Dark Heresy second edition Core Rulebook, page 223
Overwatch
Type: Full Action
Subtypes: Attack, Concentration, Ranged
The active character guards a specific area or target, poised to shoot at an opportune moment. When Overwatch is declared, the active character establishes a kill zone consisting of any general area, such as a corridor or tree line, which encompasses a 45 [degree] arc in the direction that the active character is facing. The active character then specifies Standard Attack, Full Auto Burst, or Semi-Auto Burst, along with the conditions under which he will perform the chosen attack. Each any [sic] time the specified conditions are met before the start of the character's next turn, he can perform that attack (so long as he is otherwise eligible to do so). This attack occurs the moment the condition is met, such as an enemy entering the kill zone. If it occurs at the same time as another character's action, the character with the higher Agility acts first. If both characters have the same Agility, they make an Opposed Agility test to see who acts first. After the attack is resolved, even if it does not succeed, targets must immediately make a Challenging(+0) Pinning test or become pinned (see page 230) where they entered the kill zone. If a character on Overwatch performs any actions or Reactions, such as Evasion, his Overwatch immediately ends. Note this does not include Free Actions, such as speech.
Dark Heresy second edition Core Rulebook, page 220
Evasion
Type: Reaction
Subtype: Movement (Dodge) or Melee(Parry)
...
Reactions cannot be used during the his [sic] own turn, so he cannot Dodge/Parry attacks made via Overwatch or when he flees from combat during his own turn, and so on.
So I'm reading through the rules in preparation for running a DH2 campagin here pretty soon, and I found this oddity in the rules (I don't consider this a rules question, because I'm quite sure my reading is definitely "by the rules").
So I made the following observations about Overwatch:
-It cannot be dodged, as per the wording in Evasion.
-It can allow for more than one attack per round, (while there is a typo, either reading would indicate any number of attacks can be made)
-The definition of "condition" is quite loose. You can even pick and choose targets "...are met before the start of the character's next turn, he can perform that attack..."
-It has a Pinning test tacked on for good measure
-It operates at the same standard bonuses/penalties as the normal ranged attack actions
Except for not having a half action to Aim, Overwatch just seems like a better action to take. Its an undodgeable attack, or even a set of undodgeable attacks, and it would seem you can set the condition to be as simple as "any time an enemy acts within my killzone." Even if it can't be as specific as "enemy" it still allows for choosing to not attack.
From the flavor of Overwatch, it appears to be intended as a defensive action; that a character is intended to Overwatch when there is a pending, but otherwise unseen threat that may appear at any moment. Rules as written, it seems like its just a better form of an attack.
Any thoughts on this?
For my game, I'm intending to house rule this, likely adding in a requirement that Overwatch can only be triggered off an action with the Movement subtype as well as Overwatch only being able to make one attack per round. Any other thoughts.