So the E-Wing

By Drahazar, in X-Wing

is it any good at all. I just ordered it and the decimatetor. are there any good tactica articles out there for this game both for imperial and rebel.

Common sentiment is that it is a "good," but overpriced ship, making it overall questionable (especially the generics). Corran sees quite a bit of love and Etahn is solid in the right list. Otherwise, they are cost prohibitive, so you don't see a ton of them out there, which is fine by me. It should be rarer than Zs, Xs, Ys, etc.

Etahn does absolutely shred decimators though.

Fly Corran with FCS, R2-D2 and your choice of VI or PTL. Anything else you're setting yourself up for disappointment.

Etahn does absolutely shred decimators though.

Agreed, though in my experience thus far, downing Decimators has not been terribly difficult, at least not compared to well-equipped Falcons or Firesprays (and presumably YT-2400s). That zero Agility and vulnerability to crits really adds up.

I used to hate its looks, thought they were overpriced.

I've since revised my views, only played with a few games with the named pilots but corran horn certainly seems to be worth his points *to me*.

His ability is great for hammering a ship hard then next turn you blast out the way while you're waiting to be able to shoot again.

I've give one a go.

I found an ewing a nice 'wingman' to my YT2400

I'm hoping to try out a three ewing list soon.

Etahn

*Advanced Sensors

*Push the Limit

*R2-D2

No joke, this build solos decimators (it just takes a while)

The trick is simply stacking defensive modifiers on a natural 3 agility, sharply cutting down on the damage received to the point where r2-d2 can trivially fix it (and, with sensors, shed stress after PTL while he's at it)

Had a game where he was worth 6 shield upgrades (24 points :P) of repairs, and I'll happily tell you that a 3 3 2 9 will smack a decimator upside the head.

The E-wing's an expensive bugger with a loaded action bar just begging for abuse (which, in turn, needs expensive upgrades to exploit) so you have to go H.A.M and build a list around it.

Also don't bother with the generics, they're horribly overpriced.

Edited by ficklegreendice

E-Wings are simply the best ship in the game for R2D2ing

E-Wings, if costed properly, are bloody amazing.

Part of the problem is that they were released at a time when arc-jumping swiftly fell out of favor. It was poised to dominate a metagame like Wave 3's. It's just that one of their best skills has been whisked out from under them, and they don't have the ability to latch onto the Interceptor fix (Autothrusters).

Coran with Push the limit RD-D2, Fire Control Systems, and Engine Upgrade is the core of a lot of my builds. The ship is hard to kill and maneuverable, making it very forgiving for a rookie like me.

E-Wings are simply the best ship in the game for R2D2ing

E-Wings, if costed properly, are bloody amazing.

Part of the problem is that they were released at a time when arc-jumping swiftly fell out of favor. It was poised to dominate a metagame like Wave 3's. It's just that one of their best skills has been whisked out from under them, and they don't have the ability to latch onto the Interceptor fix (Autothrusters).

I wouldn't say turrets are at fault here (though they are for many other things)

The E-wing's 5 total health (3 shields to protect from crits) and an unparallelled ability to carry R2-D2 while tanking like a boss under 3 agi + focus/evade (or both) makes him, in my experience, the most durable small ship in the game versus the turret's limited number of attacks.

The only problem a E-wing will face in a one v one is that large base EU boosts are really silly, but at the same time a fully decked out E-wing is still cheaper than Han or Chiraneau's base cost.

Really, the hard part isn't the E-wing so much as finding viable squad mates. I tried squeezing four Zs with Eathn, but they go pop pretty quickly to a turret's over compensatory abilities. Mostly it came down to Eathn emerging unscathed from the wreckage of his escort with not enough time in the round to murder the turret while it ran around like a sissy.

Edited by ficklegreendice

I enjoyed a lot of success using Corran and Wedge as my main guns, with Biggs flying alongside them and drawing all the hate. I've never seen much reason to use the generic pilots, but Corran just has such a cool ability that even if they were really good I doubt I would have any interest in them. Next time I play epic I'm planning to play Rebels and surround (literally, surround) Etahn with X-Wings. Then I'll point that murdercube at the largest concentration of enemy ships I can.

i've used Corran to nullify the range 1 blind spot on a HLC dash to a degree.... he's nippy and can engage anything that gets too close, stuff that has usually had a hit or two off dash on the way in anyway.

I enjoyed a lot of success using Corran and Wedge as my main guns, with Biggs flying alongside them and drawing all the hate. I've never seen much reason to use the generic pilots, but Corran just has such a cool ability that even if they were really good I doubt I would have any interest in them. Next time I play epic I'm planning to play Rebels and surround (literally, surround) Etahn with X-Wings. Then I'll point that murdercube at the largest concentration of enemy ships I can.

Etahn with three Rookies is a good build but almost worthless against a YT-1300 piloted by Chewbacca. (Trust me — I found this out at Nationals.)

