... Both ran very similar primary ship builds but differences in the supporting cast made all the difference in the way the match played out.

If you're expecting an ongoing meta where no one ship constantly tops the tournament schedule and is quickly duplicated and repeated any many other tournaments then I think you will be disappointed. As strategically complex as this game is, it is not so strategically complex that the collective intelligence of the player base can't solve it prior to the next release. (This problem is somewhat exacerbated by the extreme early previews the community is given of ships that are yet to be released, but that is another topic). And win-hungry tournament players will flock to whatever the hyped successful list is.

For your own sanity either learn appreciate the subtle differences (even if it is the fifth match you've played against super dash in a row!), or follow the teachings of Master SableGryphon who is constantly developing (and doing well with) rogue builds. (Props to Sable and his great articles exploring lesser used ships/builds)