FLECHETTE CANNON

By Babaganoosh, in X-Wing

So 2 flechette cannons cannot double stress a target, but they can stress large base ships. For only 2 points that seems fair. Plus, because of timing, an E2 Bwing w/ tactican and flechette cannon CAN double stress at range 2.

Mangler seems fair at 4 points to my eye.

It's only Ion that large ships need two of.

I have a feeling that tie defenders or something are going to have dual shot titles in the near future. These cannons are totally cost inefficient as added cost on top of what you pay and for giving up your standard attack

Scyks with Mangler go up one attack die. Defenders get critty.

Edited by TIE Pilot

I have a feeling that tie defenders or something are going to have dual shot titles in the near future. These cannons are totally cost inefficient as added cost on top of what you pay and for giving up your standard attack

We already know that the Aggressor will carry options for double cannon attacks. I won't be surprised if one of the pilot abilities adds a Gunner-like effect that lets you make a second attack from a different cannon.

Kinda disappointed in the mangler cannon. Only ships that I think would want it are the Scyx, outrider, and a few random pilots like Ten Numb. Most 3 attack ships wouldn't benefit enough from it I feel for the cost.

Hey?! I didn't say that.

Sorry I must of cut out the wrong quote line and got you by mistake.

I have a feeling that tie defenders or something are going to have dual shot titles in the near future. These cannons are totally cost inefficient as added cost on top of what you pay and for giving up your standard attack

On a defender yea. On a scyk? Not at all.

Flechette Canon on Eden Vrill? (No outrider title)

Kinda disappointed in the mangler cannon. Only ships that I think would want it are the Scyx, outrider, and a few random pilots like Ten Numb. Most 3 attack ships wouldn't benefit enough from it I feel for the cost.

What if I offer you this tasty Captain Jonus with your Mangler Cannon carriers?

flechette-cannon.png

Start guessing URLs for the rest of the scyk cards people!

mangler-cannon.png

laetin-ashera.png

Months of trying these URLs out periodically has finally paid off!

Awesomeness...

I LOVE ME SOME SCUM!!!

bobafett.gif

So 2 flechette cannons cannot double stress a target, but they can stress large base ships. For only 2 points that seems fair. Plus, because of timing, an E2 Bwing w/ tactican and flechette cannon CAN double stress at range 2.

Mangler seems fair at 4 points to my eye.

It's only Ion that large ships need two of.

I have a feeling that tie defenders or something are going to have dual shot titles in the near future. These cannons are totally cost inefficient as added cost on top of what you pay and for giving up your standard attack

Scyks with Mangler go up one attack die. Defenders get critty.

Read: cost inefficient.

Sucks require a 2 point tax on top of the cannon cost. The named pilots suggest that the basic syck will cost either 13 or 14 points.

Then you tack on 2 points for the title. For the flèchette it's totally worth it. 18 point stress dealer fast. Dies like a dog though. Tie fighter.

Mangler should be completely inefficient. 3 dice for 20 points on the basic ship. Err. And dies like a tie. Nope. Ain't doijg that.

But let's look at the defender. The defender is already over costed by 3 points and does not dish out enough damage to give it any role or be a better choice than 2 and a half ties. Putting an additional cannon cost makes it even worse as you lose your main attack. Flèchette only does a max of 1 damage.

Mangler really isn't worth it. You lose your fourth die (you wouldn't use mangler at all) at R1. You simply change an existing hit to a crit. That's only like a half extra damage. For four extra points? Hell no. No way at all

So 2 flechette cannons cannot double stress a target, but they can stress large base ships. For only 2 points that seems fair. Plus, because of timing, an E2 Bwing w/ tactican and flechette cannon CAN double stress at range 2.

Mangler seems fair at 4 points to my eye.

It's only Ion that large ships need two of.

Sorry, I was thinking before this spoiler that it would end up being more along the lines of flechette torpedo, that it would end up only stressing up to a certain Hull Value. I'm glad that's not the case.

I have a feeling that tie defenders or something are going to have dual shot titles in the near future. These cannons are totally cost inefficient as added cost on top of what you pay and for giving up your standard attack

I agree. With Flechette, you pay 2 points to put a stress token on the target but lose the ability to do two or three damage with your three attack dice. With Mangler, you pay 4 points to gain Etahn's ability. OH BOY

[edit] ...when it comes to TIE Defenders and B-Wings. On the Scyk it miiiiight be OK. Maybe.

Edited by Danthrax

Serissu and Laetin are going to work well together.

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Edited by That Blasted Samophlange

DAT MANGLER!

bobafett.gif

I just imagine the cannon shooting a metal looking crab pincer. I dunno why.

I just imagine the cannon shooting a metal looking crab pincer. I dunno why.

Or scummy shot from wrecked ships and such.

A space shotgun, say.

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Flechette cannon should had been 3 points at maximum (see ion cannon), i would had said 2 points. So it's fine.

Mango cannon is niche.

I see the flechette more like the UT one.

Edited by DreadStar

I like the mangler cannon but the flechette cannon is very underwhelming. It should have been able to keep the damage roll and stress if it hits.

The Mangler should be an interesting weapon, but time will tell how effective it is. Hit->crit is quite strong, but more importantly you don't suffer a loss of damage at range.

Where are people getting the idea that the Mangler just adds Etahn's ability? It also grants Wedge's ability when attacking targets at Range 3, as it's a secondary weapon that ignores range modifiers.

Mangler is going to be a strong choice for Dash now. Three points cheaper, no donut hole, built-in Etahn effect while still ignoring range penalties. I think that's definitely worth the loss of an extra damage die.

The Defender should also have fun playing with these.

The defender will be exactly in the same spot it is right now. Those cannons are not that useful, with 3 attaack dice.

Mangler canon will make Dash + Corran more viable than ever, with a better build. But I actually like that!

Edited by Nynox

I wonder how well Mangler works with Tactician. (edit: Flechette I mean)

Where are people getting the idea that the Mangler just adds Etahn's ability? It also grants Wedge's ability when attacking targets at Range 3, as it's a secondary weapon that ignores range modifiers.

And can be Jonused.

Edited by TIE Pilot

I wonder how well Mangler works with Tactician.

Just fine; Tactician happens after Mangler and since Tactician doesn't care about existing stress...

I wonder how well Mangler works with Tactician.

Should work just fine. Could also pair it up with Merc Copilot, to make 2 <hit>'s into <crits> at range 3.

I wonder how well Mangler works with Tactician.

Just fine; Tactician happens after Mangler and since Tactician doesn't care about existing stress...

Do the two of you mean the flechette cannon? That is the one that inflicts stress.

Edited by Forgottenlore

Boba Fett + Lone wolf + Flechette cannon + gunner + engine upgrade. You. Will. Never. Escape.