Squints: the 181st. Is Turr better?

By Moore1980, in X-Wing

Nah like i said above, im not as much of a fan of the ATC. On the other named advanced its a no brainer but i just prefer accuracy correcter myself. Anyway, without risking this becoming ANOTHER X1 thread ill just re-iterate my interceptor use for that list.

Vader - Outmaneuver, X1, Accuracy Corrector

Soontir - PTL, Auto Thrusters, Stealth Device

Turr - PTL, Auto Thrusters, Stealth Device

- 100pts

I like it, but I would also like to get ATC on Vader instead. I've run Turr with VI more than PtL, plus it makes everyone PS9, and who doesn't like running all the same PS?

Dart Vader (29)

+ Outmaneuver (3)

+ TIE/x1 (0)

+ Advanced Targeting Computer (1*)

Soontir Fel (27)

+ Push the Limit (3)

+ Stealth Device (3)

+ Autothrusters (2)

Turr Phennir (25)

+ Stealth Device (3)

+ Autothrusters (2)

+ Veteran Instincts (1)

The list comes to 99 points for Initiative against other PS9s as well.

Hmm, 99 points, PS9, 9, 9 ...nein nein nein nein nein! I think I shall call it Schindler's List.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Those of us who have flown him a lot know all his benefits...

unless he has a stress token..

Edited by oneway

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

I'm looking forward to hearing your experience with AC, I feel its inferior but I'm willing to see what it does..

Edited by oneway

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

I thought he had to attack in order to be able to perform the action? Not sure of the wording but I though it was 'after performing an attack'. Likely I didn't read the card properly, though

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

I thought he had to attack in order to be able to perform the action? Not sure of the wording but I though it was 'after performing an attack'. Likely I didn't read the card properly, though

Not if he's sitting on it, but if he passes over it he can shoot and then boost or BR as long as he isn't stressed

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

I thought he had to attack in order to be able to perform the action? Not sure of the wording but I though it was 'after performing an attack'. Likely I didn't read the card properly, though

You are correct. He has to perform an attack.

Few other ships can action after bumping or going over a rock though. Like anything with the PTL/Ysanne EI/Ysanne combo. The new PS5 Advanced can aquire a TL in the combat phase is another. Im sure there's others out there as well? Soontir can take a Focus everytime he's stressed if that counts(ie. cops Tactician, or the stressbot droid...)

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

I thought he had to attack in order to be able to perform the action? Not sure of the wording but I though it was 'after performing an attack'. Likely I didn't read the card properly, though

Not if he's sitting on it, but if he passes over it he can shoot and then boost or BR as long as he isn't stressed

Ah okay, I get you. I misinterpretted what Bipolar Potter was saying

Against non-turrets, I like Turr way better. He's simply the best arc-dodger in the game, which means he lives forever.

Against turrets, Fel for now, but Autothrusters are on their way...

I watched Paul Heaver recently arc dodge 8 Tie Fighters with Dash in a Vassal Epic game. If there's a ship out there that can press your claim about Turr..... :P

Against non-turrets, I like Turr way better. He's simply the best arc-dodger in the game, which means he lives forever.

Against turrets, Fel for now, but Autothrusters are on their way...

Dash and Echo are better at arc dodging. Significantly.

With turrets being to arc-dodgers what a blow-torch is to a wound that needs cauterizing, I find Turr to be pretty unattractive.

Fell threads a thin line of green dice, but at least the guy can brick up like no one's business. Plus, having essentially three actions (focus assignment technically not being one) and natural PS 9 makes him much more flexible than Turr, who can only trigger post shot (and not if stressed).

Even so, he still gets an action after bump/asteroid. Which no one else can do without outside help.

I thought he had to attack in order to be able to perform the action? Not sure of the wording but I though it was 'after performing an attack'. Likely I didn't read the card properly, though

Not if he's sitting on it, but if he passes over it he can shoot and then boost or BR as long as he isn't stressed

Ah okay, I get you. I misinterpretted what Bipolar Potter was saying

Sorry, that was my bad, i left out the part where i should have said "as long as he shoots at a target" At times my brain assumes people can read my mind when i'm having a conversation and i'll leave thought strings out until they look at me blankly. -_-

I prefer Turr due to the points difference. However, when autothrusters hit I will be running elite interceptors a lot so...

