Vehicles- now I will put this out there as an important part of the game. Because often the Players space ship, space truck or whatever they're rambling around in, is both an important set-piece and part of the group itself. Hurting it, is like hurting a player and losing it is like a player death.
But, in this system, Vehicles are just bloody awful, there's no real way to put it otherwise.
It isn't awful, but it is very different then a lot of people expect. Other systems as well as other genre have taught us to expect vehicle combat to last a while (and usually that tie fighters are junk).
This system seems to be based more on what you actually see in the films. Short active fights that don't last more then a few minutes (which means a matter a rounds in this system). Even chases don't last all that long, though they do go a smidge longer. As an added bonus ties actually make some sense.
Keeping the encounter design and direction in that perspective helps a lot. Small focused encounters carefully considering the involved craft will run smoother and more predictable then some overblown set piece that assumes the players high xp will carry the day.