I'm considering the following sweeping changes for vehicular combat:
1) The Difficulty for making attacks with vehicle-mounted weapons is based on Range to the target rather than the target's Silhouette. Close and Short Range are both Difficulty of 2, Medium Range is Difficulty 3, Long Range is Difficulty 4, and Extreme Range is Difficulty 5.
2) Increase the base Difficulty by one if the target's Silhouette is 2 or more lower than the attacker's Silhouette. Decrease the base Difficulty by one if the target's Silhouette is 2 or more higher than the attacker's Silhouette.
This means that there are reasons to close in from the maximum range of a weapon (to maximize firepower!), and explains Ackbar's line of "At that close range we won't last long against those Star Destroyers!" better than the current rules which don't offer such incentives.
Edited by HappyDaze