FLECHETTE CANNON

By Babaganoosh, in X-Wing

I don't like how mangler invalidates dash's weakness. Going to see a lot more boring turrets before we're through <_< '

You're basically spending 9 points (Outrider + Mangler) to turn him into a slightly better YT-1300 offensively. That brings him to 45 points, just 1 less than Han, for -2 PS (though you could add VI, but that eats his EPT slot). And instead of the re-roll ability you get to upgrade 1 [hit] to a [crit]. Personally, I never liked abilities like that (hi Winged Gundark!) because you're not getting an increase in efficiency, just slight ability to [crit]. You get to deny Range 3 defense bonuses as well, but you're also vulnerable to Munitions Failure (unless you plop a Procket in the tubes for insurance, but that's another 3 points). Anyway, it might be good, but I don't think (at first glance) it'll be anything game-changing.

True, it's not much in terms of raw stats to the yt-1300

then again, this is dash we're talking about. his ability to ignore obstacles is already a challenge to deal with, and now that his major weakness has been dealt with (by a cannon that is murder on high agi, low shields ships no less)...ugh

Shouldn't be meta dominating, but will be incredibly annoying

These cards are so underwhelming It's silly.

These cards are so underwhelming It's silly.

I thought so too...until I remembered that stress doesn't work like Ion and the flechette cannon will annoy the hell out of large ships (something flechette torps could not do)

will be fun to force blocks on those bloated monsters :) unless they enjoy not dodging/rolling/boosting etc

Edited by ficklegreendice

Good job, thanks, greettings.

(by a cannon that is murder on high agi, low shields ships no less)...ugh

Coincidence that a Combo that would have brutalized Interceptors is released same wave as Autothrusters? You take away my bonus R3 Die? I'll just change a blank to an evade

Side note, Mangleebo may become a build name now :)

**** the more stuff that is leaked from S&V the more I want. Yea think im going to pick up a couple of IG-2000 and a couple of Scyks to get me started on S&V

Side note, Mangleebo may become a build name now :)

Not as good of a name as Leebomination.

Mangler on Dash + Outrider solves the donut hole problem.

It was already solved with the Ion Cannon (albeit with less damage output).

Ion Cannon has significantly less damage output and does very little against bigger ships.

True, it's not much in terms of raw stats to the yt-1300

then again, this is dash we're talking about. his ability to ignore obstacles is already a challenge to deal with, and now that his major weakness has been dealt with (by a cannon that is murder on high agi, low shields ships no less)...ugh

Shouldn't be meta dominating, but will be incredibly annoying

I would much prefer trying to avoid three shots instead of four, especially when flying with autothruster equipped ships. The crit is a pain, though, and means I'll probably ending up spending the extra point on shield and not hull.

Krassis just got another couple toys to play with

The Flechette Cannon is pretty amazing for only two points, and since it's so cheap it doesn't feel like much of a waste if you only use it once or twice in a game. The Mangler, as someone else said, is a great alternative to the HLC if you can't shave the three points or you have an ability that makes that crit more important.

One of the generic pilots will be: Tansarii point _______. Can't figure out the blank.

Agent? Pilot? Attacker?

Tried Cadet, Trainee, and Rookiee, no luck.

Just tried agent, pilot and attacker, as well as spacer, merc, mercenary, pirate, bandit, thug and fighter. Nothin'.

It may be too late but did.anyone try man?

I just imagine the cannon shooting a metal looking crab pincer. I dunno why.

Or scummy shot from wrecked ships and such.

A space shotgun, say.

bobafett.gif

Thanks for posting these. I just added them to the wiki.

FFG also uploaded Serissu's card, I guess nobody bothered to try the URL since we already knew the ability.

serissu.png

Edited by That Blasted Samophlange

If you played ace combat 5 the desert missions with the flak cannons firing into the sky was a thing of beautiful. Huntin down giant b52s. Oh goodness. Those were the days.

Thanks for posting these. I just added them to the wiki.

FFG also uploaded Serissu's card, I guess nobody bothered to try the URL since we already knew the ability.

serissu.png

My post on page two says otherwise...

Guess my brain just isn't working today.

Color me unimpresed.

No ept on the other named pilot...

Scyk's looking to be 14 instead of 13...that better be an awing dial!

Cannons being better for YT's and bwings? Didnt see that coming... shoulda.

Not what I was expecting nor does it make me want to invest. Sad day in scum land.

I want to be unimpressed by the Flechette canon, but it occurs to me that against most targets 3 red dice are basically going to do 1-2 damage per hit anyway. So you're not losing much, but do gain the chance at adding stress. Not to mention removing the range 3 bonus from the defender.

Even at 14 points, you could fit 5 Scyks with Manglers+title into 100pts. I wonder if there's any legs to this.....fragile, but actually a lot of firepower, especially at range 3.

Probably terrible though still.....

I wouldn't do it. Mass Sycks don't seem all that great to be honest.

As for Punning: 3 red dice F is 2.25 damage. 3 green F is 1.875 = average difference of 0.3 is damage. You're definitely right.

But then, if you're a tie fighter player, you know the terrible variance of wathcing an X get 3 red hits, and you rolling 4 green blanks. YOU KNOW THIS TO BE TRUE. YOU CANNOT HIDE FOREVER, PUNDIT.

=D

I think Flechettes are gonna be okay to be honest. Okay on Sycks, okay on Bs for /E tact, and ... possible on generic defenders (theyre overcosted already anyway. if you like playing casual and dont mind a 5 point disadvantage. which happens often in casual. )

I agree that Mangler is gonna be good niche, but not in the niche's I'm interested in. Ten Numb. Kath Scarlett. YT2400 for 9 points. Basically a utility tool, versus a power tool.

The power tool is still the HLC atm. =) Which, I am pretty happy with.

I just imagine the cannon shooting a metal looking crab pincer. I dunno why.

Or scummy shot from wrecked ships and such.

A space shotgun, say.

bobafett.gif

id picture something like a flak cannon just loud and nasty spitting shards and chunks of metal at anything foolish to get in its way.

There it is. I like it plenty too! All of the new stuff is cool.

:)

Ignore the min-max-clan... they think they need to win at some sad little tournament to be cool or something.

:lol:

So 2 flechette cannons cannot double stress a target, but they can stress large base ships. For only 2 points that seems fair. Plus, because of timing, an E2 Bwing w/ tactican and flechette cannon CAN double stress at range 2.

Mangler seems fair at 4 points to my eye.

You're thinking about 2x ION on large based ships for effect... large based ships suffer stress like all others.

I like the Flechette Cannon. For 2 points, it's not a huge point sink. Firesprays can tack it on. I'm not blown away by the new cannons, but I like them. They add nice variation. Not every ship in the galaxy is going to be optimized.

I wonder if Accuracy Corrector and the Mango Cannon will work off of one another.

I'm also looking forward to IG-2000.

Serious w/ HU or SD flying wingman with A'shera w/ title, HLC, and SD could be fun. A'shera will be nearly impossible to hit and will hit back hard. The combo is pricey for the Hitpoints but leaves you with 47 points. That's a lot of options to work with.

Heck if the generic Syck is 14 you could fit 2 more with HLCs. That's 3 HLCs pointing at you. Any large based ship would be in trouble.

Edited by Jo Jo