TIE Interceptor targeting computer

By Black Knight Leader, in X-Wing

Guess it depends on how you play your Ints. Speaking for myself i dont think theyre a strictly offensive ship. If they were they'd have TL and no Evade action etc. So i play mine defensively. If i cant get out of arcs (it happens, sometimes you just come up against a remarkably good turret player, dodging arcs isnt a sure thing with BR/Boost) then i turtle up. With Autothrusters on Soontir im going to have 2 evades most likely(if i roll a blank green) as i do like to take an evade action on him if there's a ship around that can get a shot on him an he's also going to get a focus for defence due to stressing.

TLDR it comes down to how you play, for me AT is a huge buff to survivability. For others that like to play offensively and Boost into RNG1s, TL etc, then expect your ship to get pwnd often, high risk, high reward. I dont like risk ;)

I would like every ship to be better than every other ship.

But, then where will it end?

Infinite Loop, and constant upgrade packs!

That. Infinite loop of power creep and the game goes supernova destroying everything.

Interceptor doesn't need an offensive buff. Pretty sure the only reason the TIE advanced had the TL action is because it carries missiles. I'm actually struggling to think of a ship in the game that has the TL action and no ordnance slot.

Doesn't the Shuttle have the TL action but available ordnance? There's also the ORS.

Your not suposed to tank turret ships. Your supposed to obliterate them before they can shoot back. Thats why for now RGI with TC and SD is best.

The Interceptor is already fine in the obliteration department. It doesn't need a super special unique targeting computer for that.

It's their survivability versus turret ships that has always been the problem. And Auto Thrusters help a lot with that (and also help avoid range 3 turn 1 sniping into the bargain).

I have to disagree on both points.

I just dont see AT as useful because its just one automatic evade. That wont stop turret 1 shot kill issues.

You say "just" as if one guaranteed evade is a small thing. One guaranteed evade is huge, it means you only have to roll two evades to completely dodge most ships in the game. That's a 33% raw increase in survivability, not counting variables.

It doesn't stop Interceptors from being one-shot, given that we can still get a nasty Direct Hit, but given that this means the opponent A: has to hit all three shots, B: has to have one of those hits be a crit, C: you have to draw that Direct Hit, and D: you have to roll all blanks, it makes it a lot less likely. And that's assuming a worst case scenario. If your opponent rolled three hits and you rolled two evades and a blank, Auto Thrusters lets you dodge everything.

And three shots is **** good firepower. Combined with Interceptors being king of staying in range 1, it makes them very nasty ships.

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

Thats why agianst turrets I dont see it helping me much.

Agianst non-turret ships I dont see the point of using AT because I dont often get caught in the enemies arc. With turret craft its pretty much try and killem as fast as you can or die or fly off the table.

Guess it depends on how you play your Ints. Speaking for myself i dont think theyre a strictly offensive ship. If they were they'd have TL and no Evade action etc. So i play mine defensively. If i cant get out of arcs (it happens, sometimes you just come up against a remarkably good turret player, dodging arcs isnt a sure thing with BR/Boost) then i turtle up. With Autothrusters on Soontir im going to have 2 evades most likely(if i roll a blank green) as i do like to take an evade action on him if there's a ship around that can get a shot on him an he's also going to get a focus for defence due to stressing.

TLDR it comes down to how you play, for me AT is a huge buff to survivability. For others that like to play offensively and Boost into RNG1s, TL etc, then expect your ship to get pwnd often, high risk, high reward. I dont like risk ;)

I choose offensive builds in anything I play BUT in this case I dont have a choice because I will fly off the table trying to arc dodge somany turret craft.

I would like every ship to be better than every other ship.

But, then where will it end?

Infinite Loop, and constant upgrade packs!

That. Infinite loop of power creep and the game goes supernova destroying everything.

Interceptor doesn't need an offensive buff. Pretty sure the only reason the TIE advanced had the TL action is because it carries missiles. I'm actually struggling to think of a ship in the game that has the TL action and no ordnance slot.

Doesn't the Shuttle have the TL action but available ordnance? There's also the ORS.

Shuttle and Hawk have TC but no missiles or torps.

Those ships only have 2 actions. I guess when FFG were handing out actions they figured TL looks more at home on those ships then what an Evade/BR/Boost action would.

There's no ship with only 1 action is there? In other words all ships have a minimum of two actions they can perform and any ships with the missiles/torps slot naturally come with a TL action.

Think that sounds about right!

Edited by Sovsyjade

Those ships only have 2 actions. I guess when FFG were handing out actions they figured TL looks more at home on those ships then what an Evade/BR/Boost action would.

There's no ship with only 1 action is there? In other words all ships have a minimum of two actions they can perform and any ships with the missiles/torps slot naturally come with a TL action.

