X-Wing/Y-Wing/E-wing Fix?

By Keoki, in X-Wing

A lot of players seem to think X-wings and Y-wings need a little power-up, especially in light of the new TIE Advanced fix. Like the Advanced, the E-wing sees little competitive play, with the exception of one pilot, Corran Horn. It occurred to me that these Rebel ships are the only ones that can mount an astromech. So a blanket upgrade affecting only ships with astromechs could serve to improve all three of these ships at once.

I'm not sure, though, how it should improve the ships. Any ideas?

Step 1: leave them alone. Y-wings are getting new goodies in 3 months, x wings and e wings were either updated or debuted less than a year ago.

The ships themselves are fine, as evidenced by the fact that they placed well competitively, until wave 4 hit.

I've beaten superdash with two X's and an E. They're just fine.

Edited by nikk whyte

Cheaper (I'd say 2pt) non-unique astromech version of Recon Specialist. Call it R3 or R6 Astromech.

I'm completely serious.

Remember how good a RecSpec is on a Firespray? The X-wing's durability is raised without compromising its offence, the E-wing's durability is greatly raised too. Deadeye becomes much more viable on Rebel ships giving their ordnance a buff. Garven Dreis is significantly buffed. The Y-wing can now use Blaster Turret effectively. It uses the Astromech slot so it won't power up the already powered up Scum Y-wings.

It's not ridiculous because we've got R4 Agromech doing a similarly powered thing for Scum. And it's not autoinclude because it's in competition with all the other excellent astromech options.

Edited by TIE Pilot

I've never understood the compulsive need for literally every pilot to be effective. That's just not how anything has ever worked. There are always gonna be tiers of effectiveness.

I've never understood the compulsive need for literally every pilot to be effective.

It's called balance. If you think it's good for junk cards to be printed you might be better suited to MTG than X-wing.

The X-Wing is about 2 points over where it should be, but I do not see a 'Refit' fixing that. I would much rather see a 0 point title card like 'Rouge Squadron Pilot' that adds a hull for example.

This would make the X-Wing much more useful for its points.

The Y-Wing for the most part is good, and going to get a LOT better with the Scum release of the BTL4 title card. The 'warthog' builds of Y-Wings will be every where in early March, and they will be awesome!

The E-Wing is a different story. Corran Horn is good, really good with an Engine Upgrade and R2-D2, but the generics and Ethan all seem just a little over costed. I am sure some better system upgrades or droids could help.

Personally, I want to see the X-Wing fixed first, then we can discuss Wave 4 stuff...lol

Maybe we could get MajorJuggler, if he's got time, to run the maths on the suggestions in this thread.

The X-Wing is about 2 points over where it should be, but I do not see a 'Refit' fixing that. I would much rather see a 0 point title card like 'Rouge Squadron Pilot' that adds a hull for example.

"Rogue Squadron Pilot." I like it. I think I'd prefer some other effect, though, than just another point of hull. Maybe something that makes it more effectively against Phantoms. And thematically, didn't Rogue Squadron also include B-wings, A-wings, and Y-wings?

I've never understood the compulsive need for literally every pilot to be effective.

It's called balance. If you think it's good for junk cards to be printed you might be better suited to MTG than X-wing.

I'm suited just fine. Thanks. It's just that I'm well aware that in every facet of our existence, there are different tools (ships and pilots) for every job.

Screws don't work so well when you use a hammer on them, but that doesn't mean you need to fix the hammer.

I've never understood the compulsive need for literally every pilot to be effective.

It's called balance. If you think it's good for junk cards to be printed you might be better suited to MTG than X-wing.

I'm suited just fine. Thanks. It's just that I'm well aware that in every facet of our existence, there are different tools (ships and pilots) for every job.

Screws don't work so well when you use a hammer on them, but that doesn't mean you need to fix the hammer.

No, you use the hammer to hammer nails. And if the hammer isn't hammering nails properly, then you need to fix the hammer.

In X-wing your ships have two jobs: kill other ships or help your other ships kill other ships. If a ship is being underused because it's not good enough at its job, then it needs a buff. Or are you saying the TIE advanced buff was unnecessary?

Edited by TIE Pilot

Hey we have a huge blown up thread about the X-Wing being bad going on at the monent. I also agree that the E-Wing is overcosted a bit, and that might include even Corran.

The Y-Wing will get a lot of upgrades with scum, we will see how much that helps it. Also the Y-Wing was never a bad ship in my opinion, it's just limited to carrying an ion turret until now, barring perhaps Dutch who adds synergies to squads!

This is the second thread on X-Wings. But from my limited experience I think X-Wings are fine. They have awesome pilots who see lots of action; decent dial and good hull/shields.

Personally, FFG does not need to fix the fix that they fixed when they announced their last fix.

We're all good. :D

Edited by Ken at Sunrise

The Y-Wing will get a lot of upgrades with scum, we will see how much that helps it.

Only Bomb Loadout and BTL-A4 for the Rebels. Genius, R4 and the pilots are Scum only.

