1) Some special setup instructions simply state: increase the threat by twice the threat level.
So let’s say the threat listed in the campaign log for this particular mission was 2.
Can someone simply play out how this would work and how it impacts the threat gained in the status phase (if it even does have an impact or it simply influences the special optional deployment in the beginning only). I’m pretty sure it’s self-explanatory but I’m getting threat and threat level all mixed up.
2) Royal Guards have a protector special ability and I simply don’t understand what the last sentence is explaining: “Limit 1 protector ability used per attack.”
So if I have 2 royal guards adjacent to Darth Vader, and Darth Vader is defending, only +1 block will be added to Vader’s defence roll because you are limited to 1 protector ability?
3) This question will contain spoilers for the Temptations side mission:
*SPOILERS!*
So when Vader appears after the door opens:
Do you share with the group the special health situation with Vader?
Do you share with the group the new objective to defeat Vader?
My group was getting pretty frustrated because they aren’t used to a dungeon crawler type of game with triggers (they need to know all the objectives beforehand haha).
I argued that the only information that I share with them is the mission briefing text and everything else is unknown. I eventually caved in and told them about both sets of information.
Was I supposed to tell them or was this supposed to be unknown?
It impacted the gameplay greatly because they simply ignored everything else on the board and booked it to Vader instead of figuring out themselves (and being pleasantly surprised when he didn't have full health).
Thanks!