Squints: the 181st. Is Turr better?

By Moore1980, in X-Wing

The list comes to 99 points for Initiative against other PS9s as well.

Do you want the initiative though? I'd assume that with this list, moving last is much more important than shooting first.

Sorry, I should've said "choice of Initiative" and yes, I'd always choose to move last.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

Why not just take Outmaneuver and ATC if it's Falcons that you are worried about? It's not like you need to take the TL every time you shoot. ATC seems to be most efficient when shoot at big targets with a lot of hull.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

Why not just take Outmaneuver and ATC if it's Falcons that you are worried about? It's not like you need to take the TL every time you shoot. ATC seems to be most efficient when shoot at big targets with a lot of hull.

Because ATC doesn't work without TL?

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

Why not just take Outmaneuver and ATC if it's Falcons that you are worried about? It's not like you need to take the TL every time you shoot. ATC seems to be most efficient when shoot at big targets with a lot of hull.

Because ATC doesn't work without TL?

No, but you dont have to take it every time you shoot anyway, because ATC does not use up your lock.

You take it once at range 3, than just maintain it for free until your target blows up. Sorted.

Am i the only one who noticed that Turr can also double action after a bump or moving over an asteroid? That seems pretty potent to me.

Not if he aint got PTL he cant lol.

I mean, i may test ATC but im not sure i like the fact i have to Target Lock to get the use. Not bad against things like Deci's or even Falcons thanks to outmaneuver, but then would you run ATC without Predator?

Theres some testing ahead.

Nope, I'd use predator on him as well.. that's going to be my build with him.. I think it will be the best use of those cards.

Thats fair enough but to each his own. Im just more of a fan of that guaranteed hits and defensive buffs rather than a gamble for the chance of more damage because it also makes you have to spend more points just to set him up and support that upgrade. ATC isnt 1 point, its 4 because you also need Predator theres very little choice.

Against a typical Falcon for example. It has an Evade and 3P0. You have to score 3 hits (Roll 2 and a free Crit) to get anything through. With AC and Outmanever, providing im out of its Arc it will take damage. It may only be 1, but it will at least take one.

Why not just take Outmaneuver and ATC if it's Falcons that you are worried about? It's not like you need to take the TL every time you shoot. ATC seems to be most efficient when shoot at big targets with a lot of hull.

Because ATC doesn't work without TL?

No, but you dont have to take it every time you shoot anyway, because ATC does not use up your lock.

You take it once at range 3, than just maintain it for free until your target blows up. Sorted.

That's what I was getting at. Thanks for the clarification.

If ATC was just a different way to spend a TL it would still be an okay upgrade, worth maybe 2 or 3 points. Not making you burn the TL is what makes it powerful, especially against beefier ships in 2 and 3 ship lists. When running up against a swarm of cheap low health ships ATC isn't quite as good because the likelihood of firing at the same target for 2 or 3 rounds is fairly low. Putting an ATC on the Advanced seems like FFG is positioning it to be a big ship hunter. The ship is durable enough to take a few rounds of fire from a Falcon or Decimator's turret while hopefully being able to toss out a couple of crits that make the big ship less effective against the rest of the squad.