P.S. I don't feel that every single ship needs to be perfectly balanced. Why not just play all x-wing generic pilots.

Some fit well, some are better suited in different rolls. I'm good with not seeing every single ship in tournaments. As long as they are getting table time everywhere else. Even then there may be a few that only see action for a given scenario.

To me this synergy and special teams idea adds flavor.

I'd like to see tournaments around mission goals. Then you might see different pilots.

The X-Wing is about 2 points over where it should be, but I do not see a 'Refit' fixing that. I would much rather see a 0 point title card like 'Rouge Squadron Pilot' that adds a hull for example.

Being a fan of both the books and the comic book series, I like this idea. However, I just can't see adding 1 hull. I can, however, see adding 1 agility, but I think that's probably OP. Story-wise it would make sense, meta-wise, I think it would break the x-wing right open. :-/

WHY!!!!?!???? Why does everyone suddenly have OCD to fix things that AREN'T BROKEN!! You're killing me guys!

X-wing - Isn't broken, doesn't need fixing

Y-wing - Is getting new boosts, but wasn't even that broken to begin with

E-wing - Sure the generics suck, but Corran hardly needs a boost, and E'tahn's pretty good to

Stop trying to fix stuff that isn't broken guys!

In the e-wing case, you can't fix the ugly.

Y-wing will get an upgrade of sorts in most wanted, as stated.

The x-wing... may get an upgrade when we get an episode VII x-wing.

E-wing - Sure the generics suck ...

... which means they need a fix.

E-wing - Sure the generics suck ...

... which means they need a fix.

Corran DOESN'T need a fix, and he & E'tahn are 2 of the best Rebel ships in the game, if a "fix", is needed, it is only limited to the generic

E-wing - Sure the generics suck ...

... which means they need a fix.

No, they don't. The game isn't limited to the competitive tournament scene.

X wings are fine. I've seen a trio of them hunt phantoms beautifully.

Maybe we could get MajorJuggler, if he's got time, to run the maths on the suggestions in this thread.

The X-Wing is about 2 points over where it should be, but I do not see a 'Refit' fixing that. I would much rather see a 0 point title card like 'Rouge Squadron Pilot' that adds a hull for example.

Being a fan of both the books and the comic book series, I like this idea. However, I just can't see adding 1 hull. I can, however, see adding 1 agility, but I think that's probably OP. Story-wise it would make sense, meta-wise, I think it would break the x-wing right open. :-/

I ran the numbers and concluded that the generics need a free hull to be competitive. The issue is that it makes Biggs and Wedge really good. To be fair Ed got the idea from me, I'm pretty sure.

1. Go to the pinned index thread.

2. Scroll down to the end and click on my House Rules thread.

3. Scroll down to X-wing / Ewing etc.

4. Click the spoiler tab to see discussion and numbers. E-Wing and X-wing both have old vs new numbers.

The X-Wing is about 2 points over where it should be, but I do not see a 'Refit' fixing that. I would much rather see a 0 point title card like 'Rouge Squadron Pilot' that adds a hull for example.

This would make the X-Wing much more useful for its points.

The Y-Wing for the most part is good, and going to get a LOT better with the Scum release of the BTL4 title card. The 'warthog' builds of Y-Wings will be every where in early March, and they will be awesome!

The E-Wing is a different story. Corran Horn is good, really good with an Engine Upgrade and R2-D2, but the generics and Ethan all seem just a little over costed. I am sure some better system upgrades or droids could help.

Personally, I want to see the X-Wing fixed first, then we can discuss Wave 4 stuff...lol

Completely agree. A rogue squadron card is the best way to start, and an extra shield or hull would be a simple, clean fix. I don't see a need to touch y-wings. Droids are the next logical place to help the rebels across the board.

I wasn't aware they needed fixing. Mine seem to be killing stuff just fine. Maybe it's just yours?

-Cal

I wasn't aware they needed fixing. Mine seem to be killing stuff just fine. Maybe it's just yours?

-Cal

Exactly. My x-wings have won more than they've lost.

I've never understood the compulsive need for literally every pilot to be effective.

It's called balance. If you think it's good for junk cards to be printed you might be better suited to MTG than X-wing.

I'm suited just fine. Thanks. It's just that I'm well aware that in every facet of our existence, there are different tools (ships and pilots) for every job.

Screws don't work so well when you use a hammer on them, but that doesn't mean you need to fix the hammer.

No, you use the hammer to hammer nails. And if the hammer isn't hammering nails properly, then you need to fix the hammer.

In X-wing your ships have two jobs: kill other ships or help your other ships kill other ships. If a ship is being underused because it's not good enough at its job, then it needs a buff. Or are you saying the TIE advanced buff was unnecessary?

OR you could fix the person using said hammer. If you dont hammer in that nail at the right angle its just going to bend. Dont blame the hammer for user error.

I dont see a problem with any of these ships. Sure I dont play competitively but on the kitchen table they do just fine.