Or how a little 1 point upgrade nearly broke the game more than a year later.
Veteran Instincts, 1 point, increase your pilot skill by 2.
Lovely, so elegant, so nice. So good in fact that Tala's have it built in, making them 1 point more expensive than their Bandit brethren yet twice as good in PS. Same with Sabers and Royal Guards
Now look where it's gotten us? People complaining about turreted ships and golden droids, dashing donuts and if you're not PS9 then you're dead.
How did we get here?
VI. VI and Phantoms.
The race to the top got started when Whisper and Echo were announced. It took about all of two hours before people decided that VI was needed to push the pilots to a point where ACD was worth the cost and that without ACD the pilots were too squishy. This in turn pushed the meta to look for options to combat the high PS, high shooting, high evading bastards and we ended up with Fat Han.
Fat Han can be beaten, of course, but to reliably do so, in a local meta would mean you would have to build against him and to do that is to die to Phantoms, so people end up with trying to be able to do both and that is much harder.
VI was used at Worlds in 50% of the top 8 lists, nearly 50% of the top 16 and 30% of the top 32. Out of 11 lists with VI, 4 were used on Whisper, 4 were used on Han.
To me, that means that there is a problem, the race for a high PS has stifled list-design. The problem, to me, is not 3PO on Han, nor is it ACD on a Phantom, nor is the problem in the turrets, it is the two points of PS.
If we take VI out of the equation, and force Whisper and Echo to stay at 7 and 6 respectively, a whole host of pilots become interesting again and then we'd be seeing an initiative race to see if you can move after the Phantoms.
I propose that VI be nerfed to brind back some calm and open up some breathing room.
It doesn't really make sense to me fluffwise anyway that a veteran pilot, the best in the business, such as Soontir Fel, could take an upgrade to make him better.
.
I suggest that VI be errata'd to read:
Increase your pilot skill by 2. May only be equipped on ships with PS 5 or lower.
This would keep the Phantom pilots down at a manageable PS while allowing people access to a slew of other pilots that would reliably move after them in order to respond. They'd still be powerful pilots, but not locked into a set design of auto-includes.