Think that sounds about right!

Yes for now.

Although during a campaign if you didnt have the stuff to fix damaged ships I could see a ship enter a match with less than normal actions - zero actions.

Targeting Computer allows you to have a good offensive action on a turn in which you've been outflown.
On a ship with boost AND barrel-roll AND a magnificent dial, why should you ever be outflown?

The TIE Interceptors don't need a boosted, it's a good ship, greettings.

Targeting Computer allows you to have a good offensive action on a turn in which you've been outflown.

On a ship with boost AND barrel-roll AND a magnificent dial, why should you ever be outflown?

Thats not eaxtly true. You can be out of the enemies firing arc but roll bad making your setup near pointless if youve done nothing to your enemy. I need TC because I roll real bad attack most the time.

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

2 auto-evade results from Autothrusters would be broken. If you took an Evade action every round and stayed out of arc and range 1 of a Falcon or a Decimator (with nothing boosting damage) it would be impossible for them to damage you.

Also, I'm not sure exactly what the numbers work out to but unless your opponent has a focus and rerolls your estimate of how often they are rolling 3 hits off of 3 dice are a little on the high side.

The Interceptor will have autothrusters before the Advanced will have ATC.

Although I do think it is funny that they made it Tie Advanced only. Maybe they should have added can only be equiped if you have TL in your upgrade bar much like Auto thrusters. However it might make Rebels too powerful. Hmmm Imperial Only? screw it Tie Advanced only!

Edited by Marinealver

It is really a 'fix' card - best not spread it too wildly...

Edited by Magnus Grendel

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

2 auto-evade results from Autothrusters would be broken. If you took an Evade action every round and stayed out of arc and range 1 of a Falcon or a Decimator (with nothing boosting damage) it would be impossible for them to damage you.

Also, I'm not sure exactly what the numbers work out to but unless your opponent has a focus and rerolls your estimate of how often they are rolling 3 hits off of 3 dice are a little on the high side.

I dont know, IM just really unlucky I guess, I dont think they used focus or TL but then it maters not, turrets errrr...

The Interceptor will have autothrusters before the Advanced will have ATC.

Although I do think it is funny that they made it Tie Advanced only. Maybe they should have added can only be equiped if you have TL in your upgrade bar much like Auto thrusters. However it might make Rebels too powerful. Hmmm Imperial Only? screw it Tie Advanced only!

I have a strong feeling deep down one day the Avenger, Defender, and Interceptor will get a SFS Ls 9.3 cannon upgrade. Maybe also allow it on X1s but with degraded abilities.

Heck it would be great if every craft had more ship specific upgrades based on canon componets found on said ships. Heck of alot of diffrent SFS cannons can be swapped between TIEs for more unique game play.

C-3PO gives you a 5/8ths chance of correcting a die to an evade once per combat. He can only be taken once in a list.

Consensus of the community at large? He's worth buying a $90 ship for.

Autothrusters give you a 3/8ths chance of correcting a die, EVERY time you're shot at! They cost a point less and can be taken on as many ships as have boost. The one drawback, is that it's ONLY when you're at range 3 or out of arc-- in other words, stop jousting with interceptors, you fool!

Consensus: meh. Meh?! They're phenomenal.

2 point TC is fine.

Absolutely! Especially since you can get 2 modifications on the Interceptor already!

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

Thats why agianst turrets I dont see it helping me much.

Agianst non-turret ships I dont see the point of using AT because I dont often get caught in the enemies arc. With turret craft its pretty much try and killem as fast as you can or die or fly off the table.

.... You don't fly Interceptors, do you? You can't possibly fly Interceptors if you claim one free Evade to be a 'small thing.' Anyone who has flown Interceptors knows that they have a tendency to survive by the skin of their teeth, rolling just enough evades to minimize the damage. A free Evade is a really, really big thing.

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

Thats why agianst turrets I dont see it helping me much.

Agianst non-turret ships I dont see the point of using AT because I dont often get caught in the enemies arc. With turret craft its pretty much try and killem as fast as you can or die or fly off the table.

.... You don't fly Interceptors, do you? You can't possibly fly Interceptors if you claim one free Evade to be a 'small thing.' Anyone who has flown Interceptors knows that they have a tendency to survive by the skin of their teeth, rolling just enough evades to minimize the damage. A free Evade is a really, really big thing.

The more HP you have, the less Evades matter

The more Agility you have, the less Evade Tokens matter

Basically, the only ship that doesn't find free Evades to be useful is the bloody Defender.

stop jousting with interceptors, you fool!

