X-Wing/Y-Wing/E-wing Fix?

By Keoki, in X-Wing

No, I'm just tired of everyone needing to "fix" these ships. E-Wing is not old. X-Wing saw an update in the transport. Lastly, the Y-Wing is getting content in the headhunter pack.

Everyone approaches the problem as if their favorite ship costs too much. Instead, they should be approaching the problem as to what interesting updates/pilots could be released to provide players with more squad building options.

It sounds like whining.

No, I'm just tired of everyone needing to "fix" these ships. E-Wing is not old. X-Wing saw an update in the transport. Lastly, the Y-Wing is getting content in the headhunter pack.

Everyone approaches the problem as if their favorite ship costs too much. Instead, they should be approaching the problem as to what interesting updates/pilots could be released to provide players with more squad building options.

It sounds like whining.

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I've never understood the compulsive need for literally every pilot to be effective. That's just not how anything has ever worked. There are always gonna be tiers of effectiveness.

Uthopic ideals which should be the pillar of good game balance. That it isn't realistic, doesn't make it less useful to aim for it.

It is why the A-wing got Chaardan, why the Y-wing is receiving goodies and same for the advanced. Developers trying to aim for the best, instead of saying "bah, what's done is done, because who cares about entitled whiners".

Edit - Oh man, luckily i didn't read much past you, because i am finding the same snarky comments anytime someone dares to say something which they think could be improved.

Edited by DreadStar

How about an astromech called "Training Droid" which costs -1 points and only can be equipped on pilot skill 4 or less?

That's almost exactly what I was thinking: the name "Training Droid" and the PS limit! :)

I don't much like reducing the cost though, I think the recspecmech idea isn't bad, or how about once per round after spending a focus token you may assign another focus token to your ship (you're better able to keep focused on piloting as the Training Droid is giving you useful information when needed).

Another, totally different idea: how about an anti-outmanouver (Inmanoeuvre?): increase your agility by one when the attacker is outside your firing arc (this reflects your Training Droid keeping an eye out for incoming attacks for you)? Would have to be pretty pricey I reckon, maybe someone could work out how useful that is (remembering it's only on pilots with a PS lower than 5). I quite like that idea.

I posted this in the other thread but I figured i would post it here also. The developers have already practically said that a new X-Wing fix is coming in their interview with the Scum and Villainy podcast.

Alex Davy's exact words were "like the A-wing and like the Y-wing, the X-wIng needs a little boost, in the form of an upgrade card or something, like a title card or whatever. But we can't really talk about it..."

He then says it needs "a little nudge" and then says it may be something like Autothrusters or what they were planning for the Tie Advanced.

It is about 38 minutes into the podcast.

I definitely like the idea of tying the rebalancing of the X-/Y-/E- to an astromech, as that neatly silos the solution (and prevents undesirable interactions with other ships, including the Scum faction).

How about an astromech called "Training Droid" which costs -1 points and only can be equipped on pilot skill 4 or less?

5 rookies will still be inferior to 4 naked phantoms.

...and that would be an interesting idea, although I've not much been a fan of fixes that artificially read 'can only be applied [here]', as that always feels a bit..."hacked in", I guess.

I'd like to see the solution try to work with what the intended use of the build is.

That is - the point of bringing low-skill pilots is that they move/action first (so make good blockers), although it means they shoot last. So something that boosts or addresses those two concerns - provides a benefit to moving first or reduces the cost of moving last - will directly improve low-skill pilots without substantially damaging the higher-skill balance.

Something like:

- Any enemy ships that collides with you immediately receives 2 stress tokens. If you collide with an enemy ship or obstacle, you receive one stress token.

...or...

- If your ship is destroyed by an enemy in your forward arc, and you have not already fired this turn, you may immediately make one free attack against your attacker.

...etc. Basically, focus on the use cases of the pilots that ARE having a balance problem (not the named ones) by building the droid's ability into the usage scenarios of those pilots.

