Question about (side & forced) missions

By Jedi Bendu, in Star Wars: Imperial Assault

Gentlemen,

According to the rules there are cards determining which sidemissions etc must be played.

Maybe a silly question: but what if I (as the Imperial player) want my Rebel players to play every mission in the campaign book in chronological order (or the order I want).

Would that be a problem with certain rules/things in the game?

Personally, I think not as I haven't found anything in the rulebooks but maybe I've missed something?

Your feedback is very much appreciated!

Well, you wouldnt be following the rules for campaign play as I am pretty sure they state you only play 5 side missions.
Aside from that if you still wanted to play it that way it might affect balance seeing as the total number of xp and credits will be higher and they game might not be balanced around that.

The problem with that is that it kind of throws out some of the variety given by choosing certain missions and basing things on whether the Rebels/Imperial won. It could also damage balancing since maybe the players/Imperial won't get as many shots at certain mission rewards.

But as long as your players are fine with it, there shouldn't be anything too bad as long as you're mindful of the missions you pick and don't try to make things lopsided.

im not entirely sure how Side missions get selected and played. or when. can anyone explain this to me a bit more this is my first time playing this style of dungeon crawl game.

I figured I would post here instead of making a new thread.

im not entirely sure how Side missions get selected and played. or when. can anyone explain this to me a bit more this is my first time playing this style of dungeon crawl game.

I figured I would post here instead of making a new thread.

After the first mission you draw two cards from the side mission deck which was created at the start of the campaign. These are now eligible to be chosen. The back of the campaign book has the chart that shows when you run story or side missions. You can also download this from the game's support page.

At the end of every mission the heroes randomly choose one side mission from the side mission deck. Every second mission that they do will be a side mission so after a while they'll have a few to openly choose from. The next campaign main mission depends on whether the Rebels won or lost their last mission. It's an awesome system that ensures that no two campaigns will ever include the same missions.

Here's a blank campaign log so you can see the layout:

http://www.fantasyflightgames.com/ffg_content/imperial-assault/support/CampaignLog.pdf

There are thirty-something main and side campaign missions of which you'll only play a third of in any campaign, so every campaign will be very different.

So let me see if i understand this better, I do not have the books in front of me so going off memory.

Shuffle Mission cards - draw one. Play mission

Draw side mission card and bank it.

rebels win play X, imps win play Y

Play X/Y mission

Draw side mission.

Play side mission
does the next "main mission" come from the X/Y mission or side mission.

I assume side missions do not have the "if the rebels won play X, if the imps won play Y" At the end of them (once again no books to reference at this time)

Thanks for all the help.

At the end of every mission the heroes randomly choose one side mission from the side mission deck. Every second mission that they do will be a side mission so after a while they'll have a few to openly choose from.

I'm pretty sure there are only ever 2 side missions as an option, max. You only reveal a new one after completing a side mission. (Agenda missions could also be available, but only 2 regular side missions.)

Edited by felkor

So let me see if i understand this better, I do not have the books in front of me so going off memory.

Shuffle Mission cards - draw one. Play mission

Draw side mission card and bank it.

rebels win play X, imps win play Y

Play X/Y mission

Draw side mission.

Play side mission

does the next "main mission" come from the X/Y mission or side mission.

I assume side missions do not have the "if the rebels won play X, if the imps won play Y" At the end of them (once again no books to reference at this time)

Thanks for all the help.

Build side mission deck (not many decision points for building the deck just yet)

Play Aftermath story mission.

The results of Aftermath tell you what Story Mission card to make active. Place it on the table.

Draw two side mission cards. These are active. Place them on the table.

You now have two side and one story mission cards active.

After Aftermath you play a side mission. Pick one of the two you drew.

After this side mission you draw a new side mission.

So now you have two side missions and one story mission card.

The next line says pick a story mission.

There is only one (whatever card you got from Aftermath) so you play that one.

There is almost always only one story mission available (but the rules hint two can get into play--probably through expansions)

Special note: The Imperial player can spend influence to add an Agenda side mission card to the active mission cards. Usually the Rebel players have to pick it or if they pick another side mission the Imperial gets a reward.

Gentlemen,

According to the rules there are cards determining which sidemissions etc must be played.

Maybe a silly question: but what if I (as the Imperial player) want my Rebel players to play every mission in the campaign book in chronological order (or the order I want).

Would that be a problem with certain rules/things in the game?

Personally, I think not as I haven't found anything in the rulebooks but maybe I've missed something?

Your feedback is very much appreciated!

A few things come to mind.

Primarily threat level. It goes up as you play more missions. You'd have to give some thought on how much to increase it if you have more missions. Probably raise it 1-2 for every 5 missions you add. But that's a total guess. The Rebels get better but so do the Imps.

Also, you'd have to arrange it so all side missions are accounted for. You'd have to give some thought to building the log.

By rule players do not have to play agenda side missions so those might be out. I would not change that.

Also it would take a LONG time.

If you play the campaign by rules you can start a new one and give players a chance to play different characters and have fresh missions. Maybe the Imperial wants to be a Rebel also. And you can play through twice and get fresh missions.

It's possible, though.

Ok last question. Once again no book on hand.

What are "Forced Missions"

Thanks for all the clarifications, a lot of the locals are excited to play it tomorrow night.

A Forced Mission is a card that the Imperial player can buy and play right at the end of a mission, to force another mission to happen immediately (before the Rebel upgrade Stage). It gets played with the same threat level as the mission played before it. After the mission is complete, the campaign resumes as normal.

Actually, looking at the rules, I'm a tad confused about Forced Missions.

