So there are figures that can use surges to increase damage by 1 or increase pierce by 1. I understand the intent of both of these abilities, but aren't they almost effectively the exact same thing. One cancels a block while the other increases the damage (effectively cancelling a block).
So yea, if the player rolls a defense die that does not have a block or surge cancel on it (very low chance), the damage would do more. But right off the bat there seems to be very little difference between these two abilities, not enough to warrant separation to me unless I am missing something? Maybe there are scenarios later where pierce has different application?
Thanks!