Well, yeah. Chewie pretty much completely nullifies Etahns ability, which means your paying a lot of points for nothing.

Well, yeah. Chewie pretty much completely nullifies Etahns ability, which means your paying a lot of points for nothing.

Not really. You're paying 3 points over a black moon for an equal PS and an EPT slot, the later of which is a massive improvement because it gives you access to push the limit.

Also, Chewie's one pilot. Eathn gives you great utility against large ships and ties (fighters/bombers especially), basically anything with more hull than shields.

Edited by ficklegreendice

Danthraxs statement was that etahn is "almost worthless against a YT-1300 piloted by Chewbacca", so the fact that he is very very good against large ships that aren't Chewbacca is pretty irrelevant to my statement that Chewie completely nullifies Etahns ability.

It is very ugly. Decent stat wise, but so ugly that I will never field it. :P

Danthraxs statement was that etahn is "almost worthless against a YT-1300 piloted by Chewbacca", so the fact that he is very very good against large ships that aren't Chewbacca is pretty irrelevant to my statement that Chewie completely nullifies Etahns ability.

No, the statement was the playing Eathn against chewbaca was "paying a lot of points for nothing"

Is is strictly false because 1.) higher PS than generics, 2) EPT slot for push the limit, 3) every other ship in the game is affected, this includes chewbacca's wingmate unless FFG unleashed some obscene 100 point falcon build

unless till FFG unleashed some obscene 100 point falcon build

Fixed that for you.

Incidentally, that would imply viable 9 point upgrades in every slot the Falcon can take, including Missiles and Titles. That ain't gonna happen.

Corran with R2D2 can be ridiculously helpful in late-game, especially against lists whose main pilot has been taken down and are relying on their mini-swarm or whatever few ships may be left. Specifically against TIE Fighters, the 3 eva dice + shield recovery can become unstoppable with a little luck on the rolls.

That said, I find Dark Curse / Carnor Jax to be especially helpful against Corran with R2D2. Carnor can arc dodge how an Interceptor usually does to maintain his range 1 debuff, and with TLs being useless against Dark Curse, it forces Corran to do nothing or just keep barrel rolling for his action.

I have little experience playing Rebel lists, but the E-Wing was one of my favorite crafts in the old Rogue Squadron games, so its aesthetic has always been special to me.

I prefer Etahn in 4-ship Rebel lists that play off synergy. Etahn, Dutch with Ion Cannon and Cracken with Squad Leader can lay down some serious pain while ensuring nearly everyone is target locked and focused each turn of combat.

I think what conventional wisdom said for Etahn was rather than load him up run him with 2X-Wings(or Bs) and 2 Z-95s because the extra attack die matters rather than squeaking a 5th extra ship

Well, yeah. Chewie pretty much completely nullifies Etahns ability, which means your paying a lot of points for nothing.

Not really. You're paying 3 points over a black moon for an equal PS and an EPT slot, the later of which is a massive improvement because it gives you access to push the limit.

Also, Chewie's one pilot. Eathn gives you great utility against large ships and ties (fighters/bombers especially), basically anything with more hull than shields.

Chewbacca is one of the most likely pilots you might encounter at a tournament right now. Etahn is not viable in the meta singlehandedly because of Fat Chewie.

Well, yeah. Chewie pretty much completely nullifies Etahns ability, which means your paying a lot of points for nothing.

Not really. You're paying 3 points over a black moon for an equal PS and an EPT slot, the later of which is a massive improvement because it gives you access to push the limit.

Also, Chewie's one pilot. Eathn gives you great utility against large ships and ties (fighters/bombers especially), basically anything with more hull than shields.

Chewbacca is one of the most likely pilots you might encounter at a tournament right now. Etahn is not viable in the meta singlehandedly because of Fat Chewie.

Again, unless Chewie found a way to obscene himself to 100 points, you're getting a target for E'athn

Also again, Eathn unlocks an EPT that gives you the R2-D2 + PTL combo that I know from experience lets him slug it out with fat turrets.

If E'athn is not viable in a turret/phantom meta, Chewie would probably be one of the last reasons. High PS dominance, phantoms specifically, would probably be much more to blame.

The Generics have to pull their weight to be worth it - meaning you need to outflank, out fly, and not just straight up joust with them - the Uniques are pretty badash :)

The problem I find with the ship is people expect it to do one thing when it does another

Its high shields and agility actually mean you should fly it similar to an A, aka hit and runs

A lot of people fly them like X-wings or B-wings when its much more beneficial to keep them scattered rather than formation.

Formation is deadly for E-wings
Don't fly them formation

Etahn's ability is actually far more dangerous out of formation than in it.

Edit: I fly Corran an Etahn in a 2 list with both of them stacked and they are surprisingly effective

Took out my friend who was flying three phantoms

Edited by Tailsgod