So I've got around 15 games under my belt thus far against a few different opponents and have played several lists/all the missions. So far here is what I have had success with:
Rebel:
Luke Skywalker 10
Fenn Signis 9
Jyn Odan 5
Gideon Argus 3
Rebel Troopers 6
Rebel Saboteurs 5
I wont go into the command decks aside from the cards that cost points...
Covering Fire 3
2xMarksman 1 (2)
Son of Skywalker 3
Deflection 1
One in a Million 2
Take it Down 3
<0 Costers>
This has been my most successful Rebel list. Basically, you are all ranged (aside from Luke's awesome Saber Strike) and have a lot of mobility/tricks. It takes a good bit of getting used to the troopers and maximizing their trait without getting them killed all over the place, but both the troopers and Saboteurs are really good. Argus mostly just focuses someone and moves, but periodically the move comes in handy, especially with the troopers/Fenn. I really like Fenn, his surge abilities kinda stink and hes kinda pricey, but he does great damage and can pretty regularly get 2x Attacks. It's great when you setup a trooper to get 2x attacks from his ability too, although it is difficult to use that sometimes. I struggle with Jyn. Turn 1 matters a lot for her, you have to be really careful to not get her killed. Shes actually really best holding off bigger single model units (excepting Vader) with her Hair Trigger ability for the stun. I honestly love the Saboteurs, they can do so much. Speed 5 is so good and is fun to float them in to do serious damage/stun stuff. I like to split them up so you have some CC in 2 places when you need it.
Aight now for Imps:
Royal Guard Champion 15
Royal Guards (G) 8
Stormtroopers ® 9
Stormtroopers (G) 6
Imperial Officer (G) 2
2xPummel 1 (2)
Covering Fire 3
Close the Gap 2
<0 Costers>
Yep, only 7 points spent on Cards. Truth is, if you don't play Vader, its really hard to spend even half of your 15. The big deal in this list is the RGC, he is a monster (imo better than Vader). 6 Speed is just beyond silly and makes it very likely to get turn 1 kills. He is also unbelievably good at hunting or capping even the more annoying objectives. The rest of the list does a lot of work as well. The elite stormies/normal Royal Guards can pressure solo heroes and weaker hero groups and massacre most basic troops if they don't stay away and the basic stormies and officer giver either group some nice support. This list is very forgiving in my experience. Obviously the worst thing you can face are lists that can consistently land stuns on the RGC, although I like packing a couple of cards to get you out of that in the command deck so sometimes it doesn't matter.
So far the standout things for me have been:
- Luke is pretty much auto-include imo. He does so much so well and really only dies if you hang him out there. When you focus him he is a monster. Not a better value at 10pts for Rebels imo.
- Vader is very good but also very easy to ignore. I played a list with Vader where I murdered 40-50% of the opposing list in the first 3 turns with Vader alone and still lost on the mission, since my paper thin remaining guys couldn't handle the rest of the Rebel list. If you are facing Vader, my best advice is to kill off all of his support (preferably from Range) and just kite him/do the mission. You will lose guys to him, but likely not the mission.
- The RGC is very hard to deal with. Hes so fast and very flexible. He can handle Heroes, groups of troopers, easily complete missions, etc. IMO he better than Vader. I can't wait until the pack comes out and we get the model and some named RGCs.
- Nexu are silly good, and largely being overlooked. They are really fast and can be really irritating to take down, especially if your opponent follows in with Royal Guards/Ghaarkan.
- Rebels have to play tempo. They really want to get setup in a powerful position and whittle down the opposing list until it can't fight back. Your guys will die, just try not to make it too easy and ensure your counter is solid. Get used to using Rebel Troopers, they can be very good if setup to maximize Aim.
- Recover X is a trap. In all my games playing Luke and trying out Diala/Iggy, I have never triggered it. Most of the time when your opponent attack guys that have it they make sure to focus them enough where it doesn't matter/ can't come into play. You simply never have time/surges for it in my experience thus far.
So what is everyone else playing? What are you having success/trouble with? Other thoughts?