In the Agenda Cards section, it says that the forced mission occurs immediately after it is purchased. But it's purchased in the Imperial Upgrade Stage, which happens after the Rebel Upgrade Stage.

But in the Forced Mission section, it says that when a Forced Mission is played, you skip the Rebel and Imperial Upgrade stages.

Can anyone clarify?

I think there are a few types of forced missions:

1. An Agenda card. This would be forced after the Imperial Upgrade stage. After that mission you would do “postmission

cleanup” and then go to the next mission stage. No upgrade stages.
2. Mission reward. Before playing it you would resolve “post-mission cleanup” but do not resolve any Rebel or Imperial Upgrade Stages before this mission. The threat level for a forced mission is equal to the threat level of the most recently played mission. Then you would move to the next stage: Rebel and Imperial Upgrade Stages. (And you could get another Forced Mission here of type #1 above!)

There are possibly other Forced Missions.

Actually, looking at the rules, I'm a tad confused about Forced Missions.

In the Agenda Cards section, it says that the forced mission occurs immediately after it is purchased. But it's purchased in the Imperial Upgrade Stage, which happens after the Rebel Upgrade Stage.

But in the Forced Mission section, it says that when a Forced Mission is played, you skip the Rebel and Imperial Upgrade stages.

Can anyone clarify?

You can get a Forced Mission as a mission reward. For that one you wait until after it to do the stages.

Think of it like this. You only do the upgrade stages once for each story or side mission card. It could look like this:

1. Story Mission.

2. Story Mission reward is a "Story Reward" Forced Mission.

3. post-mission cleanup

4. Play "Story Reward" Forced Mission

5. “post-mission cleanup”

6. Rebel Upgrade

7. Imperial upgrade (Imp buys "Agenda" Forced Mission).

8. Play "Agenda" Forced Mission

9. post-mission cleanup

10. Move on to next story or side mission.

The bold parts are rare but can come up. And you can have 2-4 without 8-9 or you can have all these steps.

Ok, that's the way I'll play it, and it makes enough sense. Just the rules are not really clear enough, with seemingly contradictory rulings on the same thing.

Thanks for all your input!

SPOILER ALERT!!!!!

Well, one of the reasons I asked is because of the fact I'm not fond of playing missions in which characters are used that don't have a miniature yet.

Example: if the Rebels win 'Aftermath' the second mission has General Weiss in it.

Yes, I want to play that mission.....but only after the expansion pack is out and I have the miniature. Same goes for IG-88, Han Solo etc.

Playing with a substitute cardboard piece is.....well.....not how I want to play IA.

Edited by Jedi Bendu

Be careful with spoilers - not everyone reading these threads want to know mission information like that.

As long as the mission doesn't require both the normal AT-ST *and* General Weiss, I think the AT-ST that comes with the core set will be a perfectly fine proxy (I mean, is General Weiss going to spend the whole mission with his head popped out of the top anyway?)

Just note that most missions granted from mission are not forced.

Yeah I'd place a spoiler note above that! Just saving you some flak!

Also, in regards to some Agenda cards becoming an active side mission when purchased by the Imperial player, if the heroes decide to resolve another side mission instead of that Agenda's mission the Imperial player will automatically get the reward for that Agenda's mission.

Note: These are NOT the Forced missions, those must be played.

Cheers

Edited by The Black Man

Also, in regards to some Agenda cards becoming an active side mission when purchased by the Imperial player, if the heroes decide to resolve another side mission instead of that Agenda's mission the Imperial player will automatically get the reward for that Agenda's mission.

Note: These are NOT the Forced missions, those must be played.

Cheers

So if the Imperial player plays 2 agenda side mission, he will automatically get the reward from the one the rebal do not play (or both if they resolve another side mission), is it correct, or is it forbidden to have 2 agenda missions in play at the same time?

Also, in regards to some Agenda cards becoming an active side mission when purchased by the Imperial player, if the heroes decide to resolve another side mission instead of that Agenda's mission the Imperial player will automatically get the reward for that Agenda's mission.

Note: These are NOT the Forced missions, those must be played.

Cheers

So if the Imperial player plays 2 agenda side mission, he will automatically get the reward from the one the rebal do not play (or both if they resolve another side mission), is it correct, or is it forbidden to have 2 agenda missions in play at the same time?

I thought of the same thing. I think it's legal, and potentially a nasty way to ensure you get some goodies.

Yep, you will get the rewards for those two Agenda side missions IF the heroes pick from another card (not being the two Agendas cards).


Example: The heroes (Rebel players) have one side mission card already in play (face up on table) to select from. The Imperial player spends his Influence to put two Agenda side mission cards into play. The heroes decide on doing that one side mission card they had out earlier. The two Agenda side mission cards are now automatically resolved and reward the Imperial player with those rewards.


It may seem crazy but the Imperial player is spending lots of Influence at once to do this AND by the heroes not selecting what they spent, it all evens out at the end.


Hope that helps.

Yep, you will get the rewards for those two Agenda side missions IF the heroes pick from another card (not being the two Agendas cards).
Example: The heroes (Rebel players) have one side mission card already in play (face up on table) to select from. The Imperial player spends his Influence to put two Agenda side mission cards into play. The heroes decide on doing that one side mission card they had out earlier. The two Agenda side mission cards are now automatically resolved and reward the Imperial player with those rewards.
It may seem crazy but the Imperial player is spending lots of Influence at once to do this AND by the heroes not selecting what they spent, it all evens out at the end.
Hope that helps.

Thank you! I read through this entire thread and by the time i got down here I had not resolved how Agenda cards worked until your post. THANKYOU!