Edited by xanderf

How about a 1pt Droid similar to Autothrusters but grants a Focus?

"When defending, if you are beyond Range 1 or outside the attacker's firing arc, you may change 1 of your blank results to a Focus result."

"Yes Mynock, I know they're shooting at me."

First is wow. The "worst" ship in the game gets its fix now the next "worse" needs its fix. We fix the X then the tie will become the worst then what we fix it and so on and so on and ohh wait "power creep"

That said would it be nice to get a Title card for the X-Wing. 10 of the current 18 ships have title or soon will have. 13 of 21 if you count huge ships. So asking for a title cards for the remaining 8 isn't asking for something rare or uncommon.

I'd like to see the solution try to work with what the intended use of the build is.

That is - the point of bringing low-skill pilots is that they move/action first (so make good blockers), although it means they shoot last. So something that boosts or addresses those two concerns - provides a benefit to moving first or reduces the cost of moving last - will directly improve low-skill pilots without substantially damaging the higher-skill balance.

As a modification of my Training Droid suggestion earlier:

"Once per round, before or after defending, if you do not already have a focus token you may assign a focus token to your ship"

Sure, it benefits all PS levels, but it benefits lower PS more as they may be able to use it on attack. Very limited on when it would trigger, so I'd make it cheap, 1 point if not free.

Edited by mazz0

I'd like to see tournaments around mission goals. Then you might see different pilots.

That would be nice. I'm kind of getting tired of dogfight after dogfight.

I posted this in the other thread but I figured i would post it here also. The developers have already practically said that a new X-Wing fix is coming in their interview with the Scum and Villainy podcast.

Alex Davy's exact words were "like the A-wing and like the Y-wing, the X-wIng needs a little boost, in the form of an upgrade card or something, like a title card or whatever. But we can't really talk about it..."

He then says it needs "a little nudge" and then says it may be something like Autothrusters or what they were planning for the Tie Advanced.

It is about 38 minutes into the podcast.

And i am really annoyed by guys still saying. What? Everything is fine with it. You're just whining.

That is not helpful behaviour.

It is not fine, and if FFG know it, they will do something sensible about it, that's great.

Edited by ForceM

E-wing - Sure the generics suck ...

... which means they need a fix.

No, they don't. The game isn't limited to the competitive tournament scene.

X wings are fine. I've seen a trio of them hunt phantoms beautifully.

If three x-wings were able to even target a phantom, the x-wing player was probably psychic, incredibly lucky, or the phantom wasn't being played very well. Usually they can arc dodge x-wings with relative ease.

Edited by Keoki

That said would it be nice to get a Title card for the X-Wing. 10 of the current 18 ships have title or soon will have. 13 of 21 if you count huge ships. So asking for a title cards for the remaining 8 isn't asking for something rare or uncommon.

Title

First is wow. The "worst" ship in the game gets its fix now the next "worse" needs its fix. We fix the X then the tie will become the worst then what we fix it and so on and so on and ohh wait "power creep"

That said would it be nice to get a Title card for the X-Wing. 10 of the current 18 ships have title or soon will have. 13 of 21 if you count huge ships. So asking for a title cards for the remaining 8 isn't asking for something rare or uncommon.

I understand "power creep" to describe new units/upgrades more powerful than previous ones, which wind up obsolete because they are now underpowered in comparison. Fixing the older units, then, would actually be a response to power creep.

Hmm... title card for the x-wing. "Stealth X," anyone?

The bomber is worse then any if he ships listed.

It had zero ships in the top 32 at worlds while every ship your complaining about in this thread had at least one. Furthermore rebel ships sre still predominantly the best builds and lists even the advanced fix still won't be able to beat the rebel large ships.

The Ewing is just as useful as he defender and rely on upgrades for thier viability.

The y wing is getting upgraded

The x wing still has some of the best pilots in game. Not just one either. At least three are still heavily used.

