Ships with 0 attack: Would this work?

By DraconPyrothayan, in X-Wing

I don't want it to be a deployable. I want it to be a ship. Complete with model, possibly one that looks like Voltorb.

Ladies and gents we have our shark jumping moment.

I don't want it to be a deployable. I want it to be a ship. Complete with model, possibly one that looks like Voltorb.

Ladies and gents we have our shark jumping moment.

Did you see the little skit at the start of the first post? I started mid-air.

That said, I do think it's an interesting idea.

I don't want it to be a deployable. I want it to be a ship. Complete with model, possibly one that looks like Voltorb.

Well of course you need a model to go with it. Say three minimodels in a little pack? A token just will not do, no sir.

Just use the scum dead man's switch

That's the inspiration. However, DM's Switch leaves the activation almost entirely to your opponent, where I want to set the chain off myself.

I also wanted a very difficult to hit ship with high mobility (thus 3 agility + Cloak, for 5, and a decloak to get behind someone).

I set the PS at 7 because I wanted some pilots to be able to say "Oh shi..." and get out of the way, but have this be a rarity.

...The enemy is gonna love staying range 2+. That's not hard to do, really.

Thus the Cloak action (more specifically, Decloak).

Well, let's consider it worst-case. Say it's 7 points, and I run a 100-point list of these. That gives me 14 bombs. At 2 points of damage each, that's 28 points of automatic damage, all bursting in a nice AOE bubble.

I'm going to have to call Steve a very, very bad idea.

28 points of automatic damage to my own fleet as well.

All it takes is a single attack to get through my 5 agility (after Cloak), and then my entire fleet blows up.

However, if you can't manage that, then yours has a tough match-up.

Should make for very exciting games :)

A 10-point support ship with no attack would be nice, actually. Support ships should have been like that in this game, I think. Not like how the HWK and Lambda are.

Thank you :). This thing as a mini-swarm would be bloody terrifying with some good late-game flankers.

I'd make it work more like Proximity Mines that you can guide. Ship that is attacked rolls two red dice, suffers all hits and crits rolled. Make it base contact. Say, 1 straight and banks, all 2's. Give it boost maybe? I dunno about that though. Maybe make it a bomb? That way you can drive by and kick the thing out like a proximity mine and it can chase down what you want.

Also an idea I considered. However, if you think about it, this is like a droid with two seismic charges strapped to its chest.

Maybe the Prox-mine version is another "pilot" of the same "craft" with a different detonation ability?

Detonates for 3 direct damage to everything it's touching, and takes damage whenever it is rammed, or when it rams. Preferably a low Pilot Skill, though the lower it goes, the more expensive it should be. Fun!

I can see a Level 2 of this being worth 11-14 points.

Three agility and a cloak action? How does a mine have more agility than a star fighter?

They're really more like giant cherries...

They're a smaller target. Much harder to hit, but you need less effort to kill it.

Having explosives tied to something vital probably helps with their flinching as well. It'd work for me!

Edited by GroggyGolem
My first thought about this concept was 3 bounty hunters literally cannot lose to it. 30 hit points and a full 100 points of thone couldn't take out all 3. That gives your bombers disadvantage to every other combination of ships in the game, similar to a list made of only hwks with no turrets.

Since my bomb-bots deal splash damage, it would theoretically be possible for me to win that match-up, but difficult.

Against 4 shuttles and a Bomber (100 points exactly, for 46 hp), I'd have one heck of a difficult match-up.

DraconPyrothayan, I really don't mean to hijack your thread but I wanted to riff on the idea of a deployable bomb drone without starting a whole new topic.

The idea is that this would be a bomb chit as normal, with a corresponding card that would introduce the idea of actions on secondary weapons.

The primary card text would read: "(card name) detonates if it is touching an enemy ship at the end of the activation phase. 1 ship this token is touching takes 2 hull damage, every other ship within range 1 takes 1 damage"

It would have the Boost, Barrel Roll, and Detonate actions. Pilot skill 1.

"Detonate:This token detonates."

5-6 points.

Edited by shakedown47

DraconPyrothayan, I really don't mean to hijack your thread but I wanted to riff on the idea of a deployable bomb drone without starting a whole new topic.

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