DID YOU JUST INSULT ME? LETS GO OVER MY PAST POSTS IN THIS TOPIC. I DIDNT SAY ANYWHERE I HAD PROBLEMS WITH NONTURRETED CRAFT. I HOWEVER DID POINT OUT THAT ONE FREE EVADE MEANS NOTHING WHEN YOU GOT TWO - THREE - FOUR HITS OR CRITS LAND ON YOU.

ITS ONLY A MATTER OF TIME BEFORE YOU FAIL YOUR ROLLS AND DIE VIEA TURRET. UNLESS OF COURSE YOU STAY OUT RANGE OF THERE WEAPONS WHICH MEANS YOU CANT KILL THEM ETHER 3RD THE TIME. YOU WANT TO KILL A TURRETED CRAFT YOU JUST ABOUT ALWAYS HAVE TO BE IN THEIR FIRING ARC.

SO DONT ACCUSE ME OF JOUSTING AND DIEING AS MY REASON FOR NOT SEEING A VALUE IN AUTO THRUSTER.

1 free sure evade is a small thing, at minimum it should have been two auto evades, that way instead of flat out dieing ILL only lose two hit points. IM just going off my own experience with turret weapons, I deal with at least on crit at least 70% of the time with a hit or two. I want to say three hits are rolled 80% of the time.

Thats why agianst turrets I dont see it helping me much.

Agianst non-turret ships I dont see the point of using AT because I dont often get caught in the enemies arc. With turret craft its pretty much try and killem as fast as you can or die or fly off the table.

.... You don't fly Interceptors, do you? You can't possibly fly Interceptors if you claim one free Evade to be a 'small thing.' Anyone who has flown Interceptors knows that they have a tendency to survive by the skin of their teeth, rolling just enough evades to minimize the damage. A free Evade is a really, really big thing.

You didnt read what I wrote.

I dont care for personal attacks and cyber slander.

Personal attack, maybe. Cyber slander? Get real. You made a gross generalization, backed up by zero facts, only personal feelings. You want to claim that as your opinion? That's fine too, but don't get hurt when someone calls you out on your weak position. "Needs" two auto evades. Un!@#$ing-believable.

I CAN TYPE IN ALL CAPS BECAUSE I FEEL STRONGLY ABOUT MY POSITION.

Personal attack, maybe. Cyber slander? Get real. You made a gross generalization, backed up by zero facts, only personal feelings. You want to claim that as your opinion? That's fine too, but don't get hurt when someone calls you out on your weak position. "Needs" two auto evades. Un!@#$ing-believable.

I CAN TYPE IN ALL CAPS BECAUSE I FEEL STRONGLY ABOUT MY POSITION.

Just ignorelist him, it's not worth it.

It really isn't...

BKL, your problems all stem from a) lousy luck with the dice and b) an apparent inability to understand that the Interceptor should mostly be played defensively. It's designed to dance around unpredictably and appear at unexpected places, which is how you're supposed to play it. You don't use it as a purely offensive platform because it's not wise to do so.

Your assessment of an auto-evade is untenable at best. No ship in the game save for the Phantom has a 4-dice attack, therefore none of them but the Phantom can one-shot a TIE Interceptor without getting crits if you equip the Interceptor with AT and stay out of bloody range 1. It's easy to do this if you're familiar with Interceptors and their maneuver dial, ESPECIALLY if you use them against a ship like the Millennium Falcon which has an inferior maneuver dial. Push the Interceptor's advantages in speed and maneuverability to the hilt and it's plenty fun to fly.

Personal attack, maybe. Cyber slander? Get real. You made a gross generalization, backed up by zero facts, only personal feelings. You want to claim that as your opinion? That's fine too, but don't get hurt when someone calls you out on your weak position. "Needs" two auto evades. Un!@#$ing-believable.

I CAN TYPE IN ALL CAPS BECAUSE I FEEL STRONGLY ABOUT MY POSITION.

Yup calling me a fool is "defamation of character." You got proof I have zero "facts" to back up my statement? No. IM using personal experience playing the game WITH "INTERCEPTORS" and getting one shooted by good turret dice rolls alot.

Dont ever write me agian for any reason.

It really isn't...

BKL, your problems all stem from a) lousy luck with the dice and b) an apparent inability to understand that the Interceptor should mostly be played defensively. It's designed to dance around unpredictably and appear at unexpected places, which is how you're supposed to play it. You don't use it as a purely offensive platform because it's not wise to do so.

Your assessment of an auto-evade is untenable at best. No ship in the game save for the Phantom has a 4-dice attack, therefore none of them but the Phantom can one-shot a TIE Interceptor without getting crits if you equip the Interceptor with AT and stay out of bloody range 1. It's easy to do this if you're familiar with Interceptors and their maneuver dial, ESPECIALLY if you use them against a ship like the Millennium Falcon which has an inferior maneuver dial. Push the Interceptor's advantages in speed and maneuverability to the hilt and it's plenty fun to fly.