On top of the above there are fixes in the next wave for most rebel ships.

You have massive hwk fixes which are worse then any rebel ship u listed.

You have y wing fixes

You have a wing and interceptor fixes

I rather see a fix for the bomber and a nerf to rebel large ships before any more rebel lists get out of hand, and then a fix for x wings down the line. That involves the astromech and torpedoes. The xwing is no where near the level of being as bad as the advanced was where even vadar who was considering as having one of the best abilities in game wasn't being used competitively. The advanced was flat out broken whereas range xwing at most needs a slight nudge on some generics.

Edited by Gungo

I posted this in the other thread but I figured i would post it here also. The developers have already practically said that a new X-Wing fix is coming in their interview with the Scum and Villainy podcast.

Alex Davy's exact words were "like the A-wing and like the Y-wing, the X-wIng needs a little boost, in the form of an upgrade card or something, like a title card or whatever. But we can't really talk about it..."

He then says it needs "a little nudge" and then says it may be something like Autothrusters or what they were planning for the Tie Advanced.

It is about 38 minutes into the podcast.

Well it does really need this little nudge, and i am happy to hear that!

And i am really annoyed by guys still saying. What? Everything is fine with it. You're just whining.

That is not helpful behaviour.

It is not fine, and if FFG know it, they will do something sensible about it, that's great.

http://teamcovenant.com/scumandvillainy/2014/11/26/scum-villainy-interview-with-x-wings-designers/

The whole interview is great but the x-Wing part is about 37 to 38 minutes in.

The bomber is worse then any if he ships listed.

It had zero ships in the top 32

Alex Davy has also explicitly said a bomber fix is coming. I don't have a link but he said it while doing commentary during X-Wing World championship live stream on Twitch a month or so ago.

If three x-wings were able to even target a phantom, the x-wing player was probably psychic, incredibly lucky, or the phantom wasn't being played very well. Usually they can arc dodge x-wings with relative ease.

Try dodging all the arcs when one of the X-wings is Wedge (VI or Stay On Target) and the X-wings are breaking formation and spreading their arcs out. It's much harder. That team probably had Wes VI and Wedge in it.

Edited by TIE Pilot

I'd like to see the solution try to work with what the intended use of the build is.

That is - the point of bringing low-skill pilots is that they move/action first (so make good blockers), although it means they shoot last. So something that boosts or addresses those two concerns - provides a benefit to moving first or reduces the cost of moving last - will directly improve low-skill pilots without substantially damaging the higher-skill balance.

I like that, it would work in the combat phase too - a benefit to shooting last.

As a modification of my Training Droid suggestion earlier:

"Once per round, before or after defending, if you do not already have a focus token you may assign a focus token to your ship"

Sure, it benefits all PS levels, but it benefits lower PS more as they may be able to use it on attack. Very limited on when it would trigger, so I'd make it cheap, 1 point if not free.

I think the 'or after...' bit buffs the higher-PS pilots too much, but the core of the idea is sound.

What about something like this for the low-skill attack buffing astromech?

"Each time an enemy declares you as the target of an attack before you fire during a turn, receive one focus token"

(Or maybe re-word that, so it doesn't provide Corran an insane buff on his down turn after a double-tap. Perhaps "Each time a higher-skill enemy declares you as the target of an attack, receive one focus token.")

On second thought, that could stack up a hella pile of focus tokens, so...hmmm...maybe too much of a buff.

What about this?

Let's call it, the 'KT Astromech'...

"When defending against an attack by a higher-skill pilot, you may convert one [blank] defense die result to a [focus]."

That way, still requires SPENDING a token, that you had to take as an action (and, since they are firing first, denies you the ability to use it in your own attack). And since you burn your token, attacks from multiple high-skill pilots will take it down easily enough, so...that seems like it'd be better balanced. I mean, the point is a *slight* buff, not to invalidate higher-skill pilots entirely.