Also, whilst I think Turr is better value for money, Fel seems to scare people a lit more.

if your not using PtL for Boost and barrel roll.. you're using Squints wrong.

You and I will have to agree to disagree here.

Well, no Turr is great, but he is not Soontir, sorry!

Turr, Soontir, Carnor.

Each other compliments the another. Soontir is the solid damage dealer. VI Turr is the ultimate arc dodging machine who can play totally freestyle. Carnor allows to focus fire anything that needs to be killed, and can be a bane for ships with Low PS on the first engagement, or against ships that doesn't have TL action.

Looking at Turr and Fel in game, I tend to like Turr more than Fel . Turr's ability allows for a slightly weaker built in PtL, because let's be honest... if your not using PtL for Boost and barrel roll.. you're using Squints wrong. Yes, That focus is nice to have from Fel after stressing, but it's not a sure thing. you can still roll blanks and be left with a token that is worthless, where as using both barrel roll and boost in MOST cases will see you are not in more than maybe one arc if done correctly. And with autothrusters on the way, pending on the range of the attack, it just became that much easier to dodge incoming fire.

Don't mis-understand me. I like Fel a lot, and all my squad builds include him, but I'm left wondering... is Turr is the better choice? What do you all think?

You haven't made any arguments in favour of Turr. All you've said is that a focus results don't always come up and boost barrel is a good combo. The only thing I can think of that you're getting at is that you don't use the focus action on Phennir, and if you're trying to suggest the focus action itself isn't worth it you'll have half the forum up in arms in seconds.

Fel's focus token works on offense and defence. It's unlikely you'll total blank both your attack roll and all your defence rolls. It also means Fel is free to use both actions of PTL to arcdodge, so he can boost/barrel where Turr Phennir cannot. Turr's ability is also useless against higher PS whereas Fel is that higher PS. He can also take the evade action and adjust his position by one action (still keeping offensive actions) if you want to buff his defence. Fel can also turtle down with Focus Focus Evade, whereas Phennir has to use a reposition action to maintain three action economy.

For Phennir to do his thing, he only gets one action (likely focus anyway), and then he can arcdodge lower pilot skill after shooting. Still three actions and a stress token. Phennir's only advantage is that against those lower PS ships when arcdodging he doesn't have to keep them in arc.

Fel's better. Phennir's more limited, but he's also cheaper.

To be honest, I think Turr's actually better with VI than PTL. His ability, like ACD, relies on higher pilot skill. VI Turr can dodge out of the way like nothing else (assuming one action'll do it), costs less, and gets his full dial.

Edited by TIE Pilot

PtL vs VI is entirely situational. PtL is great against low PS ships, or just regular Dash (got initiave ? i shoot and i get into your donut. You got iniative ? I will just get into your donut first). It also allows you to get evade + focus, which would be otherwise impossible with VI. Of course, VI works really well when you need somebody to soak up those pesky stress tokens from rebel captive, or if you are just fighting ships with higher PS, where Phennir ability would be lackluster otherwise.

Soontir is just rock solid. Phennir is decent, but many times situational, but he really is the best arc dodger out of the two.

Edited by DreadStar

The list comes to 99 points for Initiative against other PS9s as well.

Do you want the initiative though? I'd assume that with this list, moving last is much more important than shooting first.

Phennir wants to go first.

Phennir would have been an amazing synergy with Roark. I think his ability is in the wrong faction.

Edited by TIE Pilot

PtL vs VI is entirely situational. PtL is great against low PS ships, or just regular Dash (got initiave ? i shoot and i get into your donut. You got iniative ? I will just get into your donut first). It also allows you to get evade + focus, which would be otherwise impossible with VI. Of course, VI works really well when you need somebody to soak up those pesky stress tokens from rebel captive, or if you are just fighting ships with higher PS, where Phennir ability would be lackluster otherwise.

Soontir is just rock solid. Phennir is decent, but many times situational, but he really is the best arc dodger out of the two.

Turr is the better arc dodger when you're trying to shoot against lower ps opponents that don't have a turret.

He's situationally a better arc dodger, strictly worse at offense, and strictly worse at defense.