If IM not worth writting too THEN DONT. YOU PICKED THE WRONG DAY TO **** WITH ME. ANYOTHER DAY I WOULD HAVE BRUSHED YOUR ******* ATTACKS OFF. What was the first thing you wrote me...? "The people that go to the college I took lessons from would be offended to know I claim to be one of them."

This was a peaceful topic till you last small group of people came in here. Lets get a FFG rep in here and see what they think about your peoples bull. Your friend who used to mock me, and that I reported him, got what was coming to him in the end. If you want to join him keep attacking me.

I know how too use a Interceptor, I constantly WRITE DOWN I HAVE NO PROBLEM WITH NON-TURRETED CRAFT. IF YOUR FIGHTING MOST TURRETED CRAFT YOU HAVE NO CHOICE BUT TO BE IN THERE FIRING ARC EXCEPT FOR TURR or a Y-Wing with no backup or Hawk with no backup. Speaking of staying out of firing arcs, you THIS effectivly, buying a AT is pretty much wasted points.

What you said about dealing with ships with inferior dials means nothing when you have to get into there firing ark alot of the time just too attack them when they have turrets and backup that has turrets. -_-

All craft can have more than three attack die at range two or THREE while using Expose, OPPORTUNIST, Heavy LASER CANNON OUTRIDER, and at range three you get three dodge at best, 2 with outmanuver. Oh and if IM not mistaken inst there a B-Wing upgrade that basically gives it a torp turret? Yeah fun times if they got one reg torp and one advanced torp.

Edited by Black Knight Leader

You seem pretty angry, and at the risk of upsetting you more...I diagree with a lot of your post.

" IF YOUR FIGHTING MOST TURRETED CRAFT YOU HAVE NO CHOICE BUT TO BE IN THERE FIRING ARC EXCEPT FOR TURR or a Y-Wing with no backup or Hawk with no backup. Speaking of staying out of firing arcs, you THIS effectivly, buying a AT is pretty much wasted points."

Thats patently untrue. Interceptos can easily arc dodge turret ships almost at will with a bit of practice.

" What you said about dealing with ships with inferior dials means nothing when you have to get into there firing ark alot of the time just too attack them when they have turrets and backup that has turrets."

Why? You are in turret arc, sure, but not their primary arc, and so you get AT benefit.

"All craft can have more than three attack die at range two or THREE while using Expose, OPPORTUNIST, Heavy LASER CANNON OUTRIDER, and at range three you get three dodge at best, 2 with outmanuver. Oh and if IM not mistaken inst there a B-Wing upgrade that basically gives it a torp turret? Yeah fun times if they got one reg torp and one advanced torp. "

Come on...who uses Expose? Sure it's possible, but INCREDIBLY rare and unlikely. Opportunist...well, you shouldnt have zero evade/focus on Interceptors most of the time. HLC Outrider? I agree this is nasty, but Interceptors are the best ship in the game for getting into the range 1 donut. Outmaneuver at range 3? Why the *** do you have the Outrider out of your arc while you are in his?!

And you are mistaken, the B-Wing is a pilot ability. It is nasty though.

Edited by Extropia
Lets get a FFG rep in here

They're probably going to see first is the censor stars and the block caps. Careful what you wish for.

All craft can have more than three attack die at range two or THREE while using Expose, OPPORTUNIST, Heavy LASER CANNON OUTRIDER, and at range three you get three dodge at best, 2 with outmanuver. Oh and if IM not mistaken inst there a B-Wing upgrade that basically gives it a torp turret? Yeah fun times if they got one reg torp and one advanced torp.
  • Opportunist you can ignore with a simple evade token.
  • If they use Expose on anything that's not a Decimator they're stabbing themselves in the foot. On the Decimator, they're stressed and very predictable in movement.
  • HLC Outrider has that Range 1 blind zone that lets you unload four dice into it. The problem with turrets for interceptors is the inability to arcdodge them, HLC doesn't have a total arc.
  • As for the B-wing Nera Dantels isn't scary. She's PS5, a B-wing/E2 Recon Specialist Deadeye APT APT setup is very expensive and torpedoes are one shot weapons. While APT is something to look upon in terror, I'm not too worried about a single R2-3 torpedo headed my way. It might dent the wings but unless it gets lucky (which any ship can do) I'll survive. It's not a 360 shot from a turret that kills interceptors, it's constant 360 shots.

The real annoyance is Gunner, because it chews up your tokens then just reattacks and blasts you to bits. Oh, and Jan.

Edited for being a meanie. For shame, on Xmas. Tsk Tsk.

Edited by Bipolar Potter