The Y-wing has its buff coming in the form of BTL-A4 that with ion cannon is extremely powerful. Its a little bit better on scum Ys but rebel lists have better synergy for it and so far have better pilots and upgrades for control decks. And through testing we have found that you really need to run 2 of them otherwise they get focus fired down fast.

The problem with a fix to the e-wing is that any thing that buffs the E-wing buffs Corran. My fix for the E-wing really would beto give it a royal guard pilot. Coran doesn't need to be fixed. E'tahn is meant to be flown with a bunch of A-wings or Zs. The generics suffer the same problem as the low pilot skill interceptors. This ship wants to arc dodge and low ps cant. Though to be fair if you want to spend the points you can tank with this ship.

The X-wing has several good pilots. I think the reason it isn't flown as much is that people liked flying biggs walked the dogs style which phantoms and other hyper mobile ships eat alive. Most of those players seem to now play fat han. A year ago x-wings were every where. Are the generics maybe costed a point to high? I would say that there are atleast 4 ships whose generics are. And again you will have to weigh any buff you give the x-wing against what it will do to biggs, wedge, wes, luke, garvin and porkins. I don't know if you will see a resurgence of biggs since the game seems to generally be moving away from formation flying but I see a resurgence of wes and atleast porkins in the wave 6 meta. I can't really comment on wedge since I will always see wedge since one of my friends pretty much starts building any list he runs with wedge.

I just realized that BTL-A4 makes R5-K6 almost viable, and potentially worth its cost on "Dutch".

WHY!!!!?!???? Why does everyone suddenly have OCD to fix things that AREN'T BROKEN!! You're killing me guys!

X-wing - Isn't broken, doesn't need fixing

Y-wing - Is getting new boosts, but wasn't even that broken to begin with

E-wing - Sure the generics suck, but Corran hardly needs a boost, and E'tahn's pretty good to

Stop trying to fix stuff that isn't broken guys!

But some things are in fact broken.. when a **** doesn't see playing time there Is obviously something wrong. If you need to use a pilot because the generic ship isn't good enough it Is broken.

The purists around here need to relax. It's called balance.

I'm not certain if the X wing needs a buff so much as certain other builds need a nerf . I find the fact ships like the Decimator and the YT crowd can arc dodge dedicated dog fighters like the X wing pretty ridiculous, and the reason for that is engine upgrade. I know we'll never see that card being taken away from large base ships but I'd really like to see it limited, perhaps making it so it large ships could only do a 1 straight from the boost.

WHY!!!!?!???? Why does everyone suddenly have OCD to fix things that AREN'T BROKEN!! You're killing me guys!

X-wing - Isn't broken, doesn't need fixing

Y-wing - Is getting new boosts, but wasn't even that broken to begin with

E-wing - Sure the generics suck, but Corran hardly needs a boost, and E'tahn's pretty good to

Stop trying to fix stuff that isn't broken guys!

But some things are in fact broken.. when a **** doesn't see playing time there Is obviously something wrong. If you need to use a pilot because the generic ship isn't good enough it Is broken.

The purists around here need to relax. It's called balance.

So if a named pilot works and the generics don't work as well the ship is broken? That really doesn't make sense...

How do we then explain the bwing? Whose named pilots mostly suck but the generics are widely used? Is that ship broken too?

E-wing - Sure the generics suck ...

... which means they need a fix.

No, they don't. The game isn't limited to the competitive tournament scene.

X wings are fine. I've seen a trio of them hunt phantoms beautifully.

If three x-wings were able to even target a phantom, the x-wing player was probably psychic, incredibly lucky, or the phantom wasn't being played very well. Usually they can arc dodge x-wings with relative ease.

X-wings are fairly capable at keeping Phantoms in their gunsights, especially when they are higher in pilot skill and working with R3-A2. I haven't lost to a Phantom list in months now and I can assure you I am not clairvoyant.