Like others have said Vet Instincts has an opportunity cost that offsets the low point cost. Yes it's one of the most efficient EPT cards, strictly speaking, but you have taken from yourself every other option that helps with dice rolling.
VI isn't going anywhere but it's going to see much more situational use. Something like Paul Heaver's use of R2-D2 Crew at Worlds; a clutch use to tweak a powerful build based on expected opponents. I think Scum especially will be seeing that happen, as they're hurting for PS more than either other faction, but I honestly expect Rebels and Imperials to lay off it a bit. I believe it's a bit hasty to call for a debuff/nerf/errata on VI when the new faction hasn't been released and digested.